Sacred Order

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Martyr 8 / 0
  • OP: 8 / DP: 0
  • Cannot be trained.
  • Destroys up to 4 Souls on victory.
  • Always suffers 100% casualties.
  • Takes up 0.25 housing.
Living and Mindless
Cleric 0 / 7
  • OP: 0 / DP: 7 / T: 7
  • +0.5 defensive power vs dominions with no deity.
Intelligent, Living, and Sentient 700 gold,
50 ore
Fanatic 5 / 8
  • OP: 5 / DP: 8 / T: 10
  • Converts enemy casualties into Martyrs.
  • Destroys up to 2 Souls on victory.
  • Converts displaced enemy peasants into Martyrs.
  • No draftee required to train.
Intelligent, Living, and Sentient 800 gold,
75 ore
Paladin 8 / 4
  • OP: 8 / DP: 4 / T: 10
  • Converts enemy casualties into Martyrs.
  • Destroys up to 2 Souls on victory.
  • Converts displaced enemy peasants into Martyrs.
  • No draftee required to train.
Intelligent, Legendary, Living, and Sentient 1,250 gold,
80 ore

Traits

Workers: Peasant
Draftees: Monk (DP: 1)
Peasant production: 2.70 Gold
Cannot renounce deity Yes
Food production +15%
Improvements bonus 2% per net victory (min 0)
Prestige gains +10%
Salvages ore, lumber, and gems of unit costs from lost units 15%
Starts devoted to Tiranthael Yes
XP generated per draftee 0.03 / tick
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect