Barbarian

Difficulty: Advanced

Units

Unit OP / DP Special Abilities Attributes Cost
Marauder 3 / 0
  • OP: 3 / DP: 0 / T: 6
Intelligent, Living, and Sentient 225 gold
Thug 0 / 3
  • OP: 0 / DP: 3 / T: 6
Intelligent, Living, and Sentient 225 gold
Robber 0 / 5
  • OP: 0 / DP: 5 / T: 6
Intelligent, Living, and Sentient 600 gold
Bandit 5 / 2
  • OP: 5 / DP: 2 / T: 6
Intelligent, Living, and Sentient 720 gold

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Food production -100%
Gem production -100%
Gold production -100%
Lumber production -100%
Mana production -100%
Max population +100%
Does not eat food Yes
Ore production -100%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect