Artillery

Experimental
Difficulty: Challenging

Artillery dominions are not normal dominions but rather protectorates. They have no defensive power of their own. They require another dominion to act as protector over them, establishing a protectorship.

See Protectorship.

Units

Unit OP / DP Special Abilities Attributes Cost
Sapper 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Produces 0.015 gunpowder/tick.
Intelligent, Living, and Sentient 400 gold,
50 ore
Cannon 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Does not count towards population. No housing required.
  • Max 3 gunpowder stored per Cannon.
  • No draftee required to train.
  • Provides 15 jobs.
Immobile and Machine 7,800 gold,
2,400 ore,
600 lumber
Shattering Cannonball 30 / 0
  • OP: 30 / DP: 0 / T: 12
  • Damages target's improvements by 150 improvement points.
  • Always suffers 100% casualties.
  • No draftee required to train.
  • Requires and uses up 1 Gunpowder on attack.
Ammunition 100 ore
Burning Cannonball 30 / 0
  • OP: 30 / DP: 0 / T: 12
  • Burns up to (40% x ([Raw OP] / [Total Raw OP]) x [OP:DP Ratio]) peasants on attack, unless overwhelmed.
  • Destroys up to 20 Food on attack.
  • Always suffers 100% casualties.
  • No draftee required to train.
  • Requires and uses up 1 Gunpowder on attack.
Ammunition 100 ore
Cluster Cannonball 30 / 0
  • OP: 30 / DP: 0 / T: 12
  • Always suffers 100% casualties.
  • Increases enemy casualties on offense (defender suffers more casualties).
  • No draftee required to train.
  • Requires and uses up 1 Gunpowder on attack.
Ammunition 100 ore
Shockwave Cannonball 30 / 0
  • OP: 30 / DP: 0 / T: 12
  • Always suffers 100% casualties.
  • No draftee required to train.
  • Requires and uses up 1 Gunpowder on attack.
  • Stuns some units with up to 15 DP for 2 ticks, whereafter the units return unharmed.
Ammunition 100 ore

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Minimum rounds played: 2
Peasant production: 2.70 Gold
Cannot perform sorcery Yes
Cannot sabotage Yes
Cannot send expeditions Yes
DP per draftee 0
Max gunpowder storage 3 per Cannon
Max population -20%
No morale change on failed invasions Yes
No prestige change on failed invasions Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Gunpowder N/A 2.00 N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect