Advancements

Advancements are areas of scientific discovery and expertise which can benefit to your dominion. There are in total 34 advancements.

Advancements are levelled up spending XP, which is generated each tick based on your prestige. You can also earn XP from invasions, expeditions, and by successuflly performing hostile spy ops and casting hostile spells on other dominions.

The higher the level, the higher the base perk value (shown below here) becomes.

  • Levels up to and including 6: [Base Perk] * [Level]
  • Levels 7 through 10: [Base Perk] * ( ( ( 6 - [Level] ) / 2 ) + 6 )

The cost of levelling up Advancements is based on your land size.

Agriculture | Anvils | Architecture | Budget | Commerce | Concentration | Conscription | Craftsmanship | Deep Pockets | Drills | Fortifications | Foundations | Gemcutting | Honour | Infrastructure | Intelligence | Invocations | Lean Mass | Lodging | Magical Weapons | Masonry | Mercantilism | Mills | Mining Equipment | Minting | Molluscs | Obsidian Liners | Quarters | Stoneworks | Strategy | Tactics | Undercover | Wizardry Tradition | Woodworks |

Agriculture


All except Firewalker, Lux, Monster, Spirit, Void
  • +2.5% food production

Anvils


All except Dimensionalists, Growth, Lux, Myconid, Spirit, Void
  • -2.5% unit gold costs
  • -2.5% unit ore costs
  • -2.5% unit lumber costs

Architecture

  • -5% construction costs
  • -5% rezoning costs

Budget


All except Growth, Lux, Myconid, Spirit, Void
  • +12.5% gold improvement points

Commerce


All except Growth
  • +3.125% Missing description

Concentration

  • +2.5% wizard strength
  • +0.25% wizard strength recovery

Conscription


All except Spirit
  • +2.5% drafting

Craftsmanship


All except Growth, Myconid, Swarm, Sylvan, Void, Yeti
  • +2.5% jobs per building

Deep Pockets


All except Myconid, Void
  • +5% amount stolen

Drills


All except Afflicted, Ants, Aurei, Beastfolk, Demon, Glimjir, Growth, Marshling, Monster, Myconid, Simian, Sylvan, Void, Weres, Wood Elf
  • +2.5% gem production

Fortifications


All except Artillery
  • +2.5% defensive power

Foundations

  • -3.75% construction time

Gemcutting


All except Afflicted, Ants, Aurei, Beastfolk, Demon, Glimjir, Growth, Marshling, Monster, Myconid, Simian, Sylvan, Void, Weres, Wood Elf
  • +2.5% gems improvement points

Honour


All except Myconid
  • +5% prestige gains

Infrastructure

  • +5% improvements

Intelligence

  • +2.5% spy strength
  • +0.25% spy strength recovery

Invocations

  • +2.5% mana production

Lean Mass


Afflicted, Aurei, Growth, Icekin, Myconid, Swarm, Weres, Yeti only
  • -1.75% unit food costs

Lodging


All except Glimjir, Growth, Lux, Myconid, Spirit, Void
  • +1.25% military housing (not for unit-specific housing)

Magical Weapons


Aurei, Dark Elf, Demon, Dimensionalists, Icekin, Lux, Nox, Qur, Reptilians, Revenants, Spirit, Sylvan, Undead, Void only
  • -2.5% unit mana costs

Masonry


Dragons, Yeti only
  • +5% stones improvement points

Mercantilism


All except Growth
  • -3.125% land required per trade route slot

Mills


All except Aurei, Barbarian, Beastfolk, Dwarg, Firewalker, Growth, Lux, Marshling, Monster, Glimjir, Myconid, Spirit, Sylvan, Swarm, Void
  • +2.5% lumber production

Mining Equipment


All except Afflicted, Aurei, Barbarian, Beastfolk, Firewalker, Glimjir, Growth, Halfling, Icekin, Kerranad, Lux, Marshling, Monster, Myconid, Qur, Reptilians, Spirit, Simian, Sylvan, Swarm, Undead, Void, Wood Elf, Weres
  • +2.5% ore production
  • +2.5% Missing description

Minting


All except Growth, Lux, Myconid, Spirit, Void
  • +2.5% gold production

Molluscs


Glimjir only
  • +2.5% pearl production

Obsidian Liners


Firewalker only
  • +6.25% unit sending capacity

Quarters

  • +1.25% population

Stoneworks


All except Afflicted, Aurei, Barbarian, Beastfolk, Firewalker, Glimjir, Growth, Halfling, Icekin, Kerranad, Lux, Marshling, Monster, Myconid, Qur, Reptilians, Simian, Spirit, Sylvan, Swarm, Undead, Void, Wood Elf, Weres
  • +5% ore improvement points

Strategy

  • +2.5% offensive power

Tactics

  • -1.75% own offensive casualties
  • -1.75% own defensive casualties

Undercover

  • -5% spy costs
  • -5% spy losses

Wizardry Tradition

  • -5% wizard costs
  • -5% spell costs

Woodworks


All except Aurei, Barbarian, Beastfolk, Dwarg, Firewalker, Lux, Marshling, Monster, Glimjir, Myconid, Spirit, Sylvan, Swarm, Void
  • +5% lumber improvement points