Wood Elf

Units | Buildings | Improvements | Spells | Spy Ops Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Ranger 3 / 0
  • OP: 3.00 / DP: 0.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • 300 gold, 25 lumber
    Longbowman 0 / 4
    • OP: 0.00 / DP: 4.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • 400 gold, 25 lumber
    Warden 0 / 8
    • OP: 0.00 / DP: 8.00 / T: 12
  • Intelligent
  • Living
  • Sentient
  • 1,000 gold, 100 lumber
    Sentinel 8 / 5
    • OP: 8.00 / DP: 5.00 / T: 12
  • Intelligent
  • Living
  • Sentient
  • 1,200 gold, 150 lumber

    Perks

    Spy strength +20%
    Wizard strength +20%
    Salvages ore, lumber, and gems of unit costs from lost units 35%
    Improvement bonuses max +75%
    Population from barren forest +10
    Jobs from barren forest +20
    Lumber production from barren forest 60 lumber/tick
    XP generation +100%

    Lands

    Home land type: Forest
    Construction Materials
    Primary: Gold
    Secondary: Lumber

    Buildings

    Building Land Type Perks
    Dock Water
    • Produces 40 food per tick.
    • XP generation increased by 5% for every 1% (max +25%).
    • Resource exchange rates improved by 4% for every 1% (max +20%).
    Forest Haven Forest
    • Spy losses decreased by 3% for every 1% (max 30% reduction).
    • Damage from fireballs reduced by 8% for every 1%.
    • Gold stolen from you reduced by 8% for every 1%.
    • Houses 40 spies and units that count as spies.
    • Houses 0 people.
    Garden Forest
    • Produces 60 food per tick.
    Grove Forest
    • Houses 30 people.
    • Provides 0 jobs.
    Lumberyard Forest
    • Produces 50 lumber per tick.
    Mana Tree Forest
    • Produces 35 mana per tick.
    Orchard Forest
    • Food production increased by 5% for every 1% (max +25%).
    • Lumber production increased by 5% for every 1% (max +25%).
    Rootforge Forest
    • Unit gold costs 2% for every 1% (max 40% reduction).
    • Unit lumber costs 1% for every 1% (max 20% reduction).
    Shrine Forest
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).

    Improvements

    Building Perks
    Cartography
    • Exploration gold costs:
      • Max: -35%
      • Coefficient: 4,000
    • Land discovered:
      • Max: 35%
      • Coefficient: 4,000
    Commerce
    • Gold production:
      • Max: 25%
      • Coefficient: 4,000
    Construction
    • Construction costs:
      • Max: -25%
      • Coefficient: 4,000
    • Rezoning costs:
      • Max: -25%
      • Coefficient: 4,000
    Defense
    • Defensive power:
      • Max: 25%
      • Coefficient: 7,500
    Espionage
    • Spy strength:
      • Max: 45%
      • Coefficient: 5,000
    • Reduced spy losses:
      • Max: -45%
      • Coefficient: 5,000
    • Forest Haven housing:
      • Max: 45%
      • Coefficient: 5,000
    Farming
    • Food production:
      • Max: 45%
      • Coefficient: 5,000
    Forestry
    • Lumber production:
      • Max: 25%
      • Coefficient: 4,000
    • Population growth:
      • Max: 35%
      • Coefficient: 6,000
    Housing
    • Population:
      • Max: 20%
      • Coefficient: 4,000
    Medicine
    • Defensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    • Offensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    Mobilisation
    • Unit gold costs:
      • Max: -25%
      • Coefficient: 4,000
    • Unit ore costs:
      • Max: -25%
      • Coefficient: 4,000
    Offense
    • Offensive power:
      • Max: 25%
      • Coefficient: 7,500
    Research
    • XP generation:
      • Max: 25%
      • Coefficient: 5,000
    • XP gained:
      • Max: 25%
      • Coefficient: 5,000
    Stonecutting
    • Ore production:
      • Max: 25%
      • Coefficient: 4,000
    Wizardry
    • Wizard strength:
      • Max: 45%
      • Coefficient: 5,000
    • Mana production:
      • Max: 45%
      • Coefficient: 5,000
    • Spell damage:
      • Max: -45%
      • Coefficient: 5,000
    • Wizard Guild housing:
      • Max: 45%
      • Coefficient: 5,000