Afflicted
Skill level: Advanced | Attacking: | Converting: | Exploring:For any invasion where the Afflicted are at least half as strong as the defender, a Pestilence will linger with the defender causing their peasants to die and quickly decompose into Abominations which start the long walk back to their Afflicted masters.
If the invasion is successful, a malady known only as Great Fever will also befall the defender.
Anyone invading the Afflicted will bring back with them a terrible disease called Festering Wounds.
- Pestilence: (1% * [Land Ratio]) of target's peasants die and return to the Afflicted as Abominations (takes 12 ticks).
- Great Fever: no population growth, -10% gold production, -20% food production.
- Festering Wounds: +25% casualties, +25% food consumption.
Each spell lasts 12 ticks.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Abomination | 2 / 0 |
|
|
0 gold, 100 food |
Pest Rat | 0 / 3 |
|
|
300 gold |
Wretch | 0 / 6 |
|
|
800 gold |
Reaper | 10 / -1 |
|
|
600 gold, 40 mana, 5% morale |
Perks
Max population | +20% |
Population growth rate | +30% |
Converts assassinated draftees | Yes |
Converts captured spies | Yes |
Lands
Home land type: | Hill | |
Construction Materials | ||
Primary: | Gold | |
Secondary: | Lumber |
Buildings
Building | Land Type | Perks |
---|---|---|
Aqueduct | Water |
|
Barracks | Hill |
|
Dock | Water |
|
Dwelling | Hill |
|
Factory | Hill |
|
Farm | Plain |
|
Forest Haven | Forest |
|
Gem Mine | Mountain |
|
Gold Mine | Plain |
|
Guard Tower | Hill |
|
Lumberyard | Forest |
|
Masonry | Plain |
|
Military Academy | Hill |
|
Ore Mine | Mountain |
|
Shrine | Forest |
|
Smithy | Plain |
|
Temple | Swamp |
|
Tower | Swamp |
|
Watermill | Water |
|
Wizard Guild | Swamp |
|