Cires
Experimental
Difficulty:
Comfortable
Gunpowder is required for Field Cannons and Arquebusiers to fire on defense. Only units for which there is enough gunpowder are able to defend. Gunpowder is distributed to Arquebusiers first and Field Cannons second. No gunpowder is spent if the invading dominion is overwhelmed.
With their spell, Cires can achieve unit training cost reduction greater than 50%.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Standard Bearer | 0 / 0 |
|
Intelligent, Living, and Sentient |
10,000 gold, 1,000 gems, 10 lumber |
Archer | 0 / 4 |
|
Intelligent, Living, and Sentient |
340 gold, 15 lumber |
Spearguard | 0 / 7 |
|
Intelligent, Living, and Sentient |
680 gold, 100 ore |
Arquebusier | 15 / 8 |
|
Intelligent, Living, and Sentient |
1,500 gold, 300 ore |
Field Cannon | 22 / 4 |
|
Machine |
1,250 gold, 700 ore, 250 lumber |
Cavalry | 12 / 8 |
|
Intelligent, Living, and Sentient |
1,350 gold, 100 ore, 1 horse |
Scythed Chariot | 16 / 0 |
|
Intelligent, Living, and Sentient |
300 gold, 175 ore, 80 lumber, 3 horses |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.70 Gold |
Construction cost | -10% |
Food production | +15% |
Increased construction speed | +2 ticks |
Rezoning cost | -10% |
Salvages ore, lumber, and gems of unit costs from lost units | 75% |
XP per acre on invasions | +100% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Ore | N/A | N/A | 2.00 | |
Mana | N/A | N/A | N/A | |
Gems | N/A | 2.00 | 12.00 | |
Horse | N/A | 2.00 | N/A | |
Gunpowder | N/A | 2.00 | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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