Imperial Gnome

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Brimstone Bullet 0 / 0
  • OP: 0 / DP: 0 / T: 6
  • Does not count towards population. No housing required.
  • Always suffers 100% casualties.
  • No draftee required to train.
  • Offense increased by 0.30 when paired with 0.001 Airships on attack.
Ammunition 2 ore,
1 brimmer
Iron Swarm 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Uses 0.01 brimmer per tick.
  • Defense increased by 1.00 when paired with 0.01 Airships at home.
  • Does not count towards population. No housing required.
  • No draftee required to train.
  • Offense increased by 2.00 when paired with 0.01 Airships on attack.
Machine 50 gold,
75 ore,
2 brimmer
Sentry 0 / 20
  • OP: 0 / DP: 20 / T: 12
  • Uses 1 brimmer per tick.
  • Does not count towards population. No housing required.
  • No draftee required to train.
Machine 2,000 gold,
1,000 ore,
10 brimmer
Airship 120 / 80
  • OP: 120 / DP: 80 / T: 12
  • Uses 2 brimmer per tick.
  • Does not count towards population. No housing required.
  • Immortal if successfully fending off invader.
  • Immortal on invasion if victorious.
  • No draftee required to train.
  • Requires and uses up 100 Brimmer on attack.
Machine 25,000 gold,
6,000 lumber,
100 brimmer

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Exchange rates -20%
Food consumption -15%
Gem production +10%
Gold production -10%
Max population -10%
Salvages ore, lumber, and gems of unit costs from lost units 75%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Ore Yes N/A N/A 2.00
Lumber N/A N/A 2.00
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Brimmer N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect