The Dominion of Mithrandir

Overview
Ruler: Forester Assassin
Faction: Wood Elf
Land: 14,601
Peasants: 108,642
Employment: 100.00%
Networth: 3,317,521
Prestige: 4,019
Victories: 33
Net Victories: 28
Resources
Gold: 15,239,926
Food: 3,438,975
Lumber: 20,349,799
Mana: 535,662
Elk: 710
Military
Morale: 100
Draftee: 41,704
Warden: 67,126
Sentinel: 304,588
Elk Cavalry: 0
Spies: 25
Wizards: 25
ArchMages: 0

Deity

This dominion was not devoted to a deity.

Active Spells

Spell Effect Duration Cast By
Aura
  • -20% sorcery damage suffered
1 tick Mithrandir (#2)
Druva's Blessing
  • +15% food production
  • +15% lumber production
25 ticks Mithrandir (#2)
Druva's Guard
  • Grants one elk per 100 acres of Forest each tick.
25 ticks Mithrandir (#2)

Improvements

Improvement Perks Invested
Agriculture +92.60% food production
0
Conduits 0.00% mana production
0
Construction -24.03% construction costs
0
Defenses +163.48% defensive power
0
Education 0.00% improvement points value from investments
0
Espionage 0.00% spy strength
0.00% spy units housing
0
Housing +139.05% population
0
Leadership +105.74% ruler title bonus
0
Markets +74.82% gold production
0.00% exchange rate
0
Salvaging 0.00% salvaging
0
Science 0.00% advancements costs
0
Tactics +143.24% offensive power
0
Warfare 0.00% prestige gains
0
Wizardry 0.00% wizard strength
0.00% wizard units housing
0
Total 1,430,456,981

Units in training and home

Unit 1 2 3 4 5 6 7 8 9 10 11 12 Trained
(Training)
Warden - - - - - - - - - - - - 67,126 (0)
Sentinel - - - - - - - - - - - - 304,588 (0)
Elk Cavalry - - - - - - - - - - - - 0 (0)
Spies - - - - - - - - - - - - 25 (0)
Wizards - - - - - - - - - - - - 25 (0)
Archmages - - - - - - - - - - - - 0 (0)

Units returning

Unit 1 2 3 4 5 6 7 8 9 10 11 12
Total
Warden - - - - - - - - - - - - 0
Sentinel - - - - - - - - - - - - 0
Elk Cavalry - - - - - - - - - - - - 0
Spies - - - - - - - - - - - - 0
Wizards - - - - - - - - - - - - 0
Archmages - - - - - - - - - - - - 0

Buildings

Barren Land: 1,189 (8.14%)
Building Type Amount % of land
Aqueduct 0 0.00%
Barracks 0 0.00%
Bazaar 0 0.00%
Constabulary 0 0.00%
Farm 0 0.00%
Forest Haven 0 0.00%
Garden 652 4.47%
Gold Mine 0 0.00%
Granary 0 0.00%
Guard Tower 0 0.00%
Harbour 0 0.00%
Hollow Trunk 0 0.00%
Infirmary 0 0.00%
Institute 12,139 83.14%
Lapidary 0 0.00%
Lumbershop 0 0.00%
Mana Tree 78 0.53%
Military Academy 0 0.00%
Monument 0 0.00%
Orchard 543 3.72%
Redoubt 0 0.00%
Sanctuary 0 0.00%
Spire 0 0.00%
Stone Wall 0 0.00%
Syndicate Quarters 0 0.00%
Tower 0 0.00%
Training Grounds 0 0.00%
University 0 0.00%
Watch Tower 0 0.00%
Wizard Guild 0 0.00%

Incoming buildings

Incoming Buildings: 0 (0.00%)
Building Type 1 2 3 4 5 6 7 8 9 10 11 12 Total
Aqueduct - - - - - - - - - - - - 0
Barracks - - - - - - - - - - - - 0
Bazaar - - - - - - - - - - - - 0
Constabulary - - - - - - - - - - - - 0
Farm - - - - - - - - - - - - 0
Forest Haven - - - - - - - - - - - - 0
Garden - - - - - - - - - - - - 0
Gold Mine - - - - - - - - - - - - 0
Granary - - - - - - - - - - - - 0
Guard Tower - - - - - - - - - - - - 0
Harbour - - - - - - - - - - - - 0
Hollow Trunk - - - - - - - - - - - - 0
Infirmary - - - - - - - - - - - - 0
Institute - - - - - - - - - - - - 0
Lapidary - - - - - - - - - - - - 0
Lumbershop - - - - - - - - - - - - 0
Mana Tree - - - - - - - - - - - - 0
Military Academy - - - - - - - - - - - - 0
Monument - - - - - - - - - - - - 0
Orchard - - - - - - - - - - - - 0
Redoubt - - - - - - - - - - - - 0
Sanctuary - - - - - - - - - - - - 0
Spire - - - - - - - - - - - - 0
Stone Wall - - - - - - - - - - - - 0
Syndicate Quarters - - - - - - - - - - - - 0
Tower - - - - - - - - - - - - 0
Training Grounds - - - - - - - - - - - - 0
University - - - - - - - - - - - - 0
Watch Tower - - - - - - - - - - - - 0
Wizard Guild - - - - - - - - - - - - 0

Land

Land Type Number % of total Barren
Plain 0 0.00% 0
Mountain 0 0.00% 0
Swamp 0 0.00% 0
Forest 14,601 100.00% 14,601
Hill 0 0.00% 0
Water 0 0.00% 0

Incoming land breakdown

Land Type 1 2 3 4 5 6 7 8 9 10 11 12 Total
Plain - - - - - - - - - - - - 0
Mountain - - - - - - - - - - - - 0
Swamp - - - - - - - - - - - - 0
Forest - - - - - - - - - - - - 0
Hill - - - - - - - - - - - - 0
Water - - - - - - - - - - - - 0

Advancements

Advancement Level Description
Advanced Mathematics 3 +10% higher improvement bonus
Art of War 1
Astronomy 4
Banking 2 +5% gold production, +0% interest on your gold stockpile per tick
Battlefield Analysis 2
Campaigns 5
Civil Engineering 6 -20% construction costs, -20% rezoning costs, +25% higher improvement bonus
Currency 1 +2% gold production
Curriculum 1
Defensive Positions 2
Economics 3 +20% exchange rates, +1% interest on your gold stockpile per tick
Elite Army 5
Flanking 6
Free Market 4
Herbal Remedies 2
Higher Education 2
Import Duties 2 +5% exchange rates
Irregular Warfare 3
Legal System 4
Literature 3
Mechanical Engineering 5
Natural Studies 1 +2% lumber production, +2% food production
Optics 5
Partisans 2
Professional Army 4 +100% higher prestige gains
Science 3
Surveillance 3
Weaponry 3

Statistics

Attacking victory 33
Bottomfeeds 0
Tactical razes 0
Overwhelmed failures 0
Land conquered 4,060
Land discovered 7,188
Invasions fought back 3
Invasions lost 5
Land lost 1,239
Land explored 0
Enemy units killed 234,106
Total units converted 0