Wood Elf
Difficulty:
Challenging
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Elk Cavalry | 24 / 18 |
|
Divine, Intelligent, Living, Mounted, and Sentient |
6,000 gold, 1 elk |
Ranger | 0 / 8 |
|
Intelligent, Living, and Sentient |
750 gold, 200 lumber |
Warden | 0 / 8 |
|
Intelligent, Living, and Sentient |
1,000 gold, 100 lumber |
Sentinel | 8 / 5 |
|
Intelligent, Living, and Sentient |
1,200 gold, 150 lumber |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.70 Gold |
Jobs from barren forest | +20 |
Population from barren forest | +10 |
Salvages ore, lumber, and gems of unit costs from lost units | 35% |
Spy strength | +20% |
Wizard strength | +20% |
XP generation | +100% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | N/A |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Mana | N/A | N/A | N/A | |
Elk | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Land Perks
Land Type | Perks |
---|---|
Plain |
|
Mountain |
|
Swamp |
|
Forest |
|
Hill |
|
Water |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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