Alchemy 
Plain 
 Gold production increased by 4% for every 1% (max +20%).

Aqueduct 
Water 
 Food production increased by 8% for every 1% (max +40%).
 18% population growth rate for every 1%.

Barracks 
Hill 
 Houses 36 military units.
 Provides 0 jobs.
 Houses 0 people.

Constabulary 
Hill 
 Spy strength on defense increased by 20% for every 1%.
 Houses 40 spies and units that count as spies.
 Houses 0 people.

Dock 
Water 
 Resource exchange rates improved by 4% for every 1% (max +20%).
 Produces 40 food per tick.
 XP generation increased by 5% for every 1% (max +25%).

Factory 
Hill 
 Construction costs decreased by 5% for every 1% (max 50% reduction).
 Rezoning costs decreased by 5% for every 1% (max 50% reduction).
 Construction time decreased by 2.5% for every 1% (max 25% reduction).

Farm 
Plain 
 Produces 80 food per tick.

Gold Quarry 
Mountain 
 Produces 50 gold per tick (increased by 0.05 per tick of the round).
 Houses 0 people.
 Houses 20 Alchemists.

Granary 
Forest 
 Protects 25000 food from theft.
 Protects 12500 lumber from theft.

Guard Tower 
Hill 
 Defensive power increased by 1.8% for every 1% (max +36% DP).

Hall 
Mountain 
 Houses 30 people.
 Provides 0 jobs.

Military Academy 
Hill 
 Offensive power increased by 1.8% for every 1% (max +36% OP)

School 
Plain 
 Improvements increased by 2.75% for every 1%.

Shrine 
Forest 
 Prestige gains increased by 2.5% for every 1% (max +25%)
 Defensive casualties decreased by 5% for every 1% (max 50% reduction).
 Offensive casualties decreased by 5% for every 1% (max 50% reduction).

Tower 
Swamp 
 Produces 25 mana per tick.

Vault 
Mountain 
 Protects 25000 gold from theft.
 Protects 2500 gems from theft.
 Protects 10000 ore from theft.

Watch Tower 
Swamp 
 1.8% target defensive modifiers for every 1% (max 36% or 0% defensive modifiers).

Wizard Academy 
Hill 
 Wizard strength on defense increased by 20% for every 1%.
 Houses 40 wizards and units that count as wizards.
 Houses 0 people.

Wizard Dome 
Mountain 
 Wizard strength recovery increased by 0.1% for every 1% (max +5%).
 Houses 50 wizards and units that count as wizards.
 Houses 0 people.
