Slave Soldier
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4
/
2
|
- OP: 4 / DP: 2 / T: 3
- Does not count towards population. No housing required.
- Always suffers 20% casualties.
- Kills enemy units into 0.25 Prisoner each.
- No draftee required to train.
- Reduces casualties.
- Releases into 1 Prisoner.
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Intelligent, Living, and Sentient
|
1 prisoner, 10 ore, 10 food, 2 mana
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Acolyte
|
0
/
6
|
- OP: 0 / DP: 6 / T: 9
- Counts as 0.2 wizard.
- Kills enemy units into 0.5 Prisoner each.
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Intelligent, Living, and Sentient
|
800 gold, 10 mana
|
Adept
|
3
/
5
|
- OP: 3 / DP: 5 / T: 12
- Counts as 0.25 of a wizard on defense.
- Counts as 0.1 of a wizard on offense.
- Defense increased by 1 for every 10% Wizard Guilds (max +5).
- Kills enemy units into 0.5 Prisoner each.
- Offense increased by 1 for every 10% Wizard Guilds (max +5).
- Offense increased by 2 if devoted to Sazal.
- Each unit generates 0.025 experience points per tick.
|
Intelligent, Living, Sentient, and Wise
|
1,200 gold
|
Blade Master
|
5
/
6
|
- OP: 5 / DP: 6 / T: 12
- Converts displaced enemy peasants into Slave Soldiers.
- Kills enemy units into 1 Prisoner each.
- +1 offensive power from Wizardry Tradition level 8.
- +1 offensive power from Magical Weapons level 8.
- +1 offensive power from Concentration level 8.
- +1 offensive power from Invocations level 8.
- Offense increased by 2 if devoted to Mirnon.
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Intelligent, Living, Sentient, and Wise
|
1,200 gold, 30 mana
|