Buildings

It takes 12 ticks to construct a building.

Holy Buildings are only available and effective if you are devoted to the corresponding deity.

Buildings

Building Perks
Altar
Demon only
  • Blood production increased by 4% for every 1% (max +100%).
  • Protects 8000 blood from theft.
  • 4% population growth rate for every 1% (max 100%).
Aqueduct
All except Demon, Swarm, Sylvan, Spirit, Undead, Yeti
  • Food production increased by 8% for every 1% (max +40%).
  • 8% population growth rate for every 1% (max 40%).
Aquifer
Swarm only
  • Produces 40 food per tick.
Barracks
All except Afflicted, Ants, Beastfolk, Kobold, Reptilians, Spirit, Sylvan, Swarm
  • Houses 36 military units.
  • Provides 0 jobs.
  • Houses 0 people.
Battlement
Snow Elf only
  • Defensive power increased by 0.5% for every 1% (max +50% DP).
Bloodstone
Beastfolk only
  • +10% improvement points from blood for every 1% (max +100%)
  • Protects 8000 blood from theft.
  • Blood conversion increased by 5% for every 1% (max +50%).
Bog
Reptilians only
  • Produces 50 food per tick.
Burrow
Swarm only
  • Provides 0 jobs.
  • Houses 30 people.
Cabin
Barbarian only
  • Houses 48 people.
  • Provides 0 jobs.
Camp
Beastfolk only
  • Houses 20 military units.
  • Houses 20 people.
  • Provides 0 jobs.
Cave
Yeti only
  • Houses 30 people.
  • Provides 0 jobs.
Chamber
Dark Elf, Dwarg only
  • Houses 30 people.
  • Provides 0 jobs.
Chrysalis
Swarm only
  • Improvements increased by 1.5% for every 1%.
Colony
Ants only
  • Houses 120 people.
  • Provides 0 jobs.
Den
Kobold only
  • Houses 30 people.
  • Provides 0 jobs.
Dungeon
Demon only
  • Houses 30 people.
  • Provides 0 jobs.
Dwargen Mine
Dwarg only
  • Produces 35 ore per tick.
  • 0.25% chance to discover a thunderstone.
  • Houses 0 people.
  • Houses 20 Miners.
Farm
All except Dragons, Reptilians, Spirit, Sylvan, Swarm
  • Produces 50 food per tick.
Farmstead
Dragons only
  • Houses 30 people.
  • Provides 30 jobs.
  • Produces 50 food per tick.
Forest Haven
Wood Elf only
  • Produces 10 lumber per tick.
  • Houses 30 people.
  • Houses 5 spies and units that count as spies.
  • Provides 0 jobs.
Garden
Sylvan only
  • Produces 50 food per tick.
Gem Mine
All except Afflicted, Ants, Beastfolk, Demon, Reptilians, Swarm, Sylvan, Wood Elf
  • Produces 6 gems per tick.
Gold Mine
All except Dragons, Spirit, Sylvan, Swarm, Yeti
  • Produces 40 gold per tick.
Granary
All except Spirit
  • Protects 25000 food from theft.
  • Protects 12500 lumber from theft.
Gryphon Nest
Snow Elf only
  • Summons 0.005 Gryphons per tick (up to 20% of your land).
  • Keeps 2 Gryphons from attrition.
Guard Tower
All except Dragons
  • Defensive power increased by 1.5% for every 1% (max +30% DP).
Hollow Trunk
Wood Elf only
  • Protects 25000 gold from theft.
Hovel
Barbarian only
  • Houses 48 people.
  • Provides 0 jobs.
Hut
Troll only
  • Provides 0 jobs.
  • Houses 28 people.
Infirmary
All except Dragons, Spirit
  • Defensive casualties decreased by -2.5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -2.5% for every 1% (max 50% reduction).
  • 1.25% population growth rate for every 1%.
Institute
Wood Elf only
  • Improvements increased by 1.5% for every 1%.
Lumbershop
Wood Elf only
  • Produces 25 lumber per tick.
  • Lumber production increased by 1% for every 1% (max +80%).
Lumberyard
Afflicted, Beastfolk, Elf, Reptilians, Undead, Yeti only
  • Produces 35 lumber per tick.
Mana Tree
Sylvan only
  • Produces 30 mana per tick.
  • 5 sapling storage.
Mass Grave
Afflicted only
  • Converts 3 of your peasants into 6 Miasma and 18 Food per tick.
Meadow
Sylvan only
  • Houses 28 people.
  • Provides 0 jobs.
Military Academy
All except Dragons
  • Prestige gains increased by 5% for every 1% (max +50%)
Mire
Reptilians only
  • Houses 30 people.
  • Provides 0 jobs.
Monument
All except Demon, Reptilians
  • Increases deity perks 5% for every 1% (max +100%)
Nest
Swarm only
  • Houses 36 military units.
  • Provides 0 jobs.
  • Houses 0 people.
Orchard
Sylvan only
  • Improvements increased by 1.5% for every 1%.
Ore Mine
All except Afflicted, Ants, Dwarg, Reptilians, Sylvan, Swarm, Spirit, Undead, Wood Elf
  • Produces 35 ore per tick.
Pit
Afflicted only
  • Houses 0 people.
  • Houses 200 Abominations.
Pylon
Spirit only
  • Houses 30 people.
  • Mana production increased by 0.5% for every 1% (max +50%).
  • Provides 0 jobs.
Residence
Elf only
  • Houses 30 people.
  • Provides 0 jobs.
Saw Mill
Kobold, Troll only
  • Produces 35 lumber per tick.
School
All except Beastfolk, Swarm, Sylvan, Troll, Wood Elf
  • Improvements increased by 1% for every 1%.
Shack
Barbarian only
  • Houses 48 people.
  • Provides 0 jobs.
Shanty
Barbarian only
  • Houses 48 people.
  • Provides 0 jobs.
Shed
Barbarian only
  • Houses 48 people.
  • Provides 0 jobs.
Shelter
Barbarian only
  • Houses 48 people.
  • Provides 0 jobs.
Siftery
Reptilians only
  • Produces 6 gems per tick.
  • Gem production increased by 0.50% for every 1% (max +50%).
Slave Mine
Dark Elf only
  • Produces 4 ore per tick per prisoner up to a maximum of 10 prisoners.
  • Produces 2 gems per tick per prisoner up to a maximum of 10 prisoners.
  • Works 0.08 prisoners per tick to death.
  • Provides 0 jobs.
  • Houses 0 people.
Stable
Arwe only
  • Produces 1 horses per tick.
  • Horses stolen from you reduced by 10% for every 1%.
Stone Wall
Dragons only
  • Defensive power increased by 1.25% for every 1% (max +50% DP).
  • Provides 12 raw defensive power.
Stronghold
Troll only
  • Improvements increased by 1.5% for every 1%.
Tavern
Dwarg, Kobold only
  • Morale increased by 4% for every 1% (max +20%)
Tomb
Undead only
  • Houses 30 people.
  • Provides 0 jobs.
Tower
All except Sylvan
  • Produces 20 mana per tick.
Training Grounds
All except Dragons
  • Offensive power increased by 1.5% for every 1% (max +30% OP)
Trench
Reptilians only
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Defensive casualties decreased by -0.5% for every 1% (max 50% reduction).
Tunnel
Swarm only
  • Each building enables 60 units sent on invasion to return four ticks faster. Number of units increased by 0.04 per tick.
Vault
Reptilians only
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
Vault
All except Reptilians, Sylvan, Wood Elf
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
  • Protects 10000 ore from theft.
Wall
All except Barbarian, Dragons, Reptilians, Sylvan, Swarm
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
Warren
Afflicted only
  • Houses 32 people.
  • Provides 0 jobs.
Watch Tower
Dragons only
  • -1.5% target defensive modifiers for every 1% (max -30% or 0% defensive modifiers).
Watermill
All except Afflicted, Ants, Demon, Elf, Reptilians, Swarm, Sylvan, Wood Elf
  • Ore production increased by 4% for every 1% (max +20%).
  • Gem production increased by 4% for every 1% (max +20%).

Holy Buildings

Building Deity Perks
Bazaar
Barathu Bint
  • Must be devoted to Barathu Bint to build or use this building.
  • Gold production increased by 4% for every 1% (max +20%).
  • Resource exchange rates improved by 4% for every 1% (max +20%).
Lapidary
Mirnon
  • Must be devoted to Mirnon to build or use this building.
  • +3% improvement points from gems for every 1% (max +30%)
  • +3% improvement points from ore for every 1% (max +30%)
Necropolis
Afflicted, Undead only
Zidur
  • Must be devoted to Zidur to build or use this building.
  • Reduces unit attrition by 0.5% for every 1%.
  • 1.75% unit pairing for every 1%.
Obelisk
Reptilians only
Elskas
  • Must be devoted to Elskas to build or use this building.
  • Increases deity perks 10% for every 1% (max +100%)
Redoubt
Bregon
  • Must be devoted to Bregon to build or use this building.
  • Houses 36 military units.
  • Houses 0 people.
  • Defensive power increased by 0.15% for every 1% (max +15% DP).
Shrine
Demon only
Azk'Hurum
  • Must be devoted to Azk'Hurum to build or use this building.
  • Increases deity perks 10% for every 1% (max +100%)
Spire
Sazal
  • Must be devoted to Sazal to build or use this building.
  • Produces 20 mana per tick.
  • +2% spell duration for every 1% (max +50%).
Toxicarium
Afflicted, Undead only
Kinthys
  • Must be devoted to Kinthys to build or use this building.
  • +2% improvement points from miasma for every 1% (max +40%)
  • +1% enemy casualties for every 1% (max 20%).
University
Ix
  • Must be devoted to Ix to build or use this building.
  • You can at most have one per 100 Schools. Unpaired buildings are not effective.
  • Generates 100 XP per tick.