Spells

Class

  • Active: the effect of the spell is immediate and then dissipates. No lingering effect.
  • Passive: the spell lingers for a specific duration.
  • Invasion: the spell is triggered automatically during an invasion.

Scope

  • Friendly: cast on dominions in your realm.
  • Hostile: cast on enemy dominions.
  • Self: cast on yourself.

General

  • Cost: mana cost multiplied by your land size.
  • Duration: how long the spell lasts.
  • Cooldown: time before spell can be cast again.

Passive Spells

Friendly Passive Spells

Spell Level Deity Cost Wizard Strength Duration Cooldown Effect
Blessing of Azk'Hurum
1 Azk'Hurum 7x 4% 48 ticks None
  • +2.5% offensive power if target recently invaded your realm

Hostile Passive Spells

Spell Level Deity Cost Wizard Strength Duration Cooldown Effect
Blight
2 Any 1.5x 4% 1 ticks None
  • -5% food production
  • -5% lumber production
Earthquake
2 Any 1.5x 4% 1 ticks None
  • -5% ore production
  • -5% gem collection
Elskas' Blur
0 Elskas 0.5x 4% 0.5 ticks 36 ticks
  • Spies blind to Reptilian spies on theft.
  • Spies blind to Reptilian spies on sabotage.
Entangle
1 Any 1x 4% 1 ticks None
  • -2% food production
  • -2% lumber production
Plague
1 Any 1x 4% 1 ticks None
  • -25% population growth rate
Seismic Shift
3 Any 1.5x 4% 0.75 ticks None
  • -10% ore production
  • -10% gem collection
Tremors
1 Any 1x 4% 1 ticks None
  • -2% ore production
  • -2% gem collection
Withering
3 Any 3x 4% 0.8 ticks None
  • -10% food production
  • -10% lumber production

Passive Self Spells

Spell Level Deity Cost Wizard Strength Duration Cooldown Effect
Aggression
Swarm only
1 Any 12x 4% 12 ticks 36 ticks
  • +5% offensive power
  • +5% offensive power if target recently invaded your realm
Ambush
Beastfolk only
0 Any 0x 4% 1 ticks 36 ticks
  • Target raw defensive power lowered by 0.2% for every 1% of your own Forest, max 10% reduction.
Arboreal Abundance
1 Any 8x 4% 24 ticks 92 ticks
  • +10% lumber production
Aura
2 Any 10x 4% 24 ticks None
  • -20% sorcery damage suffered
Bountiful Blossom
1 Any 10x 4% 24 ticks 92 ticks
  • +10% food production
Bregon's Muster
1 Bregon 12x 4% 12 ticks 92 ticks
  • -10% military unit gold costs
  • -10% military unit ore costs
  • -10% military unit lumber costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Chitin
Swarm only
1 Any 10x 4% 24 ticks None
  • +5% defensive power
  • -5% offensive power
Druva's Blessing
1 Druva 6x 4% 12 ticks 92 ticks
  • +15% food production
  • +15% lumber production
Druva's Guard
Wood Elf only
1 Druva 8x 4% 24 ticks None
  • Grants one elk per 100 acres of Forest each tick.
Ecstasy
All except Demon
1 Any 8x 4% 24 ticks None
  • +25% population growth rate
Elskas' Anointment
1 Elskas 10x 4% 24 ticks 72 ticks
  • -25% casualties
Elskas' Vision
1 Elskas 4x 4% 24 ticks 92 ticks
  • +3% spy strength recovery per tick
Enchanted Banners
3 Any 10x 4% 24 ticks 92 ticks
  • +20% prestige gains
  • +40% prestige losses
Enhanced Yields
0 Any 0x 4% 12 ticks 92 ticks
  • +10% food production
Feast of Azk'Hurum
1 Azk'Hurum 9x 4% 48 ticks None
  • +50% population growth rate
  • +25% food consumption
Fog
0 Any 0x 4% 12 ticks 92 ticks
  • Hidden from Insight
Fury of Azk'Hurum
1 Azk'Hurum 7x 4% 12 ticks 92 ticks
  • +25% enemy casualties when invading
  • +25% enemy casualties when defending
  • +25% food consumption
Glimj's Tide
1 Glimj 8x 4% 12 ticks 144 ticks
  • +0.12% raw defensive power per 1% of Water.
  • +0.08% raw defensive power per 1% of Water.
Harmony
All except Demon
0 Any 0x 4% 24 ticks 92 ticks
  • +25% population growth rate
  • -5% offensive power
Ix's Virtue
0 Ix 6x 4% 12 ticks 92 ticks
  • +20% improvement points value
Maelstrom
Glimjir only
0 Any 8x 4% 24 ticks None
  • +50% enemy casualties when defending
  • +20% food consumption
Magical Disguise
0 Any 0x 4% 36 ticks 72 ticks
  • -100% resources lost to theft
Magical Shield
0 Any 0x 4% 36 ticks 144 ticks
  • -50% sorcery damage suffered
Metabolism
Growth only
0 Any 1x 4% 48 ticks 144 ticks
  • +100% raw food production
Miner's Fortune
1 Any 12x 4% 24 ticks 92 ticks
  • +10% gem collection
Mining Strength
1 Any 8x 4% 24 ticks 92 ticks
  • +10% ore production
Mirnon's Fortitude
0 Mirnon 6x 4% 12 ticks 92 ticks
  • +15% ore production
  • +15% gem collection
Mirnon's Greed
All except Dragon, Lux
1 Mirnon 6x 4% 12 ticks 192 ticks
  • +20% Gold Mine production
  • +20% Gold Quarry production
  • +25% food consumption
Nocten Acrimony
Nox only
5 Any 1500x 4% 12 ticks None
  • +40% offensive power
Nocten Fervour
Nox only
5 Any 1500x 4% 12 ticks None
  • -20% defensive modifiers for target
Nocten Veil
Nox only
5 Any 2500x 4% 60 ticks None
  • +40% defensive power
Panopticon
3 Any 10x 4% 36 ticks 92 ticks
  • -25% sabotage damage suffered
Rainy Season
Simian only
0 Any 12x 4% 96 ticks 576 ticks
  • +100% defensive power
  • +100% population growth rate
  • +50% food production
  • +50% lumber production
  • Cannot invade
  • Cannot send expeditions
Restraint
Werewolves only
1 Any 6x 4% 24 ticks None
  • Pauses passive conversion.
Rousing Roar
Kobold only
0 Any 0x 4% 6 ticks 92 ticks
  • -1 tick training time for military units (does not include Spies, Wizards, or Archmages) per 150 morale (max -3).
Sazal's Vision
0 Sazal 6x 4% 48 ticks 480 ticks
  • +15% mana production
Soothing Hum
Kobold only
0 Any 0x 4% 36 ticks 72 ticks
  • -50% morale normalisation per tick (if morale is greater than base morale).
Stasis
Qur only
0 Any 1x 4% 2 ticks None
  • Freezes time. No production, cannot take actions, and cannot have actions taken against it. Units returning from battle continue to return but do not finish and arrive home until Stasis is over.
Visions of Death
Afflicted, Undead only
3 Any 10x 4% 12 ticks 48 ticks
  • Can see number of available bodies in a battlefield
Ward of Life
4 Any 10x 4% 12 ticks 192 ticks
  • -20% casualties
Ward of Protection
4 Any 10x 4% 48 ticks 368 ticks
  • -20% sorcery damage suffered
  • -20% sabotage damage suffered
Zidur's Bane
0 Zidur 9x 4% 12 ticks 92 ticks
  • +10% enemy casualties

Active Spells

Friendly Active Spells

Spell Level Deity Cost Wizard Strength Cooldown Effect

Hostile Active Spells

Spell Level Deity Cost Wizard Strength Cooldown Effect
Chain Lightning
3 Any 4x 5% None
  • Destroys +0.08% of the target's improvements.
Fireball
2 Any 1.5x 5% None
  • Kills 0.25% of the target's peasants.
  • Destroys 0.25% of the target's Food.
Firebolt
1 Any 1x 5% None
  • Kills 0.1% of the target's peasants.
  • Destroys 0.10% of the target's Food.
Firestorm
3 Any 3x 5% None
  • Kills 0.5% of the target's peasants.
Lightning Bolt
2 Any 1.5x 5% None
  • Destroys +0.05% of the target's improvements.
Thunderclap
1 Any 1x 5% None
  • Destroys +0.02% of the target's improvements.

Active Self Spells

Spell Level Deity Cost Wizard Strength Cooldown Effect
Barathu Bint's Intuition
0 Barathu Bint 1x 5% 92 ticks
  • +20 morale.
  • +1 Gold per peasant.
Chryson Phase
Aurei only
5 Any 33x 5% None
  • Converts 1,000 Halcyon into 1,000 Chryson
Halcyon Phase
Aurei only
5 Any 11x 5% None
  • Converts 1,000 Chryson into 1,000 Halcyon
Howling
Kobold only
0 Any 0x 5% 144 ticks
  • Gain +1.5 morale per net victory (minimum +0%).
Sacrifice to Azk'Hurum
1 Azk'Hurum 9x 5% None
  • Sacrifice 50% of your sinners for 1 Soul And 10 Blood each.
Sazal's Charge
0 Sazal 1x 5% 480 ticks
  • Resets spell cooldowns.
Spurt
Growth only
0 Any 1x 5% 144 ticks
  • Gain 1 land per 100,000 Food (all available resources consumed).

Invasion Spells

Spell Level Deity Duration Effect
Festering Wounds
Afflicted only
0 Any 12 ticks
  • +15% casualties
  • +20% food consumption
Great Fever
Afflicted only
0 Any 12 ticks
  • -50% population growth rate
  • -20% food production
Lesser Pestilence
Afflicted only
0 Any 96 ticks
  • Kills 0.025% of target's peasants per tick and converts them into Abominations.
Pestilence
Afflicted only
0 Any 192 ticks
  • Kills 0.05% of target's peasants per tick and converts them into Abominations.
  • Spreads Lesser pestilence to any dominion which invades or is invaded by this dominion.