Spells

Class

  • Aura: the spell lingers for a specific duration.
  • Impact: the effect of the spell is immediate and then dissipates. No lingering effect.
  • Invasion: the spell is triggered automatically during an invasion.

Scope

  • Friendly: cast on dominions in your realm.
  • Hostile: cast on dominions not in your realm.
  • Self: cast on yourself.

General

  • Cost: mana cost multiplied by your land size.
  • Duration: how long the spell lasts.
  • Cooldown: time before spell can be cast again.

Auras

Friendly Auras

Spell Cost Wizard Strength Duration Cooldown Effect
Blessing of Azk'Hurum
Demon only
7x 4% 48 ticks None
  • +2.5% offensive power if target recently invaded your realm
Iceshield
Icekin only
8x 4% 24 ticks 24 ticks
  • -10% damage from fireballs
  • -10% damage from lightning bolts
Lightfoots
Halfling only
12x 4% 24 ticks 192 ticks
  • +10% spy strength
Mycelial Visions
Myconid only
9x 4% 24 ticks 96 ticks
  • +5% mana production
Protective Spores
Myconid only
9x 4% 24 ticks 96 ticks
  • -20% damage from spells
Verdant Fields
Myconid only
9x 4% 24 ticks 96 ticks
  • +5% food production

Hostile Auras

Spell Cost Wizard Strength Duration Cooldown Effect
Blight
All except Cult, Dwarg, Monster
1x 4% 1 ticks None
  • -10% food production
Cogency
Cult only
1.25x 4% 0.5 ticks None
  • Wizards and wizard units that fail hostile spells against the Cult have a chance of joining the Cult instead of dying.
Curse of Zidur
Revenants, Undead only
1.25x 4% 0.5 ticks 12 ticks
  • +5% casualties
Earthquake
All except Dwarg, Monster
1x 4% 1 ticks None
  • -5% ore production
  • -5% gem production
Elskas' Blur
Reptilians only
0.5x 4% 0.5 ticks 36 ticks
  • Spies blind to Reptilian spies on information gathering ops.
  • Spies blind to Reptilian spies on theft.
Enthralling
Cult only
1.2x 4% 0.25 ticks None
  • When the target releases units, there is a chance some of the units join the Cult as Thralls.
Mark of Azk'Hurum
Demon only
2x 4% 0.25 ticks 24 ticks
  • -5% defensive power
Persuasion
Cult only
1.5x 4% 0.25 ticks None
  • Captured spies and spy wizards have a chance to join the Cult as Thralls instead of being executed.
Plague
All except Dwarg, Monster
1x 4% 1 ticks None
  • -25% population growth rate
Treachery
Cult only
1.25x 4% 0.25 ticks None
  • Some resources stolen by the target are instead diverted to the Cult.
Windchill
Icekin only
1.25x 4% 0.25 ticks 6 ticks
  • -50% wizard strength

Self Auras

Spell Cost Wizard Strength Duration Cooldown Effect
Accelerated Germination
Myconid only
7x 4% 12 ticks 288 ticks
  • +100% land generated.
  • -50% food production
Aether
Elementals only
6x 4% 48 ticks None
  • +10% offensive power
  • +10% defensive power
Aggression
Swarm only
6x 4% 12 ticks 24 ticks
  • +5% offensive power
  • +5% offensive power if target recently invaded your realm
Ambush
Beastfolk only
2x 4% 1 ticks 24 ticks
  • Targets raw defensive power lowered by +1% for every +5% of your own forest, max +10% reduction.
Aurora
Lux only
6x 4% 24 ticks None
  • -4 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Blizzard
Icekin, Yeti, Snow Elf only
8x 4% 48 ticks 72 ticks
  • -75% resources lost to theft
  • +5% defensive power
Bregon's Arsenal
Human only
12x 4% 12 ticks 96 ticks
  • -15% military unit gold costs
  • -15% military unit ore costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Bregon's Call
Human, Nomad only
10x 4% 12 ticks None
  • +1 raw defensive power per peasant
  • No draftees are drafted.
Bregon's Campaign
Nomad only
8x 4% 1 ticks None
  • +50% land discovered on successful invasions
Celestial Pathfinder
Dimensionalists only
10x 4% 6 ticks 192 ticks
  • No mana production
  • +100% Cosmic Alignment discovery
Charring Flames
Firewalker only
4x 4% 24 ticks None
  • +10% casualties
  • -10% construction costs
Chitin
Swarm only
10x 4% 48 ticks None
  • +5% defensive power
  • -5% offensive power
Claws of Fury
Monster only
10x 4% 12 ticks 240 ticks
  • +40% offensive power
  • -20% defensive power
Concentrated Effort
Monster only
10x 4% 12 ticks 96 ticks
  • +25% enemy casualties when invading
  • +50% strength gains
  • No land discovered on invasions.
Crusade of Urugdakh
Orc, Black Orc only
8x 4% 18 ticks 192 ticks
  • +25% enemy casualties when invading
  • No land discovered on invasions.
  • ++0.02% offensive power for every tick devoted to Urugdakh (max ++20%).
Defensive Position
Monster only
10x 4% 24 ticks 48 ticks
  • +40% defensive power
  • -60% offensive power
Defensive Warts
Myconid only
7x 4% 36 ticks None
  • Stops land generation from units
  • +10% defensive power
  • No unit attrition
Desecration
Afflicted only
8x 4% 48 ticks None
  • +200% enemy draftee casualties
Druva's Chant
All except Afflicted, Demon, Monster, Void
2.5x 4% 48 ticks None
  • +50% population growth rate
Druva's Granaries
All except Afflicted, Demon, Dragon, Dwarg, Elementals, Gnome, Icekin, Glimjir, Monster, Nox, Spirit, Void
5x 4% 36 ticks 72 ticks
  • -100% lumber lost to theft.
  • -100% food lost to theft.
Druva's Guard
Wood Elf only
12x 4% 48 ticks None
  • Can only be cast if devoted to Druva.
  • Grants one elk per +100 acres of Forest each tick.
Druva's Watch
All except Afflicted, Demon, Monster, Sylvan, Undead, Void
2x 4% 48 ticks None
  • +10% food production
Elskas' Vision
Reptilians only
2x 4% 12 ticks 24 ticks
  • +2% spy strength recovery per tick
Enchanted Blades
Dark Elf only
10x 4% 1 ticks None
  • Enemy casualties on offense increased by +5% for every 1 wizard ratio.
Feast of Azk'Hurum
Demon only
9x 4% 48 ticks None
  • +100% population growth rate
  • +20% food consumption
Feral Hunger
Weres only
4x 4% 4 ticks None
  • No enemy units or peasants are converted.
  • +20% offensive power
Fimbulwinter
Norse only
8x 4% 24 ticks 96 ticks
  • +10% defensive power
  • -10% food production
  • -10% lumber production
Fine Arts
Vampires only
10x 4% 24 ticks None
  • +10% improvement points from investments made while spell is active
  • +5% military unit gold costs
Forced Suicides
Afflicted only
6x 4% 24 ticks 192 ticks
  • +100% miasma extraction
  • -50% prestige gains
  • +100% peasants killed in Mass Graves
Imperial Duty
Black Orc, Orc only
4x 4% 12 ticks 72 ticks
  • +100% drafting
Infernal Fury
Demon only
7x 4% 12 ticks 96 ticks
  • +25% enemy casualties when invading
  • +25% enemy casualties when defending
  • +20% food consumption
Maelstrom
Glimjir only
6x 4% 48 ticks None
  • +50% enemy casualties when defending
Metabolism
Growth only
8x 4% 48 ticks 144 ticks
  • +100% raw food production
Miasmic Charges
Afflicted only
6x 4% 24 ticks None
  • +0.2 raw defensive power per Miasma.
  • +100% of Miasma if invaded (excluding overwhelmed invasions).
  • -50% miasma extraction
  • -90% population growth rate
Mind Control
Cult only
10x 4% 4 ticks None
  • Kills +0.10% of target's peasants per tick and converts them into Abominations.
Mirnon's Fortitude
Dwarg, Artillery, Gnome, Troll only
8x 4% 48 ticks None
  • +20% ore production
  • +5% gem production
Mirnon's Strength
All except Afflicted, Ants, Artillery, Aurei, Firewalker, Demon, Dimensionalists, Dwarg, Elementals, Icekin, Growth, Gnome, Halfling, Lux, Marshling, Glimjir, Monster, Myconid, Nox, Qur, Reptilians, Revenants, Simian, Spirit, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
2x 4% 48 ticks None
  • +10% ore production
Mirnon's Vault
All except Afflicted, Elementals, Growth, Monster, Myconid, Sylvan, Void
5x 4% 36 ticks 72 ticks
  • -100% gold lost to theft.
  • -100% gems lost to theft.
  • -100% ore lost to theft.
Mycelial Visions
Myconid only
9x 4% 24 ticks 96 ticks
  • +20% mana production
Nocten Acrimony
Nox only
4000x 4% 48 ticks None
  • +40% offensive power
Nocten Veil
Nox only
4000x 4% 48 ticks None
  • +40% defensive power
Protective Spores
Myconid only
9x 4% 24 ticks 96 ticks
  • -20% damage from spells
Pyromancy
Firewalker only
4x 4% 48 ticks None
  • No unit attrition
  • +2.5% military unit gold costs
Rainy Season
Simian only
12x 4% 96 ticks 672 ticks
  • +100% defensive power
  • +100% population growth rate
  • Cannot invade
  • +50% food production
  • +50% lumber production
  • Cannot send expeditions
Regeneration
Reptilians only
10x 4% 24 ticks 72 ticks
  • -25% casualties
Retribution
Jagunii, Kerranad only
8x 4% 48 ticks None
  • +20% offensive power if target recently invaded your realm
Rites of Kinthys
Undead only
10x 4% 24 ticks None
  • Every +13 Necromancers raise dead a body from the crypt into one Ghoul per tick.
Rites of Zidur
Undead only
10x 4% 24 ticks None
  • Every +13 Necromancers raise dead a body from the crypt into one Skeleton per tick.
Sazal's Fog
All except Monster
0.5x 4% 12 ticks 96 ticks
  • Hidden from Insight
Sazal's Perception
All except Monster, Void
4x 4% 24 ticks None
  • Reveals the dominion casting spells or spying on you
Sazal's Shield
All except Monster, Void
3x 4% 24 ticks None
  • -20% damage from spells
Stasis
Qur only
1.5x 4% 2 ticks None
  • Freezes time. No production, cannot take actions, and cannot have actions taken against it. Units returning from battle continue to return but do not finish and arrive home until Stasis is over.
Swamp Trance
Marshling only
6x 4% 36 ticks None
  • +100% swamp gas production
  • Cannot invade
  • Cannot send expeditions
Swarming
Ants only
6x 4% 48 ticks None
  • +100% drafting
Verdant Fields
Myconid only
9x 4% 24 ticks 96 ticks
  • +20% food production
Winds of Fortune
Armada only
10x 4% 1 ticks 96 ticks
  • Units return +2 ticks faster from invasions
◬◬◬⋗
Void only
8x 4% 24 ticks None
  • Reveals the dominion casting spells or spying on you
  • +50% population growth rate
◭⫸⋖⋗
Void only
8x 4% 24 ticks 96 ticks
  • -80% mana lost to theft.
⫷⋗⫸◬
Void only
8x 4% 48 ticks 96 ticks
  • Defensive modifiers are not affected by Temples and any other defensive modifier reductions.
⫸⋗⫸◬
Void only
8x 4% 24 ticks None
  • -50% damage from spells

Impact Spells

Friendly Impact Spells

Spell Cost Wizard Strength Cooldown Effect
Birdsong
Sylvan only
4x 5% None
  • Restores target morale by +1% (up to maximum of 100%).

Hostile Impact Spells

Spell Cost Wizard Strength Cooldown Effect
Curse of Kinthys
Revenants, Undead only
2.5x 5% 24 ticks
  • Lowers target morale by +1% (minimum 0%).
Disband Spies
All except Cult, Dwarg, Monster
0.5x 5% None
  • Disbands +0.25% of enemy spies.
Fireball
All except Cult, Dwarg, Firewalker, Monster
1x 5% None
  • Kills +0.25% of the target's peasants.
  • Destroys +0.25% of the target's food.
Lightning Bolt
All except Cult, Dwarg, Monster
1x 5% None
  • Destroys +0.05% of the target's improvements.
Pyroclast
Firewalker only
0.5x 5% None
  • Kills +0.5% of the target's peasants.
  • Destroys +0.5% of the target's food.
Solar Flares
Lux only
0.75x 5% None
  • Kills +0.5% of Nox Imps.
Tiranthael's Justice
Sacred Order only
1.25x 5% None
  • Kills +0.1875% of Afflicted Abominations.
◣◹
Void only
0.25x 5% None
  • Displaces +0.25% of the target's mana and returns it to the caster.

Self Impact Spells

Spell Cost Wizard Strength Cooldown Effect
Astral Revelations
Dimensionalists only
10x 5% 96 ticks
  • Converts +100% of your mana to cosmic_alignment at a rate of +6000:1.
Chryson Phase
Aurei only
3x 5% None
  • Converts 1,000 Halcyon into 1,000 Chryson
Druva's Call
Weres only
8x 5% 96 ticks
  • Summon +2 Wolves and Bears per acre of forest. Amount summoned increased by +0.08% per tick into the round.
Druva's Crest
Elementals only
6x 5% 96 ticks
  • Rezones +10% of all other land types to mountain.
Druva's Flow
Elementals only
6x 5% 96 ticks
  • Rezones +10% of all other land types to water.
Druva's Rising
Elementals only
6x 5% 96 ticks
  • Rezones +10% of all other land types to hill.
Halcyon Phase
Aurei only
3x 5% None
  • Converts 1,000 Chryson into 1,000 Halcyon
Howling
Kobold only
8x 5% 144 ticks
  • Increases morale by +1% per net victory (minimum +0%).
Marsh Attacks
Marshling only
12x 20% None
  • Turns +10% x Wizard Ratio (max +50%) of your Marshlings into random amounts of Sludgers, Spewers, Oozers, and Brooders.
Rapid Compression
Imperial Gnome only
10x 5% 384 ticks
  • Converts +100% of your Ore (up to 1,000,000 Ore) to Brimmer at a rate of +20:1.
Sacrifice to Azk'Hurum
Demon only
9x 5% None
  • Sacrifice +50% of your sinners for 1 Soul and 6 Blood each.
Sacrifice to Urugdakh
Black Orc only
6x 5% 96 ticks
  • Sacrifice +5000 peasants for +50s prestige.
Sazal's Charge
All except Void, Monster
8x 5% 480 ticks
  • Resets spell cooldowns.
Transmogrify
All except Afflicted, Ants, Aurei, Artillery, Beastfolk, Dwarg, Firewalker, Demon, Dimensionalists, Elementals, Icekin, Growth, Gnome, Halfling, Lux, Marshling, Glimjir, Monster, Myconid, Nox, Qur, Reptilians, Revenants, Simian, Spirit, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
10x 5% 24 ticks
  • Converts +25% of your ore to gems at a rate of +4:1.

Invasion Spells

Spell Duration Effect
Annexation
Legion only
48 ticks
  • Annexes the target, turning them into a vassal.
Festering Wounds
Afflicted only
12 ticks
  • +25% casualties
  • +25% food consumption
Great Fever
Afflicted only
12 ticks
  • -80% population growth rate
  • -10% gold production
  • -20% food production
Pestilence
Afflicted only
192 ticks
  • Kills +0.25% of target's peasants per tick and converts them into Abominations.