Snow Elf

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Arbalist 5 / 7
  • OP: 5 / DP: 7 / T: 9
  • Immortal if successfully fending off invader.
Intelligent, Living, and Sentient 720 gold,
75 ore,
25 lumber
Peacekeeper 7 / 5
  • OP: 7 / DP: 5 / T: 12
  • -20% casualties.
  • Offense increased by 1.00 when paired with 0.01 Gryphons on attack.
Intelligent, Living, and Sentient 720 gold,
25 ore,
2 gems
Hailstorm Cannon 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Must have Invocations level 4 to train this unit.
  • Must have Anvils level 4 to train this unit.
  • Must have Architecture level 4 to train this unit.
  • You can at most have 1 of this unit.
  • Does not count towards population. No housing required.
  • Immortal in combat.
  • Offense increased by 1 for every 5 Mana (no max). All Mana is spent when the unit attacks.
  • Provides 1 jobs.
Immobile and Machine 1,000,000 gold,
500,000 ore,
250,000 lumber,
100,000 gems
Gryphon 100 / 100
  • OP: 100 / DP: 100
  • 10% attrition rate per tick.
  • You can at most have 2 of this unit per Gryphon Nest.
  • Cannot be trained.
  • -75% casualties.
  • Does not count towards population. No housing required.
  • Eats 4 extra food.
Intelligent, Living, Massive, Sentient, and Wild

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.30
Food N/A N/A N/A
Lumber Yes N/A N/A 2.60
Ore N/A N/A 2.60
Gems N/A 2.00 15.60
Mana N/A N/A 0.08

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect