Alchemy 
Plain 
 Gold production increased by 4% for every 1% (max +20%).

Aqueduct 
Water 
 Food production increased by 8% for every 1% (max +40%).
 18% population growth rate for every 1%.

Barracks 
Hill 
 Houses 36 military units.
 Provides 0 jobs.
 Houses 0 people.

Constabulary 
Hill 
 Spy strength on defense increased by 20% for every 1%.
 Houses 40 spies and units that count as spies.
 Houses 0 people.

Dock 
Water 
 Resource exchange rates improved by 4% for every 1% (max +20%).
 Produces 40 food per tick.
 XP generation increased by 5% for every 1% (max +25%).

Factory 
Hill 
 Construction costs decreased by 5% for every 1% (max 50% reduction).
 Rezoning costs decreased by 5% for every 1% (max 50% reduction).
 Construction time decreased by 2.5% for every 1% (max 25% reduction).

Farm 
Plain 
 Produces 80 food per tick.

Gem Mine 
Mountain 
 Produces 15 gems per tick.

Gold Mine 
Plain 
 Produces 50 gold per tick.

Granary 
Forest 
 Protects 25000 food from theft.
 Protects 12500 lumber from theft.

Lumberyard 
Forest 
 Produces 50 lumber per tick.

Military Academy 
Hill 
 Offensive power increased by 1.8% for every 1% (max +36% OP)

Ore Mine 
Mountain 
 Produces 60 ore per tick.

Powder Mill 
Hill 
 Produces 10 gunpowder per tick.
 2000 gunpowder storage.

Residence 
Plain 
 Houses 30 people.
 Provides 0 jobs.

School 
Plain 
 Improvements increased by 2.75% for every 1%.

Shrine 
Forest 
 Prestige gains increased by 2.5% for every 1% (max +25%)
 Defensive casualties decreased by 5% for every 1% (max 50% reduction).
 Offensive casualties decreased by 5% for every 1% (max 50% reduction).

Smithy 
Plain 
 Unit gold costs 2% for every 1% (max 40% reduction).
 Unit ore costs 2% for every 1% (max 40% reduction).

Stable 
Plain 
 Produces 1 horses per tick.
 Horses stolen from you reduced by 10% for every 1%.

Strip Mine 
Mountain 
 Produces 90 ore per tick.
 Produces 20 gems per tick.
 Houses 0 people.
 0.01 collapse per tick, leaving barren land.

Tavern 
Plain 
 Morale increased by 8% for every 1% (max +40%)

Tower 
Swamp 
 Produces 25 mana per tick.

Turret 
Hill 
 Defensive power increased by 1.8% for every 1% (max +36% DP).
 Defensive casualties decreased by 1.5% for every 1% (max 30% reduction).
 Houses 20 Archers.

Vault 
Mountain 
 Protects 25000 gold from theft.
 Protects 2500 gems from theft.
 Protects 10000 ore from theft.

Watch Tower 
Swamp 
 1.8% target defensive modifiers for every 1% (max 36% or 0% defensive modifiers).

Watermill 
Water 
 Ore production increased by 4% for every 1% (max +20%).
 Gem production increased by 4% for every 1% (max +20%).

Wizard Academy 
Hill 
 Wizard strength on defense increased by 20% for every 1%.
 Houses 40 wizards and units that count as wizards.
 Houses 0 people.

Wizard Guild 
Swamp 
 Wizard strength recovery increased by 0.1% for every 1% (max +2%).
 Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
 Spell mana costs decreased by 2% for every 1% (max 40% reduction).
 Houses 40 wizards and units that count as wizards.
 Houses 0 people.
