Buildings

Buildings

Building Land Type Perks
Abode
Nox only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Abyss
Glimjir only
Water
  • Houses 26 people.
  • Provides 0 jobs.
Alchemy
Aurei, Cult, Dark Elf, Human only
Plain
  • Gold production increased by 4% for every 1% (max +20%).
Algae Bloom
Glimjir only
Water
  • Produces 80 food per tick.
Altar
Demon only
Mountain
  • Blood production increased by 5% for every 1% (max +100%).
  • Protects 1000 blood from theft.
Aqueduct
All except Dragon, Growth, Icekin, Glimjir, Myconid, Monster, Reptilians, Revenants, Swarm, Sylvan, Undead, Void, Wood Elf, Yeti
Water
  • Food production increased by 8% for every 1% (max +40%).
Aquifer
Swarm only
Water
  • Provides 0 jobs.
  • Produces 80 food per tick.
  • Produces 20 mana per tick.
Arc
Void only
Hill
  • Drains 5 mana per tick.
  • Defensive casualties decreased by -5% for every 1% (max 100% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 100% reduction).
Barracks
All except Ants, Armada, Black Orc, Cult, Dragon, Growth, Icekin, Jagunii, Legion, Marshling, Glimjir, Monster, Myconid, Nomad, Orc, Revenants, Sacred Order, Snow Elf, Swarm, Sylvan, Troll, Vampires, Void, Wood Elf
Hill
  • Houses 36 military units.
  • Provides 0 jobs.
  • Houses 0 people.
Battlement
Snow Elf only
Mountain
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
  • Houses 20 Arbalists.
Beacon
Lux only
Water
  • Houses 36 people.
  • Provides 0 jobs.
Blast Furnace
Firewalker only
Mountain
  • 2% additional units trained for free for every 1% (max 20% extra units).
Bloodstone
Beastfolk only
Mountain
  • Blood improvement points worth increased by 5% for every 1% (max +100%)
Bog
Reptilians only
Swamp
  • Produces 100 food per tick.
Bulwark
Glimjir only
Plain
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
  • Increases enemy casualties on defense by 1% for every 1% (max 20% reduction).
  • Houses 0 people.
Cabin
Barbarian only
Forest
  • Houses 48 people.
  • Provides 0 jobs.
Camp
Beastfolk only
Forest
  • Houses 8 military units.
  • Unit gold costs -2% for every 1% (max 50% reduction).
  • Unit ore costs -2% for every 1% (max 50% reduction).
Cartilage
Growth only
Mountain
  • Provides 112 raw defensive power.
  • Houses 88 people.
  • Provides 0 jobs.
Cave
Yeti only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Chamber
Dark Elf, Dwarg, Gnome, Imperial Gnome only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Colony
Ants only
Forest
  • Houses 180 people.
  • Provides 0 jobs.
Compound
Cult only
Forest
  • Houses 35 people.
  • Provides 0 jobs.
  • Reduces unit attrition by 1% for every 0.5%.
  • Produces 5 food per tick.
Constabulary
All except Growth, Glimjir, Monster, Myconid, Void, Sylvan, Wood Elf
Hill
  • Spy strength on defense increased by 20% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Houses 0 people.
Coral Reef
Glimjir only
Water
  • Grows 80 kelp per tick.
Deep Mine
Gnome, Imperial Gnome only
Mountain
  • Houses 0 people.
  • Produces 60 ore per tick.
  • Produces 1 mana per tick.
  • Produces 15 gems per tick.
Den
Swarm only
Plain
  • Houses 0 people.
  • Provides 0 jobs.
  • Houses 30 people, increased by 0.01 per tick.
Dock
All except Dragon, Growth, Glimjir, Monster, Myconid, Reptilians, Void, Swarm
Water
  • Resource exchange rates improved by 4% for every 1% (max +20%).
  • Produces 40 food per tick.
  • XP generation increased by 5% for every 1% (max +25%).
Dungeon
Demon only
Mountain
  • Houses 30 people.
Dwargen Mine
Dwarg only
Mountain
  • Produces 60 ore per tick.
  • 0.5% chance to discover a thunderstone.
  • Houses 20 Miners.
  • Houses 0 people.
Dwelling
Afflicted, Goblin, Halfling, Kobold only
Hill
  • Houses 38 people.
  • Provides 0 jobs.
Enclosure
Revenants only
Swamp
  • Houses 40 Lesser Zombies.
  • Houses 25 Zombies.
  • Houses 15 Greater Zombies.
  • Provides 30 jobs.
  • Houses 0 people.
Estate
Qur only
Forest
  • Houses 30 people.
  • Provides 10 jobs.
Factory
All except Dragon, Growth, Icekin, Glimjir, Monster, Myconid, Void, Swarm, Sylvan, Wood Elf
Hill
  • Construction costs decreased by 5% for every 1% (max 50% reduction).
  • Rezoning costs decreased by 5% for every 1% (max 50% reduction).
  • Construction time decreased by 2.5% for every 1% (max 25% reduction).
Farm
All except Dragon, Growth, Icekin, Lux, Glimjir, Monster, Myconid, Reptilians, Swarm, Sylvan, Void, Wood Elf
Plain
  • Produces 80 food per tick.
Farmstead
Dragon only
Mountain
  • Houses 30 people.
  • Provides 30 jobs.
  • Produces 80 food per tick.
Forest Haven
Sylvan, Wood Elf only
Forest
  • Spy losses decreased by -4% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Damage from fireballs reduced by 8% for every 1%.
Garden
Sylvan, Wood Elf only
Forest
  • Produces 60 food per tick.
Garrison
Legion only
Plain
  • Houses 0 people.
  • Houses 60 military units.
  • Provides 0 jobs.
Garrison
Black Orc, Orc only
Forest
  • Houses 0 people.
  • Houses 60 military units.
  • Provides 0 jobs.
Gas Spout
Marshling only
Swamp
  • Produces 60 swamp gas per tick.
Gateway
Dimensionalists only
Hill
  • 3% unit pairing for every 1%.
Gem Mine
All except Afflicted, Ants, Aurei, Beastfolk, Demon, Glimjir, Growth, Marshling, Monster, Myconid, Simian, Swarm, Sylvan, Void, Weres, Wood Elf
Mountain
  • Produces 15 gems per tick.
Giant Shell
Glimjir only
Water
  • Protects 50000 gold from theft.
  • Protects 10000 food from theft.
Gill
Growth only
Water
  • Houses 0 people.
  • Provides 0 jobs.
  • Food production increased by 10% for every 1% (max +1000%).
Glacier
Icekin only
Mountain
  • Houses 30 military units.
  • Provides 0 jobs.
  • Invading force's total offensive power reduced by 1% for every 1% (max -10% OP).
Gnomish Smithy
Gnome, Imperial Gnome only
Plain
  • Unit gold costs -2% for every 1% (max 50% reduction).
  • Unit ore costs -2% for every 1% (max 50% reduction).
Gold Mine
All except Aurei, Dragon, Growth, Icekin, Marshling, Glimjir, Monster, Myconid, Void, Sylvan, Swarm, Yeti, Wood Elf
Plain
  • Produces 50 gold per tick.
Gold Quarry
Aurei only
Mountain
  • Produces 50 gold per tick (increased by 0.05 per tick of the round).
  • Houses 0 people.
  • Houses 20 Alchemists.
Gold Vein
Icekin only
Mountain
  • Produces 100 gold per tick (reduced by 0.1 per tick of the round down to 0).
Granary
All except Growth, Glimjir, Monster, Void, Wood Elf
Forest
  • Protects 25000 food from theft.
  • Protects 12500 lumber from theft.
Grove
Beastfolk, Simian, Weres, Wood Elf only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
Gryphon Nest
Snow Elf only
Mountain
  • Summons 0.04 Gryphons per tick (up to 20% of your land).
Guard Tower
All except Dragon, Growth, Human, Icekin, Marshling, Glimjir, Monster, Myconid, Norse, Nox, Snow Elf, Swarm, Sylvan, Void, Wood Elf
Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
Hall
Aurei, Icekin, Snow Elf only
Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Helix
Void only
Swamp
  • Offensive power increased by 1% for every 1% (max +100% OP)
  • Drains 2 mana per tick.
Hollow Trunk
Wood Elf only
Forest
  • Protects 25000 gold from theft.
  • Protects 25000 food from theft.
Hovel
Barbarian only
Swamp
  • Houses 48 people.
  • Provides 0 jobs.
Hut
Troll only
Forest
  • Houses 42 Forest Trolls.
  • Spy strength increased by 2% for every 1% (max +200%).
  • Provides 0 jobs.
  • Houses 0 people.
Incinerator
Firewalker only
Mountain
  • Houses 34 people.
  • 3% population growth rate for every 1%.
  • Provides 0 jobs.
Incisor
Growth only
Hill
  • Offensive power increased by 1% for every 1% (max +100% OP)
  • Houses 88 people.
  • Provides 0 jobs.
Institute
Wood Elf only
Forest
  • Improvements increased by 2% for every 1%.
Lens
Void only
Mountain
  • Drafting increased by 10% for every 1% (max +1000%).
  • Drains 4 mana per tick.
Longhouse
Orc, Black Orc only
Forest
  • Houses 30 people.
  • Houses 10 military units.
  • Provides 0 jobs.
Longhouse
Norse only
Water
  • Houses 30 people.
  • Provides 0 jobs.
  • Houses 30 military units.
Lumberyard
Wood Elf only
Forest
  • Produces 50 lumber per tick.
  • Protects 1000 lumber from theft.
Lumberyard
All except Aurei, Dwarg, Dragon, Firewalker, Gnome, Growth, Icekin, Marshling, Glimjir, Monster, Myconid, Spirit, Swarm, Sylvan, Void, Wood Elf
Forest
  • Produces 50 lumber per tick.
Mana Spring
Glimjir only
Water
  • Produces 18 mana per tick.
Mana Tree
Wood Elf only
Forest
  • Produces 35 mana per tick.
Mansion
Vampires only
Forest
  • Houses 30 people.
  • Provides 10 jobs.
  • Houses 60 Servants.
Marsh
Marshling only
Swamp
  • Houses 30 people.
Mass Grave
Afflicted only
Swamp
  • Converts 3 of your peasants into 6 Miasma and 18 Food each per tick.
Mast
Dragon, Icekin only
Mountain
  • Produces 15 mana per tick.
Meadow
Sylvan only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
Military Academy
All except Dragon, Growth, Icekin, Marshling, Glimjir, Monster, Myconid, Nox, Snow Elf, Swarm, Sylvan, Void, Wood Elf
Hill
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
Mire
Reptilians only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Monastery
Sacred Order only
Mountain
  • Houses 30 people.
  • Provides 10 jobs.
  • Houses 20 Monks.
Mosaic
Void only
Plain
  • Land discovered during invasions increased by 4% for every 1% (max +400%).
  • Drains 2 mana per tick.
Mudhole
Marshling only
Swamp
  • Produces 50 mud per tick.
Mycelia
Myconid only
Forest
  • Houses 30 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Naval Institute
Armada only
Water
  • Improvements increased by 2.75% for every 1%.
  • Houses 30 draftees.
  • Houses 0 people.
Obelisk
Afflicted, Cult, Demon, Reptilians, Sacred Order, Revenants, Undead only
Hill
  • Increases deity perks 10% for every 1% (max +100%)
Observatory
Dimensionalists only
Mountain
  • Unit mana costs -2% for every 1% (max 30% reduction).
  • -2% training time for every 1% (max 30%).
Oculus
Void only
Mountain
  • Wizard strength increased by 5% for every 1% (max +500%).
  • Spy strength increased by 5% for every 1% (max +500%).
  • Drains 1 mana per tick.
Orchard
Wood Elf only
Forest
  • Food production increased by 5% for every 1% (max +25%).
  • Lumber production increased by 5% for every 1% (max +25%).
Ore Mine
All except Afflicted, Ants, Aurei, Demon, Dimensionalists, Dwarg, Elementals, Firewalker, Growth, Halfling, Icekin, Lux, Marshling, Glimjir, Monster, Myconid, Nox, Qur, Reptilians, Revenants, Simian, Spirit, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
Mountain
  • Produces 60 ore per tick.
Pearl Farm
Glimjir only
Water
  • Produces 16 pearls per tick.
Pillar
Void only
Hill
  • Defensive power increased by 1.5% for every 1% (max +150% DP).
  • Drains 2 mana per tick.
Pit
Afflicted only
Plain
  • Houses 680 Abominations.
  • Houses 0 people.
Plateau
Troll only
Mountain
  • Houses 30 Mountain Trolls.
  • Provides 0 jobs.
  • Houses 0 people.
Portal
Dimensionalists only
Forest
  • Summoning increased by (Wizard Ratio / 5)%.
  • Summons 0.1 Tl'Tl per tick (with to 20% of your land).
  • Summons 0.055 Sft'Rm per tick (up to 20% of your land).
  • Summons 0.055 Ze'Tk per tick (up to 20% of your land).
  • Summons 0.022 Frs'Kl per tick (up to 20% of your land).
Refinery
Imperial Gnome only
Hill
  • Converts 50 ore into 60 brimmer per tick.
Residence
Human, Kerranad only
Plain
  • Houses 30 people.
  • Provides 0 jobs.
Ringfort
Norse only
Plain
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
  • Defensive casualties decreased by -1% for every 1% (max 20% reduction).
Rootforge
Wood Elf only
Forest
  • Unit gold costs -2% for every 1% (max 40% reduction).
  • Unit lumber costs -1% for every 1% (max 20% reduction).
Sac
Growth only
Swamp
  • Houses 88 people.
  • Provides 0 jobs.
  • Unit food costs -4% for every 1% (max 40% reduction).
  • Produces 6 mana per tick.
Sacred Shrine
Sacred Order only
Forest
  • Defensive casualties decreased by -2% for every 1% (max 70% reduction).
  • Offensive casualties decreased by -2% for every 1% (max 70% reduction).
  • Prestige gains increased by 1% for every 1% (max +35%)
  • Houses 40 Paladins.
Sacred Temple
Sacred Order only
Plain
  • -1% target defensive modifiers for every 1% (max -35% or 0% defensive modifiers).
  • 6% population growth rate for every 1%.
  • Houses 40 Fanatics.
School
All except Armada, Dragon, Growth, Icekin, Glimjir, Monster, Myconid, Void, Swarm, Beastfolk, Sylvan, Troll, Wood Elf
Plain
  • Improvements increased by 2.75% for every 1%.
Shack
Barbarian only
Hill
  • Houses 48 people.
  • Provides 0 jobs.
Shanty
Barbarian only
Water
  • Houses 48 people.
  • Provides 0 jobs.
Shed
Barbarian only
Plain
  • Houses 48 people.
  • Provides 0 jobs.
Shelter
Barbarian only
Mountain
  • Houses 48 people.
  • Provides 0 jobs.
Shipyard
Armada only
Water
  • Unit lumber costs -2% for every 1% (max 50% reduction).
  • Unit ore costs -2% for every 1% (max 50% reduction).
Shrine
All except Dragon, Growth, Icekin, Glimjir, Monster, Myconid, Sacred Order, Swarm, Void
Forest
  • Prestige gains increased by 2.5% for every 1% (max +25%)
  • Defensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 50% reduction).
Sinew
Growth only
Plain
  • Houses 88 people.
  • Provides 0 jobs.
  • Defensive casualties decreased by -5% for every 1% (max 90% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 90% reduction).
Slave Mine
Dark Elf only
Mountain
  • Produces 20 ore per tick per prisoner up to a maximum of 10 prisoners.
  • Produces 10 gems per tick per prisoner up to a maximum of 10 prisoners.
  • Works 0.15 prisoners per tick to death.
  • Provides 0 jobs.
  • Houses 0 people.
Smithy
All except Armada, Aurei, Beastfolk, Cult, Dimensionalists, Dragon, Gnome, Growth, Imperial Gnome, Icekin, Marshling, Glimjir, Monster, Myconid, Nox, Swarm, Sylvan, Void, Wood Elf
Plain
  • Unit gold costs -2% for every 1% (max 40% reduction).
  • Unit ore costs -2% for every 1% (max 40% reduction).
Spawning Pool
Marshling only
Swamp
  • Produces 0.08 marshlings per tick.
Stable
Human only
Plain
  • Produces 1 horses per tick.
  • Horses stolen from you reduced by 8% for every 1%.
Stone Wall
Dragon only
Mountain
  • Defensive power increased by 1.5% for every 1% (max +60% DP).
  • Provides 25 raw defensive power.
Stronghold
Troll only
Mountain
  • Improvements increased by 2.75% for every 1%.
Sunken Shrine
Glimjir only
Water
  • Prestige gains increased by 2.5% for every 1% (max +25%)
  • Defensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 50% reduction).
Tavern
Dwarg, Gnome, Goblin, Halfling, Human, Kerranad, Kobold, Norse, Orc, Vampires only
Plain
  • Morale increased by 8% for every 1% (max +40%)
Temple
All except Dragon, Growth, Icekin, Glimjir, Monster, Myconid, Nox, Sacred Order, Swarm, Sylvan, Void, Wood Elf
Swamp
  • 6% population growth rate for every 1%.
  • -1.8% target defensive modifiers for every 1% (max -36% or 0% defensive modifiers).
Tendon
Growth only
Forest
  • Improvements increased by 4% for every 1%.
  • Houses 88 people.
  • Provides 0 jobs.
Terrace
Icekin only
Mountain
  • Provides 30 jobs.
  • Produces 50 food per tick.
Tesseract
Void only
Mountain
  • Houses 48 military units.
  • Houses 0 people.
Thicket
Sylvan only
Forest
  • Improvements increased by 2.75% for every 1% (max +110%).
Tissue
Growth only
Plain
  • Houses 176 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Tissue
Growth only
Forest
  • Houses 176 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Tissue
Growth only
Mountain
  • Houses 176 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Tissue
Growth only
Hill
  • Houses 176 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Tissue
Growth only
Swamp
  • Houses 176 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Tissue
Growth only
Water
  • Houses 176 people.
  • Provides 0 jobs.
  • Produces 4 food per tick.
Tomb
Revenants, Undead only
Swamp
  • Houses 30 people.
  • Provides 0 jobs.
Tower
All except Dragon, Growth, Icekin, Glimjir, Monster, Myconid, Void, Swarm, Sylvan, Wood Elf
Swamp
  • Produces 25 mana per tick.
Tunnel
Swarm only
Hill
  • Each building enables 120 units sent on invasion to return four ticks faster, increased by 0.06 per tick.
  • Provides 0 jobs.
Turret
Human only
Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
  • Houses 20 Archers.
  • Defensive casualties decreased by -1.5% for every 1% (max 30% reduction).
Vault
All except Growth, Glimjir, Monster, Myconid, Sylvan, Wood Elf, Void
Mountain
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
  • Protects 10000 ore from theft.
Water Temple
Glimjir only
Water
  • 6% population growth rate for every 1%.
  • -1.8% target defensive modifiers for every 1% (max -36% or 0% defensive modifiers).
Watermill
All except Ants, Aurei, Demon, Dragon, Growth, Marshling, Glimjir, Monster, Myconid, Reptilians, Simian, Swarm, Sylvan, Void, Wood Elf
Water
  • Ore production increased by 4% for every 1% (max +20%).
  • Gem production increased by 4% for every 1% (max +20%).
Wharf
Glimjir only
Plain
  • XP generation increased by 10% for every 1% (max +50%).
  • Resource exchange rates improved by 6% for every 1% (max +30%).
  • Houses 0 people.
Wizard Academy
All except Dimensionalists, Growth, Glimjir, Monster, Myconid, Void, Sylvan, Wood Elf
Hill
  • Wizard strength on defense increased by 20% for every 1%.
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.
Wizard Dome
Aurei only
Mountain
  • Wizard strength recovery increased by 0.1% for every 1% (max +5%).
  • Houses 50 wizards and units that count as wizards.
  • Houses 0 people.
Wizard Guild
All except Aurei, Dimensionalists, Dragon, Growth, Icekin, Glimjir, Monster, Myconid, Void, Swarm, Sylvan, Wood Elf
Swamp
  • Wizard strength recovery increased by 0.1% for every 1% (max +2%).
  • Wizard and arch mage training costs decreased by -2% for every 1% (max 40% reduction).
  • Spell mana costs decreased by -2% for every 1% (max 40% reduction).
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.
Yak Breeder
Orc only
Mountain
  • Breeds 1 yak per tick.
  • Uses 800 food per tick.
Ziggurat
Void only
Mountain
  • Provides 4 raw defensive power.
  • Produces 30 mana per tick.