Spells

Class

  • Active: the effect of the spell is immediate and then dissipates. No lingering effect.
  • Passive: the spell lingers for a specific duration.
  • Invasion: the spell is triggered automatically during an invasion.

Scope

  • Friendly: cast on dominions in your realm.
  • Hostile: cast on enemy dominions.
  • Self: cast on yourself.

General

  • Cost: mana cost multiplied by your land size.
  • Duration: how long the spell lasts.
  • Cooldown: time before spell can be cast again.

Passive Spells

Friendly Passive Spells

Spell Level Deity Cost Wizard Strength Duration Cooldown Effect
Blessing of Azk'Hurum
1 Azk'Hurum 7x 4% 48 ticks None
  • +2.5% offensive power if target recently invaded your realm

Hostile Passive Spells

Spell Level Deity Cost Wizard Strength Duration Cooldown Effect
Blight
2 Any 1.5x 4% 1 ticks None
  • -5% food production
  • -5% lumber production
Earthquake
2 Any 1.5x 4% 1 ticks None
  • -5% ore production
  • -5% gem collection
Elskas' Blur
0 Elskas 0.5x 4% 0.5 ticks 36 ticks
  • Spies blind to Reptilian spies on theft.
  • Spies blind to Reptilian spies on sabotage.
Entangle
1 Any 1x 4% 1 ticks None
  • -2% food production
  • -2% lumber production
Plague
1 Any 1x 4% 1 ticks None
  • -25% population growth rate
Seismic Shift
3 Any 1.5x 4% 0.75 ticks None
  • -10% ore production
  • -10% gem collection
Tremors
1 Any 1x 4% 1 ticks None
  • -2% ore production
  • -2% gem collection
Withering
3 Any 3x 4% 0.8 ticks None
  • -10% food production
  • -10% lumber production

Passive Self Spells

Spell Level Deity Cost Wizard Strength Duration Cooldown Effect
Aggression
Swarm only
1 Any 12x 4% 12 ticks 36 ticks
  • +5% offensive power
  • +5% offensive power if target recently invaded your realm
Ambush
Beastfolk only
0 Any 0x 4% 1 ticks 36 ticks
  • Target raw defensive power lowered by 0.2% for every 1% of your own Forest, max 10% reduction.
Arboreal Abundance
1 Any 8x 4% 24 ticks 92 ticks
  • +10% lumber production
Aura
2 Any 10x 4% 24 ticks None
  • -20% sorcery damage suffered
Bountiful Blossom
1 Any 10x 4% 24 ticks 92 ticks
  • +10% food production
Bregon's Muster
1 Bregon 12x 4% 12 ticks 92 ticks
  • -10% military unit gold costs
  • -10% military unit ore costs
  • -10% military unit lumber costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Chitin
Swarm only
1 Any 10x 4% 24 ticks None
  • +5% defensive power
  • -5% offensive power
Druva's Blessing
1 Druva 6x 4% 12 ticks 92 ticks
  • +15% food production
  • +15% lumber production
Druva's Guard
Wood Elf only
1 Druva 8x 4% 24 ticks None
  • Grants one elk per 100 acres of Forest each tick.
Ecstasy
All except Demon
1 Any 8x 4% 24 ticks None
  • +25% population growth rate
Elskas' Anointment
1 Elskas 10x 4% 24 ticks 72 ticks
  • -25% casualties
Elskas' Vision
1 Elskas 4x 4% 24 ticks 92 ticks
  • +3% spy strength recovery per tick
Enchanted Banners
3 Any 10x 4% 24 ticks 92 ticks
  • +20% prestige gains
  • +40% prestige losses
Enhanced Yields
0 Any 0x 4% 12 ticks 92 ticks
  • +10% food production
Feast of Azk'Hurum
1 Azk'Hurum 9x 4% 48 ticks None
  • +50% population growth rate
  • +25% food consumption
Fog
0 Any 0x 4% 12 ticks 92 ticks
  • Hidden from Insight
Fury of Azk'Hurum
1 Azk'Hurum 7x 4% 12 ticks 92 ticks
  • +25% enemy casualties when invading
  • +25% enemy casualties when defending
  • +25% food consumption
Glimj's Tide
1 Glimj 8x 4% 12 ticks 144 ticks
  • +0.12% raw offensive power per 1% of Wetlands.
  • +0.08% raw defensive power per 1% of Wetlands.
Harmony
All except Demon
0 Any 0x 4% 24 ticks 92 ticks
  • +25% population growth rate
  • -5% offensive power
Ix's Virtue
0 Ix 6x 4% 12 ticks 92 ticks
  • +20% improvement points value
Maelstrom
Glimjir only
0 Any 8x 4% 24 ticks None
  • +50% enemy casualties when defending
  • +20% food consumption
Magical Disguise
0 Any 0x 4% 36 ticks 72 ticks
  • -100% resources lost to theft
Magical Shield
0 Any 0x 4% 36 ticks 144 ticks
  • -50% sorcery damage suffered
Metabolism
Growth only
0 Any 1x 4% 48 ticks 144 ticks
  • +100% raw food production
Miner's Fortune
1 Any 12x 4% 24 ticks 92 ticks
  • +10% gem collection
Mining Strength
1 Any 8x 4% 24 ticks 92 ticks
  • +10% ore production
Mirnon's Fortitude
0 Mirnon 6x 4% 12 ticks 92 ticks
  • +15% ore production
  • +15% gem collection
Mirnon's Greed
All except Dragon, Lux
1 Mirnon 6x 4% 12 ticks 192 ticks
  • +20% Gold Mine production
  • +20% Gold Quarry production
  • +25% food consumption
Nocten Acrimony
Nox only
5 Any 1500x 4% 12 ticks None
  • +40% offensive power
Nocten Fervour
Nox only
5 Any 1500x 4% 12 ticks None
  • -20% defensive modifiers for target
Nocten Veil
Nox only
5 Any 2500x 4% 60 ticks None
  • +40% defensive power
Panopticon
3 Any 10x 4% 36 ticks 92 ticks
  • -25% sabotage damage suffered
Rainy Season
Simian only
0 Any 12x 4% 96 ticks 576 ticks
  • +100% defensive power
  • +100% population growth rate
  • +50% food production
  • +50% lumber production
  • Cannot invade
  • Cannot send expeditions
Restraint
Werewolves only
1 Any 6x 4% 24 ticks None
  • Pauses passive conversion.
Rousing Roar
Kobold only
0 Any 0x 4% 6 ticks 92 ticks
  • -1 tick training time for military units (does not include Spies, Wizards, or Archmages) per 150 morale (max -3).
Sazal's Vision
1 Sazal 6x 4% 48 ticks 480 ticks
  • +15% mana production
Soothing Hum
Kobold only
0 Any 0x 4% 36 ticks 72 ticks
  • -50% morale normalisation per tick (if morale is greater than base morale).
Urugdakh's Crusade
0 Urugdakh 1x 4% 1 ticks 48 ticks
  • +0.02% offensive power for every tick devoted to Urugdakh (max 20%).
  • +10% enemy casualties when invading
  • No land discovered on invasions.
Visions of Death
Afflicted, Undead only
3 Any 10x 4% 12 ticks 48 ticks
  • Can see number of available bodies in a battlefield
Ward of Life
4 Any 10x 4% 12 ticks 192 ticks
  • -20% casualties
Ward of Protection
4 Any 10x 4% 48 ticks 368 ticks
  • -20% sorcery damage suffered
  • -20% sabotage damage suffered
Zidur's Bane
0 Zidur 9x 4% 12 ticks 92 ticks
  • +10% enemy casualties

Active Spells

Friendly Active Spells

Spell Level Deity Cost Wizard Strength Cooldown Effect

Hostile Active Spells

Spell Level Deity Cost Wizard Strength Cooldown Effect
Chain Lightning
3 Any 4x 5% None
  • Destroys +0.08% of the target's improvements.
Fireball
2 Any 1.5x 5% None
  • Kills 0.25% of the target's peasants.
  • Destroys 0.25% of the target's Food.
Firebolt
1 Any 1x 5% None
  • Kills 0.1% of the target's peasants.
  • Destroys 0.10% of the target's Food.
Firestorm
3 Any 3x 5% None
  • Kills 0.5% of the target's peasants.
Lightning Bolt
2 Any 1.5x 5% None
  • Destroys +0.05% of the target's improvements.
Thunderclap
1 Any 1x 5% None
  • Destroys +0.02% of the target's improvements.

Active Self Spells

Spell Level Deity Cost Wizard Strength Cooldown Effect
Barathu Bint's Intuition
0 Barathu Bint 1x 5% 92 ticks
  • +20 morale.
  • +1 Gold per peasant.
Howling
Kobold only
0 Any 0x 5% 144 ticks
  • Gain +1.5 morale per net victory (minimum +0%).
Sacrifice to Azk'Hurum
1 Azk'Hurum 9x 5% None
  • Sacrifice 50% of your sinners for 1 Soul And 10 Blood each.
Sazal's Charge
1 Sazal 1x 5% 480 ticks
  • Resets spell cooldowns.
Spurt
Growth only
0 Any 1x 5% 144 ticks
  • Gain 1 land per 100,000 Food (all available resources consumed).

Invasion Spells

Spell Level Deity Duration Effect
Festering Wounds
Afflicted only
0 Any 12 ticks
  • +15% casualties
  • +20% food consumption
Great Fever
Afflicted only
0 Any 12 ticks
  • -50% population growth rate
  • -20% food production
Lesser Pestilence
Afflicted only
0 Any 96 ticks
  • Kills 0.025% of target's peasants per tick and converts them into Abominations.
Pestilence
Afflicted only
0 Any 192 ticks
  • Kills 0.05% of target's peasants per tick and converts them into Abominations.
  • Spreads Lesser pestilence to any dominion which invades or is invaded by this dominion.