Aurei

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Alchemist 0 / 0
  • OP: 0 / DP: 0 / T: 6
  • You can at most have 20 of this unit per Gold Quarry.
  • Increases improvement points from gold by (([Units]/[Land])/100)%.
  • Produces 5.4 gold/tick if paired Gold Quarry (up to 20 units per Gold Quarry).
  • No draftee required to train.
Living, Sentient, and Wise 333 gold,
1 Peasant
Gold Wyrm 0 / 1,200
  • OP: 0 / DP: 1,200 / T: 12
  • You can at most have 1 of this unit per Gold Quarry.
  • -50% casualties.
  • Does not count towards population. No housing required.
  • Eats 20 extra food.
  • Immortal if successfully fending off invader.
Intelligent, Living, Massive, and Sentient 300,000 gold
Halcyon 0 / 8
  • OP: 0 / DP: 8 / T: 0
  • Cannot be released
  • -30% * Wizard Ratio casualties.
  • Counts as 0.25 wizard.
  • Upon death, returns as wizard.
  • Immortal if Wizard Ratio is at least 5 on offense (if invading) or on defense (if defending).
  • No draftee required to train.
Aspect, Intelligent, Living, Sentient, and Wise 1 Wizard,
360 gold,
20 mana
Chryson 8 / 5
  • OP: 8 / DP: 5 / T: 0
  • Cannot be released
  • -30% * Wizard Ratio casualties.
  • Counts as 0.25 wizard.
  • Upon death, returns as wizard.
  • Immortal if Wizard Ratio is at least 5 on offense (if invading) or on defense (if defending).
  • No draftee required to train.
Aspect, Intelligent, Living, Sentient, and Wise 1 Wizard,
360 gold,
20 mana

Traits

Workers: Peasant
Draftees: Draftee (DP: 3)
Peasant production: 2.70 Gold
DP per draftee 3
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect