Building |
Perks |
Abscess
Growth only
|
- Improvements increased by 3.33% for every 1%.
- Houses 88 people.
- Provides 0 jobs.
- Produces 0.3 Tendrils per tick.
|
Abyss
Glimjir only
|
- Houses 26 people.
- Provides 0 jobs.
|
Alchemy
Aurei only
|
- Gold production increased by 1.5% for every 1% (max +60%).
- Houses 20 Alchemists.
- Houses 0 people.
- Provides 0 jobs.
|
Algae Bloom
Glimjir only
|
- Produces 50 food per tick.
|
Altar
Demon only
|
- Blood production increased by 4% for every 1% (max +100%).
- Protects 8000 blood from theft.
- 4% population growth rate for every 1% (max 100%).
|
Aqueduct
All except Demon, Glimjir, Growth, Swarm, Sylvan, Spirit, Undead, Yeti
|
- Food production increased by 8% for every 1% (max +40%).
- 8% population growth rate for every 1% (max 40%).
|
Aquifer
Swarm only
|
- Produces 50 food per tick.
|
Armoury
Human only
|
- You can at most have one per 20 Walls. Unpaired buildings are not effective.
- Houses 20 Knights.
- Houses 20 Foot Soldiers.
- Prestige gains increased by 20% for every 1% (max +50%)
- Houses 0 people.
|
Atrium
Aurei only
|
- Houses 28 people.
- Provides 0 jobs.
|
Barracks
All except Afflicted, Ants, Aurei, Beastfolk, Glimjir, Growth, Human, Kobold, Nox, Reptilians, Spirit, Sylvan, Swarm
|
- Houses 36 military units.
- Provides 0 jobs.
- Houses 0 people.
- Houses 15 draftees.
|
Bastion
Human only
|
- You can at most have one per 20 Walls. Unpaired buildings are not effective.
- Defensive power increased by 5% for every 1% (max +12.50% DP).
- Houses 30 Halberdiers.
- Provides 10 raw defensive power.
- Houses 0 people.
|
Battery
All except Barbarian
|
- Only available in Artefacts and Artefacts (packs) rounds.
- Drains 2 mana per tick per artefact in the realm.
- Only effective on up to 5% of land.
- +10 artefact aegis restoration per tick
|
Battlement
Snow Elf only
|
- Defensive power increased by 0.5% for every 1% (max +50% DP).
- Houses 20 Arbalists.
|
Bloodstone
Beastfolk only
|
- +20% improvement points from blood for every 1% (max +200%)
- Protects 8000 blood from theft.
- Blood conversion increased by 5% for every 1% (max +50%).
|
Bog
Reptilians only
|
- Produces 50 food per tick.
|
Bulwark
Glimjir only
|
- Defensive power increased by 1.5% for every 1% (max +30% DP).
- Increases enemy casualties on defense by 1% for every 1% (max 20%).
- Houses 0 people.
|
Burrow
Swarm only
|
- Provides 0 jobs.
- Houses 30 people.
|
Camp
Beastfolk only
|
- Houses 20 military units.
- Houses 20 people.
- Provides 0 jobs.
|
Casern
Human only
|
- You can at most have one per 20 Walls. Unpaired buildings are not effective.
- Houses 80 military units.
- Houses 60 draftees.
- Houses 0 people.
- Provides 0 jobs.
|
Cave
Yeti only
|
- Houses 30 people.
- Provides 0 jobs.
|
Chamber
Dark Elf, Dwarg, Gnome only
|
- Houses 30 people.
- Provides 0 jobs.
|
Chrysalis
Swarm only
|
- Improvements increased by 2.25% for every 1%.
|
Colony
Ants only
|
- Houses 110 people.
- Provides 0 jobs.
|
Constabulary
All except Glimjir, Growth, Sylvan
|
- Spy strength on defense increased by 10% for every 1%.
- Houses 40 spies and units that count as spies.
- Houses 0 people.
|
Coral Reef
Glimjir only
|
- Improvements increased by (2% + [Building Ratio]) for every 1% (no max).
|
Cyst
Growth only
|
- Houses 88 people.
- Provides 0 jobs.
- Produces 0.3 Tendrils per tick.
|
Dark Spire
Nox only
|
- Produces 1*[Defensive Wizard Ratio] mana/tick.
- Produces 25 mana per tick.
|
Deep Mine
Gnome only
|
- Houses 0 people.
- Produces 45 ore per tick.
- Produces 0.5 mana per tick.
- Produces 9 gems per tick.
|
Den
Kobold only
|
- Houses 30 people.
- Provides 0 jobs.
|
Dungeon
Demon only
|
- Houses 30 people.
- Provides 0 jobs.
|
Dwargen Mine
Dwarg only
|
- Produces 35 ore per tick.
- 0.25% chance to discover a thunderstone.
- Houses 0 people.
- Houses 20 Miners.
|
Dwelling
Goblin only
|
- Houses 34 people.
- Provides 0 jobs.
|
Estate
Qur only
|
- Houses 30 people.
- Provides 10 jobs.
|
Factory
All except Barbarian, Glimjir, Growth, Qur, Swarm, Sylvan, Wood Elf
|
- -2% construction costs for every 1% (max 30% reduction).
- -1.3% construction time for every 1% (max 20% reduction).
- -1.5% cost of machine units for every 1% (max 15% reduction).
|
Farm
All except Dragons, Glimjir, Growth, Icekin, Qur, Reptilians, Spirit, Sylvan, Swarm
|
- Produces 50 food per tick.
|
Farmstead
Dragons only
|
- Houses 30 people.
- Provides 30 jobs.
- Produces 50 food per tick.
|
Forest Haven
Wood Elf only
|
- Produces 10 lumber per tick.
- Houses 30 people.
- Houses 5 spies and units that count as spies.
- Provides 0 jobs.
|
Garden
Sylvan only
|
- Produces 50 food per tick.
|
Gem Mine
All except Afflicted, Ants, Aurei, Beastfolk, Demon, Glimjir, Growth, Nox, Reptilians, Simian, Swarm, Sylvan, Wood Elf
|
- Produces 6 gems per tick.
|
Giant Shell
Glimjir only
|
- Protects 50000 gold from theft.
- Protects 20000 food from theft.
- Protects 5000 pearls from theft.
|
Gold Mine
All except Aurei, Dragons, Glimjir, Growth, Nox, Spirit, Sylvan, Swarm, Yeti
|
- Produces 40 gold per tick.
|
Gold Quarry
Aurei only
|
- Produces 50 gold per tick (increased by 0.05 per tick of the round).
|
Gold Vein
Icekin only
|
- Produces 80 gold per tick (reduced by 0.1 per tick of the round down to 0).
|
Granary
All except Glimjir, Growth, Spirit
|
- Protects 25000 food from theft.
- Protects 12500 lumber from theft.
|
Grove
Simian only
|
- Houses 30 people.
- Provides 0 jobs.
|
Gryphon Nest
Snow Elf only
|
- Produces 0.0055 Gryphons per tick.
- Only effective on up to 25% of land.
|
Guard Tower
All except Barbarian, Dragons, Glimjir, Growth, Nox
|
- Defensive power increased by 1.5% for every 1% (max +30% DP).
|
Hall
Icekin, Snow Elf only
|
- Houses 30 people.
- Provides 0 jobs.
|
Harbour
All except Dragons, Glimjir, Growth, Reptilians, Swarm
|
- Produces 20 food per tick.
- XP generation increased by 5% for every 1% (max +25%).
- Resource exchange rates improved by 4% for every 1% (max +20%).
|
Hollow Trunk
Wood Elf only
|
- Protects 25000 gold from theft.
|
Hunting Lodge
Qur only
|
- Produces 50 food per tick.
- Houses 10 draftees.
|
Hut
Troll only
|
- Provides 0 jobs.
- Houses 28 people.
|
Ice Cave
Icekin only
|
- Houses 32 military units.
- -0.625% offensive power for enemies invading you for every 1% (max -25% OP).
- Provides 0 jobs.
- Houses 0 people.
|
Infirmary
All except Barbarian, Dragons, Glimjir, Growth, Nox, Spirit
|
- -2.5% defensive casualties for every 1% (max 50% reduction).
- -2.5% offensive casualties for every 1% (max 50% reduction).
- 1.25% population growth rate for every 1%.
|
Institute
Wood Elf only
|
- Improvements increased by 2.25% for every 1%.
|
Keep
Human only
|
- You can at most have one per 100 Walls. Unpaired buildings are not effective.
- Houses 500 people.
- Provides 80 jobs.
|
Kelp Forest
Glimjir only
|
|
Longhouse
Orc only
|
- Houses 0 people.
- Houses 60 military units.
- Provides 0 jobs.
|
Lumbershop
Wood Elf only
|
- Produces 25 lumber per tick.
- Lumber production increased by 1% for every 1% (max +80%).
|
Lumberyard
Afflicted, Beastfolk, Elf, Nox, Qur, Reptilians, Simian, Undead, Werewolves, Yeti only
|
- Produces 35 lumber per tick.
|
Mammothary
Jagunii only
|
- -2% cost of Mammoths per 1% (max 40% reduction).
- -1% cost of War Mammoths per 1% (max 20% reduction).
|
Mana Extractor
Aurei only
|
- Converts 100 gold into 50 mana per tick (converts from stockpile, not production).
|
Mana Spring
Glimjir only
|
- Produces 16 mana per tick.
|
Mana Tree
Sylvan only
|
- Produces 30 mana per tick.
- 5 sapling storage.
|
Mansion
Vampires only
|
- Houses 30 people.
- Provides 0 jobs.
- Houses 1 10.
|
Mass Grave
Afflicted only
|
- Converts 3 of your peasants into 8 Miasma and 18 Food per tick.
|
Meadow
Sylvan only
|
- Houses 28 people.
- Provides 0 jobs.
|
Military Academy
All except Barbarian, Dragons, Glimjir, Growth, Nox
|
- Prestige gains increased by 5% for every 1% (max +50%)
|
Mire
Reptilians only
|
- Houses 30 people.
- Provides 0 jobs.
|
Monument
All except Demon, Glimjir, Growth, Reptilians
|
- Increases deity perks 10% for every 1% (max +100%)
|
Nacre Farm
Glimjir only
|
- Produces 7 pearls per tick.
|
Nest
Swarm only
|
- Houses 36 military units.
- Provides 0 jobs.
- Houses 0 people.
|
Night Tower
Nox only
|
- Yields 1 gloom between 18:00 and 06:00.
- Gathers 36 mana between 18:00 and 06:00.
|
Orchard
Sylvan only
|
- Improvements increased by 2.25% for every 1%.
|
Ore Mine
Beastfolk, Dark Elf, Demon, Dwarg, Goblin, Human, Jagunii, Kobold, Orc, Qur, Snow Elf, Troll, Yeti only
|
- Produces 35 ore per tick.
|
Pit
Afflicted only
|
- Houses 0 people.
- Houses 200 Abominations.
|
Powder Mill
Goblin, Gnome only
|
- Produces 4 gunpowder per tick.
- 200 gunpowder storage.
|
Pylon
Spirit only
|
- Houses 30 people.
- Mana production increased by 0.5% for every 1% (max +50%).
- Provides 0 jobs.
|
Quill
Growth only
|
- Offensive power increased by 1% for every 1% (max +100% OP)
- Produces 0.15 Tendrils per tick.
- Houses 88 people.
- Provides 0 jobs.
|
Refinery
Imperial Gnome only
|
- Converts 50 ore into 60 brimmer per tick (converts from stockpile, not production).
|
Residence
Human only
|
- Houses 30 people.
- Provides 0 jobs.
|
Saw Mill
Goblin, Kobold, Human, Jagunii, Orc, Snow Elf, Troll, Vampires only
|
- Produces 35 lumber per tick.
|
School
All except Beastfolk, Glimjir, Growth, Swarm, Sylvan, Troll, Wood Elf
|
- Improvements increased by 1.75% for every 1%.
|
Scute
Growth only
|
- Defensive power increased by 1.2% for every 1% (max +120% DP).
- Produces 0.15 Tendrils per tick.
- Houses 88 people.
- Provides 0 jobs.
|
Siftery
Reptilians only
|
- Produces 6 gems per tick.
- Gem production increased by 0.50% for every 1% (max +50%).
|
Sinew
Growth only
|
- Houses 88 people.
- Provides 0 jobs.
- -4% defensive casualties for every 1% (max 60% reduction).
- -4% offensive casualties for every 1% (max 60% reduction).
- Produces 0.2 Tendrils per tick.
|
Slave Mine
Dark Elf only
|
- Produces 4 ore per tick per prisoner up to a maximum of 10 prisoners.
- Produces 2 gems per tick per prisoner up to a maximum of 10 prisoners.
- Works 0.08 prisoners per tick to death.
- Provides 0 jobs.
- Houses 0 people.
|
Smithy
Human only
|
- You can at most have one per 10 Walls. Unpaired buildings are not effective.
- Unit ore costs -5% for every 1% (max 25% reduction).
- Houses 15 Halberdiers.
- Houses 10 Foot Soldiers.
- Houses 0 people.
|
Stable
Human only
|
- You can at most have one per 20 Walls. Unpaired buildings are not effective.
- Produces 1 horses per tick.
- Horses stolen from you reduced by 30% for every 1%.
|
Stone Quarry
Dragons, Yeti only
|
- Produces 60 stones per tick.
|
Stone Wall
All except Barbarian, Glimjir, Growth, Human, Reptilians, Sylvan, Swarm
|
- Defensive power increased by 1.25% for every 1% (max +50% DP).
- Provides 12 raw defensive power.
|
Stronghold
Troll only
|
- Improvements increased by 2.25% for every 1%.
|
Sunken Shrine
Glimjir only
|
- Prestige gains increased by 2.5% for every 1% (max +25%)
- -3% defensive casualties for every 1% (max 60% reduction).
- -3% offensive casualties for every 1% (max 60% reduction).
|
Syndicate Quarters
All except Glimjir, Growth, Swarm, Sylvan
|
- +2% resources stolen for every 1% (max +40%).
- -2% cost of spies for every 1% (max 40% reduction).
- Houses 40 spies and units that count as spies.
- Houses 0 people.
|
Tavern
Dwarg, Goblin, Kobold only
|
- Morale increased by 4% for every 1% (max +20%)
|
Terrace
Icekin only
|
- Produces 50 food per tick.
- -5% defensive casualties for every 1% (max 25% reduction).
|
Tissue
Growth only
|
- Produces 12 food per tick.
- Houses 212 people.
- Provides 0 jobs.
- Produces 0.05 Tendrils per tick.
|
Tomb
Undead only
|
- Houses 30 people.
- Provides 0 jobs.
|
Tower
All except Aurei, Glimjir, Growth, Nox, Sylvan
|
- Produces 20 mana per tick.
|
Training Grounds
All except Barbarian, Dragons, Glimjir, Growth, Nox
|
- Offensive power increased by 1.5% for every 1% (max +30% OP)
|
Trench
Reptilians only
|
- Defensive power increased by 1% for every 1% (max +100% DP).
- -0.5% defensive casualties for every 1% (max 50% reduction).
|
Tunnel
Swarm only
|
- Each building enables 60 units sent on invasion to return four ticks faster. Number of units increased by 0.04 per tick.
|
Turret
Human only
|
- Defensive power increased by 5% for every 1% (max +25% DP).
- Houses 0 people.
- You can at most have one per 10 Walls. Unpaired buildings are not effective.
- Houses 50 Archers.
|
Vault
All except Glimjir, Growth, Reptilians, Sylvan, Wood Elf
|
- Protects 25000 gold from theft.
- Protects 2500 gems from theft.
- Protects 10000 ore from theft.
|
Vault
Reptilians only
|
- Protects 25000 gold from theft.
- Protects 2500 gems from theft.
|
Wall
Human only
|
- Defensive power increased by 1% for every 1% (max +50% DP).
- Provides 8 raw defensive power.
- Houses 2 Archers.
- Houses 1 Halberdier.
- Houses 0 people.
- Provides 0 jobs.
|
Warren
Afflicted only
|
- Houses 32 people.
- Provides 0 jobs.
|
Watch Tower
All except Dragons, Glimjir, Growth, Nox
|
- -1.5% defensive modifiers for enemy dominions for every 1% (max -30% or 0% defensive modifiers).
|
Water Temple
Glimjir only
|
- 6% population growth rate for every 1%.
- -1.5% defensive modifiers for enemy dominions for every 1% (max -30% or 0% defensive modifiers).
|
Watermill
Beastfolk, Dark Elf, Demon, Dwarg, Dragons, Goblin, Gnome, Human, Jagunii, Kobold, Snow Elf, Troll, Yeti only
|
- Ore production increased by 4% for every 1% (max +20%).
- Gem production increased by 4% for every 1% (max +20%).
|
Wharf
Glimjir only
|
- XP generation increased by 7% for every 1% (max +35%).
- Resource exchange rates improved by 6% for every 1% (max +30%).
|
Wizard Dome
Aurei only
|
- Wizard strength recovery increased by 0.1% for every 1% (max +5%).
- Houses 36 wizards and units that count as wizards.
- Houses 0 people.
|
Wizard Guild
All except Aurei, Glimjir, Growth, Icekin, Swarm, Sylvan
|
- Wizard strength recovery increased by 0.15% for every 1% (max +3%).
- Wizard and arch mage training costs decreased by -2% for every 1% (max 40% reduction).
- Spell mana costs decreased by -2% for every 1% (max 40% reduction).
- Houses 40 wizards and units that count as wizards.
- Houses 0 people.
|
Workshop
Qur only
|
- -4% construction costs for every 1% (max 50% reduction).
- -2% construction time for every 1% (max 25% reduction).
- +4% unit pairing for every 1% (max +50%).
|
Yakstead
Orc only
|
- Breeds 1 yak per tick.
- Uses 100 food per tick.
|