Buildings

Buildings

Building Land Type Perks
Abode
Nox only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Algae Bloom
Merfolk only
Water
  • Produces 80 food per tick.
Altar
Demon only
Swamp
  • Unit blood costs 1% for every 1% (max 100% reduction).
  • Houses 40 people.
  • Provides 0 jobs.
Aqueduct
All except Dragon, Growth, Icekin, Merfolk, Myconid, Reptilians, Swarm, Void, Yeti, Sylvan, Wood Elf
Water
  • Food production increased by 8% for every 1% (max +40%).
Arc
Void only
Hill
  • Defensive casualties decreased by 5% for every 1% (max 100% reduction).
  • Offensive casualties decreased by 5% for every 1% (max 100% reduction).
  • Produces -5 mana per tick.
Barracks
All except Armada, Black Orc, Dragon, Growth, Icekin, Jagunii, Marshling, Merfolk, Myconid, Nomad, Orc, Swarm, Sylvan, Troll, Vampires, Void, Wood Elf
Hill
  • Houses 36 military units.
  • Provides 0 jobs.
Beacon
Lux only
Water
  • Houses 30 people.
  • Provides 0 jobs.
Blast Furnace
Firewalker only
Mountain
  • 1% additional units trained for free for every 1% (max 20% extra units).
Bog
Reptilians only
Swamp
  • Produces 100 food per tick.
Burrow
Swarm only
Mountain
  • Produces 12 gems per tick.
  • Produces 8 mana per tick.
Camp
Beastfolk only
Forest
  • Houses 8 military units.
  • Unit gold costs 2.5% for every 1% (max 50% reduction).
  • Unit ore costs 2% for every 1% (max 40% reduction).
Cartilage
Growth only
Mountain
  • Provides 112 raw defensive power.
  • Houses 88 people.
  • Provides 0 jobs.
Cave
Yeti only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Cavern
Swarm only
Swamp
  • Produces 40 food per tick.
  • Unit gold costs 1% for every 1% (max 50% reduction).
Chamber
Dark Elf, Dwarf, Gnome, Imperial Gnome only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Colony
Ants only
Forest
  • Houses 180 people.
  • Provides 0 jobs.
Compound
Cult only
Forest
  • Houses 30 people.
  • Provides 5 jobs.
  • Reduces unit attrition by 1% for every 2%.
  • Produces 5 food per tick.
Coral Reef
Merfolk only
Water
  • Houses 30 people.
  • Provides 0 jobs.
Deep Mine
Dwarf, Gnome, Imperial Gnome only
Mountain
  • Produces 60 ore per tick.
  • Produces 15 gems per tick.
  • Produces 1 mana per tick.
  • Houses 0 people.
Den
Swarm only
Plain
  • Houses 38 people.
  • Provides 0 jobs.
Dock
All except Dragon, Growth, Merfolk, Myconid, Reptilians, Void, Swarm
Water
  • Produces 40 food per tick.
  • XP generation increased by 5% for every 1% (max +25%).
  • Resource exchange rates improved by 4% for every 1% (max +20%).
Dwarven Ore Mine
Dwarf only
Mountain
  • Produces 60 ore per tick.
  • Houses 23 people.
Dwelling
Afflicted, Goblin, Halfling, Kobold only
Hill
  • Houses 38 people.
  • Provides 0 jobs.
Estate
Qur only
Forest
  • Houses 30 people.
  • Provides 10 jobs.
Factory
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm, Sylvan, Wood Elf
Hill
  • Construction costs decreased by 4% for every 1% (max 80% reduction).
  • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
Farm
All except Dragon, Growth, Icekin, Merfolk, Myconid, Reptilians, Swarm, Sylvan, Void, Wood Elf
Plain
  • Produces 80 food per tick.
Farmstead
Dragon only
Mountain
  • Houses 30 people.
  • Provides 30 jobs.
  • Produces 80 food per tick.
Forest Haven
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm
Forest
  • Spy losses decreased by 3% for every 1% (max 30% reduction).
  • Damage from fireballs reduced by 8% for every 1%.
  • Gold stolen from you reduced by 8% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Houses 0 people.
Garden
Sylvan, Wood Elf only
Forest
  • Produces 60 food per tick.
Garrison
Orc, Black Orc only
Forest
  • Houses 0 people.
  • Houses 60 military units.
  • Provides 0 jobs.
Gem Mine
All except Beastfolk, Growth, Merfolk, Myconid, Void, Swarm, Sylvan, Wood Elf
Mountain
  • Produces 15 gems per tick.
Gill
Growth only
Water
  • Houses 0 people.
  • Provides 0 jobs.
  • Food production increased by 10% for every 1% (max +1000%).
Glacier
Icekin only
Mountain
  • Houses 30 military units.
  • Provides 0 jobs.
  • Invading force's total offensive power reduced by by 1% for every 1% (max -10% OP).
Gnomish Smithy
Gnome, Imperial Gnome only
Plain
  • Unit gold costs 2% for every 1% (max 40% reduction).
Gold Mine
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Sylvan, Swarm, Wood Elf
Plain
  • Produces 50 gold per tick.
Gold Vein
Icekin only
Mountain
  • Produces 100 gold per tick (reduced by 0.4 per hour of the round down to 0).
Grove
Beastfolk, Simian, Sylvan, Weres, Wood Elf only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
Gryphon Nest
Snow Elf only
Mountain
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
Guard Tower
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm, Sylvan, Wood Elf
Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
Hall
Icekin, Snow Elf only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Helix
Void only
Swamp
  • Offensive power increased by 1.5% for every 1% (max +150% OP)
  • Produces -2 mana per tick.
Hut
Troll only
Forest
  • Houses 42 Forest Trolls.
  • Spy strength increased by 2% for every 1% (max +200%).
  • Provides 0 jobs.
Incinerator
Firewalker only
Mountain
  • Houses 34 people.
  • Population growth rate increased by 3% for every 1%.
  • Provides 0 jobs.
Incisor
Growth only
Hill
  • Offensive power increased by 1% for every 1% (max +100% OP)
  • Houses 88 people.
  • Provides 0 jobs.
Lens
Void only
Mountain
  • Increases drafting by 1% for every 10% (max +1000%).
  • Produces -4 mana per tick.
Longhouse
Norse only
Water
  • Houses 30 people.
  • Houses 30 military units.
  • Provides 0 jobs.
Longhouse
Orc, Black Orc only
Forest
  • Houses 30 people.
  • Houses 10 military units.
  • Provides 0 jobs.
Lumberyard
All except Dwarf, Dragon, Firewalker, Gnome, Growth, Icekin, Merfolk, Myconid, Swarm, Sylvan, Void
Forest
  • Produces 50 lumber per tick.
Mana Spring
Merfolk only
Water
  • Produces 18 mana per tick.
Mana Tree
Wood Elf only
Forest
  • Produces 35 mana per tick.
Mansion
Vampires only
Forest
  • Houses 30 people.
  • Provides 10 jobs.
Marsh
Marshling only
Swamp
  • Houses 30 people.
Mast
Dragon, Icekin only
Mountain
  • Produces 15 mana per tick.
Military Academy
All except Dragon, Growth, Icekin, Merfolk, Myconid, Snow Elf, Swarm, Sylvan, Void, Wood Elf
Hill
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
Mire
Reptilians only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Monastery
Sacred Order only
Plain
  • Houses 30 people.
  • Houses 10 military units.
  • Provides 0 jobs.
Mosaic
Void only
Plain
  • Land discovered during invasions increased by 4% for every 1% (max +400%).
  • Produces -2 mana per tick.
Mycelia
Myconid only
Forest
  • Produces 4 food per tick.
  • Houses 30 people.
  • Provides 0 jobs.
Nest
Swarm only
Forest
  • Houses 42 military units.
  • Provides 0 jobs.
Oculus
Void only
Mountain
  • Wizard strength increased by 5% for every 1% (max +500%).
  • Spy strength increased by 5% for every 1% (max +500%).
  • Produces -1 mana per tick.
Orchard
Sylvan, Wood Elf only
Forest
  • Food production increased by 5% for every 1% (max +25%).
  • Lumber production increased by 5% for every 1% (max +25%).
Ore Mine
All except Ants, Demon, Dimensionalists, Dwarf, Elementals, Firewalker, Growth, Icekin, Lux, Marshling, Merfolk, Myconid, Nox, Qur, Reptilians, Simian, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
Mountain
  • Produces 60 ore per tick.
Pearl Farm
Merfolk only
Water
  • Produces 14 gems per tick.
Pillar
Void only
Hill
  • Defensive power increased by 1.5% for every 1% (max +150% DP).
  • Produces -2 mana per tick.
Plateau
Troll only
Mountain
  • Houses 30 Mountain Trolls.
  • Provides 0 jobs.
Residence
Human, Kerranad only
Plain
  • Houses 30 people.
  • Provides 0 jobs.
Ringfort
Norse only
Plain
  • Provides 60 raw defensive power.
  • Produces -5 ore per tick.
Rootforge
Sylvan, Wood Elf only
Forest
  • Unit gold costs 2% for every 1% (max 40% reduction).
  • Unit lumber costs 1% for every 1% (max 20% reduction).
Sac
Growth only
Swamp
  • Houses 88 people.
  • Provides 0 jobs.
  • Unit food costs 4% for every 1% (max 40% reduction).
Sanctuary
Spirit only
Water
  • Houses 30 people.
  • Produces 5 mana per tick.
  • Provides 0 jobs.
School
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm, Beastfolk, Sylvan, Wood Elf
Plain
  • Improvements increased by 2.75% for every 1%.
  • Damage from lightning bolts reduced by 0.75% for every 1%.
Shed
Barbarian only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
Shipyard
Armada only
Water
  • Unit lumber costs 1% for every 1% (max 40% reduction).
Shrine
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm
Forest
  • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
Sinew
Growth only
Plain
  • Defensive casualties decreased by 5% for every 1% (max 90% reduction).
  • Offensive casualties decreased by 5% for every 1% (max 90% reduction).
  • Houses 88 people.
  • Provides 0 jobs.
Smithy
All except Beastfolk, Dragon, Gnome, Growth, Imperial Gnome, Icekin, Merfolk, Myconid, Swarm, Void, Sylvan, Wood Elf
Plain
  • Unit gold costs 2% for every 1% (max 40% reduction).
  • Unit ore costs 2% for every 1% (max 40% reduction).
Spawning Pool
Marshling only
Swamp
  • 2% additional units trained for free for every 1% (max 30% extra units).
  • Produces 3 mana per tick.
Stone Wall
Dragon only
Mountain
  • Defensive power increased by 1.5% for every 1% (max +60% DP).
  • Provides 50 raw defensive power.
Stronghold
Troll only
Mountain
  • Improvements increased by 2.75% for every 1%.
  • Damage from lightning bolts reduced by 0.75% for every 1%.
Sunken Shrine
Merfolk only
Water
  • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
Tavern
Dwarf, Gnome, Goblin, Halfling, Human, Kerranad, Kobold, Norse, Orc, Vampires only
Plain
  • Base morale increased by 4% for every 1% (max +30%)
Temple
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm, Sylvan, Wood Elf
Swamp
  • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
  • Population growth rate increased by 6% for every 1%.
Tendon
Growth only
Forest
  • Improvements increased by 4% for every 1%.
  • Houses 88 people.
  • Provides 0 jobs.
Terrace
Icekin only
Mountain
  • Produces 50 food per tick.
  • Provides 30 jobs.
Tesseract
Void only
Mountain
  • Houses 48 military units.
Tissue
Growth only
Swamp
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tissue
Growth only
Water
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tissue
Growth only
Plain
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tissue
Growth only
Forest
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tissue
Growth only
Mountain
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tissue
Growth only
Hill
  • Produces 4 food per tick.
  • Houses 176 people.
  • Provides 0 jobs.
Tomb
Undead only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Tower
All except Dragon, Growth, Icekin, Marshling, Merfolk, Myconid, Void, Swarm, Sylvan, Wood Elf
Swamp
  • Produces 25 mana per tick.
Tunnel
Swarm only
Hill
  • 5% of units sent on invasion return 6 ticks faster for every 1% (max 100% of all units).
Water Temple
Merfolk only
Water
  • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
  • Population growth rate increased by 6% for every 1%.
Watermill
All except Dragon, Growth, Merfolk, Myconid, Reptilians, Void, Swarm, Sylvan, Wood Elf
Water
  • Gem production increased by 4% for every 1% (max +20%).
  • Ore production increased by 4% for every 1% (max +20%).
Well
Swarm only
Water
  • Food production increased by 5% for every 1% (max +50%).
Wizard Guild
All except Dragon, Growth, Icekin, Merfolk, Myconid, Void, Swarm, Sylvan, Wood Elf
Swamp
  • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
  • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.
Ziggurat
Void only
Mountain
  • Provides 4 raw defensive power.
  • Produces 30 mana per tick.