Buildings

Beta

Buildings

Building Land Type Perks
Abode
Nox only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Algae Bloom
Merfolk only
Water
  • Produces 80 food per tick.
Barracks
All except Armada, Dragon, Growth, Jagunii, Marshling, Merfolk, Myconid, Nomad, Swarm, Vampires, Void
Hill
  • Houses 36 military units.
  • Provides 0 jobs.
Beacon
Lux only
Water
  • Houses 30 people.
  • Provides 0 jobs.
Blast Furnace
Firewalker only
Mountain
  • 1% additional units trained for free for every 1% (max 20% extra units).
Bog
Reptilians only
Swamp
  • Produces 100 food per tick.
Camp
Beastfolk only
Forest
  • Houses 8 military units.
  • Unit gold costs 2.5% for every 1% (max 50% reduction).
  • Unit ore costs 2% for every 1% (max 40% reduction).
Cave
Troll, Yeti only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Chamber
Dark Elf, Demon, Dwarf, Gnome, Imperial Gnome only
Mountain
  • Houses 30 people.
Colony
Ants only
Forest
  • Houses 30 people.
Coral Reef
Merfolk only
Water
  • Houses 30 people.
  • Provides 0 jobs.
Dock
All except Dragon, Growth, Merfolk, Myconid, Reptilians, Void, Swarm
Water
  • Produces 0.05 boats per tick.
  • Protects 2.5 boats from sabotage.
  • Produces 40 food per tick.
Dwelling
Afflicted, Goblin, Halfling, Kobold only
Hill
  • Houses 30 people.
  • Provides 0 jobs.
Estate
Cult, Qur only
Forest
  • Houses 30 people.
  • Provides 10 jobs.
Factory
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Hill
  • Construction costs decreased by 4% for every 1% (max 80% reduction).
  • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
Farm
All except Dragon, Growth, Merfolk, Myconid, Reptilians, Swarm, Void
Plain
  • Produces 80 food per tick.
Farmstead
Dragon only
Mountain
  • Houses 30 people.
  • Provides 30 jobs.
  • Produces 80 food per tick.
Forest Haven
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Forest
  • Spy losses decreased by 3% for every 1% (max 30% reduction).
  • Damage from fireballs reduced by 8% for every 1%.
  • Gold stolen from you reduced by 8% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Houses 0 people.
Gem Mine
All except Growth, Merfolk, Myconid, Void, Swarm
Mountain
  • Produces 15 gems per tick.
Gold Mine
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Plain
  • Produces 50 gold per tick.
Grove
Beastfolk, Simian, Sylvan, Weres, Wood Elf only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
Gryphon Nest
Snow Elf only
Mountain
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
Guard Tower
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
Hall
Icekin, Snow Elf only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Incinerator
Firewalker only
Mountain
  • Houses 30 people.
  • Population growth rate increased by 3% for every 1%.
  • Provides 0 jobs.
Longhouse
Orc, Black Orc only
Forest
  • Houses 30 people.
  • Houses 10 military units.
  • Provides 0 jobs.
Longhouse
Norse only
Water
  • Houses 30 people.
  • Houses 10 military units.
  • Provides 0 jobs.
Lumberyard
All except Dwarf, Dragon, Firewalker, Gnome, Growth, Icekin, Imperial Gnome, Merfolk, Myconid, Swarm, Sylvan, Void
Forest
  • Produces 50 lumber per tick.
Mana Spring
Merfolk only
Water
  • Produces 25 mana per tick.
Mansion
Vampires only
Forest
  • Houses 30 people.
  • Provides 10 jobs.
Masonry
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm, Beastfolk
Plain
  • Improvements increased by 2.75% for every 1%.
  • Damage from lightning bolts reduced by 0.75% for every 1%.
Mast
Dragon, Icekin only
Mountain
  • Produces 15 mana per tick.
Military Academy
All except Dragon, Growth, Merfolk, Myconid, Snow Elf, Swarm, Void
Hill
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
Mire
Reptilians only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Monastery
Sacred Order only
Plain
  • Houses 30 people.
  • Houses 10 military units.
  • Provides 0 jobs.
Mycelia
Myconid only
Forest
  • Produces 4 food per tick.
  • Houses 30 people.
  • Provides 0 jobs.
Ore Mine
All except Ants, Demon, Dimensionalists, Elementals, Firewalker, Growth, Lux, Marshling, Merfolk, Myconid, Nox, Qur, Reptilians, Simian, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
Mountain
  • Produces 60 ore per tick.
Pearl Farm
Merfolk only
Water
  • Produces 15 gems per tick.
Residence
Human, Kerranad only
Plain
  • Houses 30 people.
  • Provides 0 jobs.
Sanctuary
Spirit only
Water
  • Houses 30 people.
Shed
Barbarian only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
Shrine
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Forest
  • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
Smithy
Gnome, Imperial Gnome only
Plain
  • Unit gold costs 2% for every 1% (max 40% reduction).
Smithy
All except Beastfolk, Dragon, Gnome, Growth, Imperial Gnome, Merfolk, Myconid, Swarm, Void
Plain
  • Unit gold costs 2% for every 1% (max 40% reduction).
  • Unit ore costs 2% for every 1% (max 40% reduction).
Stone Wall
Dragon only
Mountain
  • Defensive power increased by 1.5% for every 1% (max +60% DP).
  • Provides 100 raw defensive power.
Sunken Shrine
Merfolk only
Water
  • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
Tavern
Dwarf, Gnome, Goblin, Halfling, Human, Kerranad, Kobold, Norse, Orc, Vampires only
Plain
  • Base morale increased by 4% for every 1% (max +30%)
Temple
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Swamp
  • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
  • Population growth rate increased by 6% for every 1%.
Tissue
Growth only
Swamp
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tomb
Undead only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Tower
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Swamp
  • Produces 25 mana per tick.
Water Temple
Merfolk only
Water
  • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
  • Population growth rate increased by 6% for every 1%.
Wizard Guild
All except Dragon, Growth, Merfolk, Myconid, Void, Swarm
Swamp
  • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
  • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.
Ziggurat
Void only
Mountain
  • Provides 4 raw defensive power.
  • Produces 30 mana per tick.