For any invasion where the Afflicted are at least half as strong as the defender, a Pestilence will linger with the defender causing their peasants to die and quickly decompose into Abominations which start the long walk back to their Afflicted masters.
If the invasion is successful, a malady known only as Great Fever will also befall the defender.
Anyone invading the Afflicted will bring back with them a terrible disease called Festering Wounds.
- Pestilence: (1% * [Land Ratio]) of target's peasants die and return to the Afflicted as Abominations (takes 12 ticks).
- Great Fever: no population growth, -10% gold production, -20% food production.
- Festering Wounds: +25% casualties, +25% food consumption.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Abomination | 2 / 1 |
|
Fused, Living, and Mindless | 100 food |
Pest Rat | 0 / 3 |
|
Living and Sentient | 300 gold |
Wretch | 0 / 7 |
|
Living and Sentient | 1,000 gold |
Reaper | 10 / -1 |
|
Intelligent, Living, and Sentient |
600 gold, 8 miasma |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.70 Gold |
Converts assassinated draftees | Yes |
Converts captured spies | Yes |
Max population | +20% |
Population growth rate | +30% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Mana | N/A | N/A | N/A | |
Miasma | N/A | N/A | 32.00 |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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