The Dominion of 💎 Diamonds are a Qur's best friend 💎

Overview
Ruler: Researcher Erik2
Faction: Qur
Land: 12,646
Peasants: 216,723
Employment: 0.00%
Networth: 3,353,424
Prestige: 1,950
Victories: 0
Net Victories: 0
Resources
Gold: 0
Food: 0
Lumber: 0
Gems: 0
Mana: 0
Military
Morale: 100
Hunter: 40,287
Artificer: 0
Crystal: 708,202
Chariot: 117,692
Zealot: 80,633
Spies: 50
Wizards: 4,171
ArchMages: 45,350

Deity

This dominion was not devoted to a deity.

Active Spells

There are currently no spells affecting this dominion.

Improvements

Improvement Perks Invested
Cartography 0.00% exploration gold costs
0.00% land discovered
0
Combat 0.00% own defensive casualties
0.00% own offensive casualties
0
Commerce 0.00% gold production
0
Construction 0.00% construction costs
0.00% rezoning costs
0.00% unit limit pairing
0
Defense 0.00% defensive power
0
Espionage 0.00% spy strength
0.00% spy losses
0.00% spy units housing
0
Farming 0.00% food production
0
Housing 0.00% population
0
Logging 0.00% lumber production
0
Mobilisation 0.00% unit gold costs
0.00% unit ore costs
0
Offense 0.00% offensive power
0
Research 0.00% XP generation
0.00% XP gained
0
Wizardry 0.00% wizard strength
0.00% spell damage
0.00% mana production
0.00% wizard units housing
0
Total 0

Units in training and home

Unit 1 2 3 4 5 6 7 8 9 10 11 12 Home
(Training)
Artificer - - - - - - - - - - - - 0 (0)
Crystal - - - - - - - - - - - - 708,202 (0)
Chariot - - - - - - - - - - - - 117,692 (0)
Zealot - - - - - - - - - - - - 80,633 (0)
Spies - - - - - - - - - - - - 50 (0)
Wizards - - - - - - - - - - - - 4,171 (0)
Archmages - - - - - - - - - - - - 45,350 (0)

Units returning

Unit 1 2 3 4 5 6 7 8 9 10 11 12
Total
Artificer - - - - - - - - - - - - 0
Crystal - - - - - - - - - - - - 0
Chariot - - - - - - - - - - - - 0
Zealot - - - - - - - - - - - - 0
Spies - - - - - - - - - - - - 0
Wizards - - - - - - - - - - - - 0
Archmages - - - - - - - - - - - - 0

Buildings

Barren Land: 12,646 (100.00%)
Building Type Amount % of land
Aqueduct 0 0.00%
Barracks 0 0.00%
Constabulary 0 0.00%
Dock 0 0.00%
Estate 0 0.00%
Factory 0 0.00%
Gem Mine 0 0.00%
Gold Mine 0 0.00%
Granary 0 0.00%
Guard Tower 0 0.00%
Hunting Lodge 0 0.00%
Lumberyard 0 0.00%
Military Academy 0 0.00%
School 0 0.00%
Shrine 0 0.00%
Smithy 0 0.00%
Tower 0 0.00%
Vault 0 0.00%
Watch Tower 0 0.00%
Watermill 0 0.00%
Wizard Academy 0 0.00%
Wizard Guild 0 0.00%

Incoming buildings

Incoming Buildings: 0 (0.00%)
Building Type 1 2 3 4 5 6 7 8 9 10 11 12 Total
Aqueduct - - - - - - - - - - - - 0
Barracks - - - - - - - - - - - - 0
Constabulary - - - - - - - - - - - - 0
Dock - - - - - - - - - - - - 0
Estate - - - - - - - - - - - - 0
Factory - - - - - - - - - - - - 0
Gem Mine - - - - - - - - - - - - 0
Gold Mine - - - - - - - - - - - - 0
Granary - - - - - - - - - - - - 0
Guard Tower - - - - - - - - - - - - 0
Hunting Lodge - - - - - - - - - - - - 0
Lumberyard - - - - - - - - - - - - 0
Military Academy - - - - - - - - - - - - 0
School - - - - - - - - - - - - 0
Shrine - - - - - - - - - - - - 0
Smithy - - - - - - - - - - - - 0
Tower - - - - - - - - - - - - 0
Vault - - - - - - - - - - - - 0
Watch Tower - - - - - - - - - - - - 0
Watermill - - - - - - - - - - - - 0
Wizard Academy - - - - - - - - - - - - 0
Wizard Guild - - - - - - - - - - - - 0

Land

Land Type Number % of total Barren
Plain 6,903 54.59% 6,903
Mountain 2,000 15.82% 2,000
Swamp 775 6.13% 775
Forest (home) 2,552 20.18% 2,552
Hill 0 0.00% 0
Water 416 3.29% 416

Incoming land breakdown

Land Type 1 2 3 4 5 6 7 8 9 10 11 12 Total
Plain - - - - - - - - - - - - 0
Mountain - - - - - - - - - - - - 0
Swamp - - - - - - - - - - - - 0
Forest (home) - - - - - - - - - - - - 0
Hill - - - - - - - - - - - - 0
Water - - - - - - - - - - - - 0

Advancements

Advancement Level Description
Anvils 6 -15% military training gold, ore, and lumber costs
Architecture 4 -20% construction costs, -20% rezoning costs
Commerce 2 +5% exchange rates
Convoy 1 -1 draftee per acre explore cost (min 3)
Craftsmanship 5 +12% more jobs per building
Drills 7 +16% gem production
Gemcutting 7 +16% more improvement points per gem
Honour 6 +30% higher prestige gains
Infrastructure 10 +40% higher improvement bonus
Intelligence 4 +10% spy power, +1 spy strength per tick
Invocations 1 +2% mana production
Mills 5 +12% lumber production
Minting 10 +20% gold production
Quarters 10 +10% maximum population (multiplicative bonus)
Scouts 2 -10% exploring gold cost
Strategy 5 +12% offensive power
Tactics 6 -22% casualties on offense, -15% casualties on defense
Wizardry Tradition 1 -5% cost of wizards, -5% cost of spells

Statistics

Attacking victory 0
Bottomfeeds 0
Tactical razes 0
Overwhelmed failures 0
Land conquered 0
Land discovered 0
Invasions fought back 0
Invasions lost 0
Land lost 0
Land explored 0
Enemy units killed 0
Total units converted 0