Cires

Experimental
Difficulty: Comfortable

Gunpowder is required for Field Cannons and Arquebusiers to fire on defense. Only units for which there is enough gunpowder are able to defend. Gunpowder is distributed to Arquebusiers first and Field Cannons second. No gunpowder is spent if the invading dominion is overwhelmed.

With their spell, Cires can achieve unit training cost reduction greater than 50%.

Units

Unit OP / DP Special Abilities Attributes Cost
Standard Bearer 0 / 0
  • OP: 0 / DP: 0 / T: 4
  • 100% attrition rate per tick.
  • 1 unit protected from attrition per net victory.
  • Immortal on invasion if victorious.
  • Increases morale gains by +1% each of this unit sent.
  • +1% prestige interest for each of this unit.
  • You can at most have 1 of this unit per 1 net victory.
Intelligent, Living, and Sentient 10,000 gold,
1,000 gems,
10 lumber
Archer 0 / 4
  • OP: 0 / DP: 4 / T: 8
Intelligent, Living, and Sentient 340 gold,
15 lumber
Spearguard 0 / 7
  • OP: 0 / DP: 7 / T: 8
Intelligent, Living, and Sentient 680 gold,
100 ore
Arquebusier 15 / 8
  • OP: 15 / DP: 8 / T: 12
  • -15% casualties when successfully invading.
  • Plunders up to 1 Gunpowder on attack.
  • Requires and uses up 1 Gunpowder to defend.
  • Requires and uses up 1 Gunpowder on attack.
Intelligent, Living, and Sentient 1,500 gold,
300 ore
Field Cannon 22 / 4
  • OP: 22 / DP: 4 / T: 12
  • -25% casualties when successfully invading.
  • Requires and uses up 1 Gunpowder to defend.
  • Requires and uses up 1 Gunpowder on attack.
Machine 1,250 gold,
700 ore,
250 lumber
Cavalry 12 / 8
  • OP: 12 / DP: 8 / T: 12
  • Returns 3 ticks faster from battle.
  • Plunders up to 4 Gold on attack.
  • Plunders up to 2 Ore on attack.
  • Plunders up to 1 Gems on attack.
Intelligent, Living, and Sentient 1,350 gold,
100 ore,
1 horse
Scythed Chariot 16 / 0
  • OP: 16 / DP: 0 / T: 12
  • Returns 3 ticks faster from battle.
  • Increases enemy casualties on offense (defender suffers more casualties).
  • Plunders up to 12 Gold on attack.
  • Plunders up to 4 Gems on attack.
Intelligent, Living, and Sentient 300 gold,
175 ore,
80 lumber,
3 horses

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Construction cost -10%
Food production +15%
Increased construction speed +2 ticks
Rezoning cost -10%
Salvages ore, lumber, and gems of unit costs from lost units 75%
XP per acre on invasions +100%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Horse N/A 2.00 N/A
Gunpowder N/A 2.00 N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect