Class
- Active: the effect of the spell is immediate and then dissipates. No lingering effect.
- Passive: the spell lingers for a specific duration.
- Invasion: the spell is triggered automatically during an invasion.
Scope
- Friendly: cast on dominions in your realm.
- Hostile: cast on dominions not in your realm.
- Self: cast on yourself.
General
- Cost: mana cost multiplied by your land size.
- Duration: how long the spell lasts.
- Cooldown: time before spell can be cast again.
Spell |
Deity |
Cost |
Wizard Strength |
Duration |
Cooldown |
Effect |
Spell |
Deity |
Cost |
Wizard Strength |
Duration |
Cooldown |
Effect |
Spell |
Deity |
Cost |
Wizard Strength |
Duration |
Cooldown |
Effect |
Spell |
Deity |
Cost |
Wizard Strength |
Cooldown |
Effect |
Spell |
Deity |
Cost |
Wizard Strength |
Cooldown |
Effect |
Spell |
Deity |
Cost |
Wizard Strength |
Cooldown |
Effect |
Spell |
Deity |
Duration |
Effect |