Wood Elf

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Elk Cavalry 24 / 18
  • OP: 24 / DP: 18 / T: 12
  • Must be devoted to Druva to train or send this unit.
Divine, Intelligent, Living, Mounted, and Sentient 6,000 gold,
1 elk
Ranger 0 / 8
  • OP: 0 / DP: 8 / T: 12
Intelligent, Living, and Sentient 750 gold,
200 lumber
Warden 0 / 8
  • OP: 0 / DP: 8 / T: 12
Intelligent, Living, and Sentient 1,000 gold,
100 lumber
Sentinel 8 / 5
  • OP: 8 / DP: 5 / T: 12
Intelligent, Living, and Sentient 1,200 gold,
150 lumber

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Jobs from barren forest +20
Population from barren forest +10
Salvages ore, lumber, and gems of unit costs from lost units 35%
Spy strength +20%
Wizard strength +20%
XP generation +100%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 N/A
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Mana N/A N/A N/A
Elk N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
 Mountain
 Swamp
 Forest
  • 25 lumber/tick per acre.
 Hill
 Water

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect