Aggression
Swarm only

1 
Any 
12x 
4% 
12 ticks 
36 ticks

 +5% offensive power
 +5% offensive power if target recently invaded your realm

Ambush
Beastfolk only

0 
Any 
0x 
4% 
1 ticks 
36 ticks

 +10% raw defensive power for target

Arboreal Abundance

1 
Any 
8x 
4% 
24 ticks 
92 ticks


Aura

2 
Any 
10x 
4% 
24 ticks 
None

 20% sorcery damage suffered

Bountiful Blossom

1 
Any 
10x 
4% 
24 ticks 
92 ticks


Bregon's Muster

1 
Bregon 
12x 
4% 
12 ticks 
92 ticks

 10% military unit gold costs
 10% military unit ore costs
 10% military unit lumber costs
 6 ticks training time for military units (does not include Spies, Wizards, or Archmages)

Chitin
Swarm only

1 
Any 
10x 
4% 
24 ticks 
None

 +5% defensive power
 5% offensive power

Druva's Blessing

1 
Druva 
6x 
4% 
12 ticks 
92 ticks

 +15% food production
 +15% lumber production

Druva's Guard
Wood Elf only

1 
Druva 
8x 
4% 
24 ticks 
None

 Grants one elk per 100 acres of Forest each tick.

Ecstasy
All except Demon

1 
Any 
8x 
4% 
24 ticks 
None

 +25% population growth rate

Elskas' Anointment

1 
Elskas 
10x 
4% 
24 ticks 
72 ticks


Elskas' Vision

1 
Elskas 
4x 
4% 
24 ticks 
92 ticks

 +3% spy strength recovery per tick

Enchanted Banners

3 
Any 
10x 
4% 
24 ticks 
92 ticks

 +20% prestige gains
 +40% prestige losses

Enhanced Yields

0 
Any 
0x 
4% 
12 ticks 
92 ticks


Feast of Azk'Hurum

1 
Azk'Hurum 
9x 
4% 
48 ticks 
None

 +50% population growth rate
 +25% food consumption

Fog

0 
Any 
0x 
4% 
12 ticks 
92 ticks


Forced Suicides
Afflicted only

1 
Any 
6x 
4% 
24 ticks 
192 ticks

 +100% miasma extraction
 +100% peasants killed in Mass Graves
 50% prestige gains

Fury of Azk'Hurum

1 
Azk'Hurum 
7x 
4% 
12 ticks 
92 ticks

 +25% enemy casualties when invading
 +25% enemy casualties when defending
 +25% food consumption

Glimj's Flood

1 
Glimj 
12x 
4% 
1 ticks 
192 ticks

 +50% power from Water Temples

Glimj's Tide

1 
Glimj 
12x 
4% 
1 ticks 
192 ticks

 +50% power from Sunken Shrines

Harmony
All except Demon

0 
Any 
0x 
4% 
24 ticks 
92 ticks

 +25% population growth rate
 5% offensive power

Ix's Virtue

0 
Ix 
6x 
4% 
12 ticks 
92 ticks

 +20% improvement points value

Maelstrom
Glimjir only

0 
Any 
8x 
4% 
24 ticks 
None

 +50% enemy casualties when defending
 +20% food consumption

Magical Disguise

0 
Any 
0x 
4% 
36 ticks 
72 ticks

 100% resources lost to theft

Metabolism
Growth only

0 
Any 
1x 
4% 
48 ticks 
144 ticks

 +100% raw food production

Miasmic Charges
Afflicted only

2 
Any 
6x 
4% 
24 ticks 
None

 0.2 raw defensive power per Miasma.
 100% of Miasma if invaded (excluding overwhelmed invasions).
 50% miasma extraction
 35% population growth rate

Miner's Fortune

1 
Any 
12x 
4% 
24 ticks 
92 ticks


Mining Strength

1 
Any 
8x 
4% 
24 ticks 
92 ticks


Mirnon's Fortitude

0 
Mirnon 
6x 
4% 
12 ticks 
92 ticks

 +15% ore production
 +15% gem collection

Mirnon's Greed
All except Dragon, Lux

1 
Mirnon 
6x 
4% 
12 ticks 
192 ticks

 +20% Gold Mine production
 +20% Gold Quarry production
 +25% food consumption

Nocten Acrimony
Nox only

5 
Any 
1500x 
4% 
12 ticks 
None


Nocten Fervour
Nox only

5 
Any 
1500x 
4% 
12 ticks 
None

 20% defensive modifiers for target

Nocten Veil
Nox only

5 
Any 
2500x 
4% 
60 ticks 
None


Panopticon

3 
Any 
10x 
4% 
36 ticks 
92 ticks

 25% sabotage damage suffered

Rainy Season
Simian only

0 
Any 
12x 
4% 
96 ticks 
576 ticks

 +100% defensive power
 +100% population growth rate
 +50% food production
 +50% lumber production
 Cannot invade
 Cannot send expeditions

Restraint
Werewolves only

1 
Any 
6x 
4% 
24 ticks 
None

 Pauses passive conversion.

Rousing Roar
Kobold only

0 
Any 
0x 
4% 
6 ticks 
92 ticks

 1 tick training time for military units (does not include Spies, Wizards, or Archmages) per 150 morale (max 3).

Sazal's Vision

1 
Sazal 
6x 
4% 
48 ticks 
480 ticks


Soothing Hum
Kobold only

0 
Any 
0x 
4% 
36 ticks 
72 ticks

 50% morale normalisation per tick (if morale is greater than base morale).

Swarming
Ants only

0 
Any 
6x 
4% 
48 ticks 
None


Urugdakh's Crusade

0 
Urugdakh 
1x 
4% 
1 ticks 
48 ticks

 +0.02% offensive power for every tick devoted to Urugdakh (max 20%).
 +10% enemy casualties when invading
 No land discovered on invasions.

Visions of Death
Afflicted, Undead only

3 
Any 
10x 
4% 
1 ticks 
72 ticks


Ward of Life

4 
Any 
10x 
4% 
12 ticks 
192 ticks


Ward of Protection

4 
Any 
10x 
4% 
48 ticks 
368 ticks

 20% sorcery damage suffered
 20% sabotage damage suffered

Zidur's Bane

0 
Zidur 
9x 
4% 
12 ticks 
92 ticks

