Spells

Class

  • Active: the effect of the spell is immediate and then dissipates. No lingering effect.
  • Passive: the spell lingers for a specific duration.
  • Invasion: the spell is triggered automatically during an invasion.

Scope

  • Friendly: cast on dominions in your realm.
  • Hostile: cast on dominions not in your realm.
  • Self: cast on yourself.

General

  • Cost: mana cost multiplied by your land size.
  • Duration: how long the spell lasts.
  • Cooldown: time before spell can be cast again.

Passive Spells

Friendly Passive Spells

Spell Deity Cost Wizard Strength Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Wizard Strength Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Wizard Strength Duration Cooldown Effect

Active Spells

Friendly Active Spells

Spell Deity Cost Wizard Strength Cooldown Effect

Hostile Active Spells

Spell Deity Cost Wizard Strength Cooldown Effect

Active Self Spells

Spell Deity Cost Wizard Strength Cooldown Effect

Invasion Spells

Spell Deity Duration Effect