Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Martyr | 8 / 0 |
|
Living and Mindless | — |
Cleric | 0 / 7 |
|
Intelligent, Living, and Sentient |
700 gold, 50 ore |
Fanatic | 5 / 8 |
|
Intelligent, Living, and Sentient |
800 gold, 75 ore |
Paladin | 8 / 4 |
|
Intelligent, Legendary, Living, and Sentient |
1,250 gold, 80 ore |
Traits
Workers: | Peasant |
Draftees: | Monk (DP: 1) |
Peasant production: | 2.70 Gold |
Cannot renounce deity | Yes |
Food production | +15% |
Improvements bonus | 2% per net victory (min 0) |
Prestige gains | +10% |
Salvages ore, lumber, and gems of unit costs from lost units | 15% |
Starts devoted to Tiranthael | Yes |
XP generated per draftee | 0.03 / tick |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Ore | N/A | N/A | 2.00 | |
Gems | N/A | 2.00 | 12.00 | |
Mana | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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