Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Ashmarked | 8 / 7 |
|
Living and Sentient |
750 gold, 65 ore, 1 ash |
Bone Breaker | 10 / 9 |
|
Intelligent, Living, and Sentient |
750 gold, 300 ore, 10 ash |
Ashen Knight | 11 / 11 |
|
Intelligent, Living, and Sentient |
1,050 gold, 450 ore, 75 ash |
Urugdakh's Chosen | 12 / 0 |
|
Intelligent, Legendary, Living, and Sentient | — |
Traits
Workers: | Peon (DP: 1) |
Draftees: | Guard (DP: 3) |
Peon production: | 2.50 Gold, 0.50 Ore, 0.10 Ash |
Ash gained on expeditions | 1 per raw OP |
Ash gathered per draftee | 0.05 / tick |
Cannot renounce deity | Yes |
DP per draftee | 3 |
Food consumption | +20% |
Gold produced per draftee | 1 / tick |
Lumber production | +50% |
Ore produced per draftee | 0.2 / tick |
DP per peasant | 1 |
Starts devoted to Urugdakh | Yes |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Ore | N/A | N/A | 2.00 | |
Mana | N/A | N/A | N/A | |
Gems | N/A | 2.00 | 12.00 | |
Ash | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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