Spells

Class

  • Aura: the spell lingers for a specific duration.
  • Impact: the effect of the spell is immediate and then dissipates. No lingering effect.
  • Info: the spell is used to gather information about the target.
  • Invasion: the spell is triggered automatically during an invasion.

Scope

  • Friendly: cast on dominions in your realm.
  • Hostile: cast on dominions not in your realm.
  • Self: cast on yourself.

General

  • Cost: mana cost multiplied by your land size.
  • Duration: how long the spell lasts.
  • Cooldown: time before spell can be cast again.

Auras

Friendly Auras

Spell Cost Duration Cooldown Effect
Iceshield
Icekin only
8x 24 ticks 6 hours
  • -10% damage from fireballs
  • -10% damage from lightning bolts
Lightfoots
Halfling only
12x 24 ticks 12 hours
  • 10% spy strength

Hostile Auras

Spell Cost Duration Cooldown Effect
Cogency
Cult only
20x 4 ticks None
Curse of Zidur
Undead only
5x 2 ticks 3 hours
  • 5% casualties
Earthquake
4x 24 ticks None
  • -5% ore production
  • -5% gem production
Enthralling
Cult only
20x 4 ticks None
Great Flood
4x 24 ticks None
  • -25% boat production
Insect Swarm
4x 24 ticks None
  • -10% food production
Persuasion
Cult only
20x 4 ticks None
Plague
4x 24 ticks None
  • -25% population growth rate

Self Auras

Spell Cost Duration Cooldown Effect
Aether
Elementals only
6x 48 ticks None
  • 10% offensive power
  • 10% defensive power
Ambush
Beastfolk only
2x 1 ticks 6 hours
  • Targets raw defensive power lowered by 1% for every Forest% forest, max 10% reduction
Sazal's Shield
All except Void
3x 24 ticks None
  • -20% damage from spells
Aurora
Lux only
6x 24 ticks None
  • -4 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Blizzard
Icekin, Yeti, Snow Elf only
8x 24 ticks None
  • -75% resources lost to theft
  • 5% defensive power
Bloodrage
Orc, Black Orc only
8x 48 ticks None
  • 10% offensive power
  • 10% casualties
Bregon's Call
Human, Nomad only
10x 12 ticks None
  • 1 raw defensive power per peasant
  • No draftees are drafted.
Bregon's Arsenal
Human only
12x 12 ticks 24 hours
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
  • -15% military unit gold costs
  • -15% military unit ore costs
Bregon's Campaign
Nomad only
8x 1 ticks None
  • 50% land discovered on successful invasions
Chitin
Swarm only
10x 48 ticks None
  • 1% offensive power if attacker has Insect Swarm
Defensive Frenzy
Halfling only
8x 48 ticks None
  • 10% defensive power
Defensive Warts
Myconid only
5x 18 ticks None
  • Stops land generation from units
Desecration
Afflicted only
8x 48 ticks None
  • 200% enemy draftee casualties
Tiranthael's Blessing
Sacred Order only
10x 48 ticks None
  • 10% offensive power
Enchanted Blades
Dark Elf only
10x 6 ticks None
  • Enemy casualties increased by 5% for every 1 wizard ratio.
Sazal's Mirror
All except Void
3x 32 ticks None
  • 25% chance to reflect spells
Feral Hunger
Weres only
4x 4 ticks None
  • No enemy units are converted.
  • 10% offensive power
Fimbulwinter
Norse only
8x 48 ticks None
  • 10% defensive power
  • 20% casualties suffered when invading
Mirnon's Delights
Vampires only
10x 48 ticks None
  • 5% gem production
  • 5% gold production
Mirnon's Vault
All except AfflictedVoid
5x 36 ticks 18 hours
  • -100% gold lost to theft.
  • -100% gems lost to theft.
  • -100% ore lost to theft.
Druva's Blessing
Sylvan only
8x 48 ticks None
  • 30% food production
  • 10% lumber production
Druva's Watch
All except AfflictedSylvanVoid
2x 48 ticks None
  • 10% food production
Druva's Chant
All except AfflictedVoid
2.5x 48 ticks None
  • 50% population growth rate
Howling
Kobold only
8x 48 ticks None
  • 10% offensive power
Infernal Fury
Demon only
6x 24 ticks None
  • 25% enemy casualties when invading
  • 25% enemy casualties when defending
Killing Rage
Goblin only
8x 48 ticks None
  • 10% offensive power
Maelstrom
Merfolk only
6x 48 ticks None
  • 50% enemy casualties when defending
Metabolism
Growth only
8x 48 ticks 36 hours
  • 100% raw food production
  • Enemy casualties converted to food.
Mind Control
Cult only
20x 4 ticks None
  • When defending, each Mystic takes control of one invading unit's mind. Mindcontrolled units provide 2 raw DP. Only units which have the attribute Sentient and neither of the attributes Ammunition, Equipment, Magical, Massive, Mechanical, Mindless, Ship, or Wise can be mindcontrolled.
Mirnon's Fortitude
Dwarf, Artillery, Gnome only
8x 48 ticks None
  • 20% ore production
  • 5% gem production
Mirnon's Strength
All except AfflictedDwarfArtilleryGnomeVoid
2x 48 ticks None
  • 10% ore production
Nightfall
Nox only
6x 24 ticks None
  • 5% offensive power
Portal
Dimensionalists only
12x 1 ticks 6 hours
  • Opens a portal required to teleport otherwordly units to enemy lands
Primordial Wrath
Monster only
20x 4 ticks None
  • 100% offensive power
  • 50% defensive power
Rainy Season
Simian only
12x 96 ticks 168 hours
  • 100% defensive power
  • 100% population growth rate
  • 50% food production
  • 50% lumber production
  • No boat production
  • No ore production
  • No gem production
Regeneration
Troll, Reptilians only
10x 48 ticks None
  • -25% casualties
Retribution
Jagunii, Kerranad only
8x 48 ticks None
  • 20% offensive power if target recently invaded your realm
Rites of Kinthys
Undead only
10x 24 ticks None
  • Every 10 Necromancer raise 1 Ghoul from the Crypt per tick (limited to bodies available in the Crypt).
Rites of Zidur
Undead only
10x 24 ticks None
  • Every 10 Necromancer raise 1 Skeleton from the Crypt per tick (limited to bodies available in the Crypt).
Shroud
Spirit only
2x 4 ticks 12 hours
  • 100% spy strength
  • Spies become immortal
Spiral Architecture
Imperial Gnome only
8x 48 ticks None
  • 25% improvement points from investments made while spell is active
Stasis
Qur only
1.5x 2 ticks None
  • Freezes time. No production, cannot take actions, and cannot have actions taken against it. Units returning from battle continue to return but do not finish and arrive home until Stasis is over.
Sazal's Perception
All except Void
4x 36 ticks None
  • Reveals the dominion casting spells or spying on you
Swarming
Ants only
6x 48 ticks None
  • +100% drafting
⫷⋗⫸◬
Void only
8x 48 ticks None
  • Defensive modifiers are not affected by Temples.
⫸⋗⫸◬
Void only
8x 24 ticks None
  • 50% chance to reflect spells
  • -50% damage from spells
◭⫸⋖⋗
Void only
8x 24 ticks 24 hours
  • -80% mana lost to theft.
◬◬◬⋗
Void only
8x 24 ticks None
  • Reveals the dominion casting spells or spying on you
  • 50% population growth rate
Warsong
Wood Elf only
8x 48 ticks None
  • 10% offensive power
Winds of Fortune
Armada only
10x 1 ticks 96 hours
  • Units return 2 ticks faster from invasions

Impact Spells

Friendly Impact Spells

Spell Cost Cooldown Effect
Birdsong
Sylvan only
4x None
  • Restores target morale by 1% (up to maximum of 100%).

Hostile Impact Spells

Spell Cost Cooldown Effect
Curse of Kinthys
Undead only
10x 6 hours
  • Lowers target morale by 25% (minimum 0%).
Disband Spies
2x None
  • Disbands 1% of enemy spies.
Fireball
All except Firewalker
4x None
  • Kills 1% of the target's peasants.
  • Destroys 1% of the target's Food.
Lightning Bolt
4x None
  • Destroys 0.2% of the target's improvements.
Tiranthael's Justice
Dwarf, Kerranad, Sacred Order, Sylvan only
3x None
  • Kills 1% of Afflicted Abominations.
Pyroclast
Firewalker only
4x None
  • Kills 2% of the target's peasants.
  • Destroys 2% of the target's Food.
Solar Rays
Lux only
3x None
  • Kills 2% of Nox Imps.

Self Impact Spells

Spell Cost Cooldown Effect
Druva's Call
Weres only
8x 24 hours
  • Summon up to 2 Wolves And Bears per acre of Forest. Amount summoned when cast increased by 0.25% per hour into the round.
Transmogrify
All except Void
10x 6 hours
  • Converts 25% of your Ore to Gems at a rate of 4:1.