Cult

Difficulty: Advanced

Units

Unit OP / DP Special Abilities Attributes Cost
Thrall 3 / 1
  • OP: 3 / DP: 1
  • Cannot be trained.
  • Produces 0.2 gold/tick.
Living and Mindless
Initiate 5 / 4
  • OP: 5 / DP: 4
  • Cannot be trained.
  • Produces 0.4 gold/tick.
  • +0.5 offensive power if target is devoted to no or another deity.
  • Converts 0.01 Thralls into Initiates each tick.
  • Psionically converts enemy units to Thrall.
  • Reduces casualties.
Living and Sentient
Disciple 0 / 8
  • OP: 0 / DP: 8 / T: 6
  • Produces 1 food/tick.
  • Produces 2.7 gold/tick.
  • Converts 0.02 Thralls into Initiates each tick.
  • Reduces casualties.
  • Produces 0.002 Initiates per tick.
Intelligent, Living, and Sentient 900 gold,
50 ore
Mystic 7 / 5
  • OP: 7 / DP: 5 / T: 6
  • Counts as 0.2 of a wizard on defense.
  • Counts as 0.5 of a wizard on offense.
  • Immortal wizard (cannot be killed when casting spells).
  • No draftee required to train.
  • Converts 0.04 Thralls into Initiates each tick.
  • Psionically converts enemy units to Thrall.
  • Reduces casualties.
Intelligent, Living, Psychic, Sentient, and Wise 625 gold,
50 ore,
1 Wizard

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Home terrain: Forest
Max per round: 1
Minimum rounds played: 10
Peasant production: 3 Gold
Cannot renounce deity Yes
Deity perks +25%
Population growth rate +50%
Wizards training time: 6 ticks
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)
 Factions (land target)
 Factions (fixed duration)
 Packs (land target)
 Packs (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food 0.50 0.10 N/A
Lumber Yes 1.00 0.50 2.00
Ore 1.00 0.50 2.00
Gems N/A 2.00 18.00
Mana N/A N/A N/A

Buildings

Building Perks
Aqueduct
  • Food production increased by 8% for every 1% (max +40%).
  • 8% population growth rate for every 1% (max 40%).
Barracks
  • Houses 36 military units.
  • Provides 0 jobs.
  • Houses 0 people.
Bazaar
  • Must be devoted to Barathu Bint to build or use this building.
  • Gold production increased by 4% for every 1% (max +20%).
  • Resource exchange rates improved by 4% for every 1% (max +20%).
Farm
  • Produces 50 food per tick.
Gem Mine
  • Produces 6 gems per tick.
Gold Mine
  • Produces 40 gold per tick.
Granary
  • Protects 25000 food from theft.
  • Protects 12500 lumber from theft.
Guard Tower
  • Defensive power increased by 1.5% for every 1% (max +30% DP).
Infirmary
  • Defensive casualties decreased by -2.5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -2.5% for every 1% (max 50% reduction).
  • 1.25% population growth rate for every 1%.
Lapidary
  • Must be devoted to Mirnon to build or use this building.
  • +3% improvement points from gems for every 1% (max +30%)
  • +3% improvement points from ore for every 1% (max +30%)
Military Academy
  • Prestige gains increased by 5% for every 1% (max +50%)
Monument
  • Increases deity perks 5% for every 1% (max +100%)
Ore Mine
  • Produces 35 ore per tick.
Redoubt
  • Must be devoted to Bregon to build or use this building.
  • Houses 36 military units.
  • Houses 0 people.
  • Defensive power increased by 0.15% for every 1% (max +15% DP).
School
  • Improvements increased by 1% for every 1%.
Spire
  • Must be devoted to Sazal to build or use this building.
  • Produces 20 mana per tick.
  • +2% spell duration for every 1% (max +50%).
Tower
  • Produces 20 mana per tick.
Training Grounds
  • Offensive power increased by 1.5% for every 1% (max +30% OP)
University
  • Must be devoted to Ix to build or use this building.
  • You can at most have one per 100 Schools. Unpaired buildings are not effective.
  • Generates 100 XP per tick.
Vault
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
  • Protects 10000 ore from theft.
Wall
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
Watermill
  • Ore production increased by 4% for every 1% (max +20%).
  • Gem production increased by 4% for every 1% (max +20%).

Improvements

Building Perks
Agriculture
Perk Max Coefficient
Food Production +40% 5,600
Conduits
Perk Max Coefficient
Mana Production +30% 5,600
Construction
Perk Max Coefficient
Construction Costs -20% 4,800
Rezoning Costs -20% 4,800
Defenses
Perk Max Coefficient
Defensive Power +30% 6,800
Education
Perk Max Coefficient
Improvement Points Value From Investments +20% 3,000
Housing
Perk Max Coefficient
Population +20% 4,800
Leadership
Perk Max Coefficient
Ruler Title Bonus +40% 1,000
Logging
Perk Max Coefficient
Lumber Production +30% 5,600
Markets
Perk Max Coefficient
Gold Production +20% 4,800
Exchange Rate +20% 6,400
Mining
Perk Max Coefficient
Ore Production +30% 5,600
Science
Perk Max Coefficient
Advancements Costs -30% 6,000
Sorcery
Perk Max Coefficient
Sorcery Damage Dealt +40% 5,500
Sorcery Damage Suffered +20% 5,500
Tactics
Perk Max Coefficient
Offensive Power +30% 6,800
Warding
Perk Max Coefficient
Sorcery Damage Suffered -40% 5,500
Warfare
Perk Max Coefficient
Prestige Gains +25% 3,000

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect
Blight Any 1.5x 1 ticks None
  • -5% food production
  • -5% lumber production
Earthquake Any 1.5x 1 ticks None
  • -5% ore production
  • -5% gem collection
Entangle Any 1x 1 ticks None
  • -2% food production
  • -2% lumber production
Plague Any 1x 1 ticks None
  • -25% population growth rate
Seismic Shift Any 1.5x 0.75 ticks None
  • -10% ore production
  • -10% gem collection
Tremors Any 1x 1 ticks None
  • -2% ore production
  • -2% gem collection
Withering Any 3x 0.8 ticks None
  • -10% food production
  • -10% lumber production

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect
Arboreal Abundance Any 8x 24 ticks 96 ticks
  • +10% lumber production
Aura Any 10x 24 ticks None
  • -20% sorcery damage suffered
Bountiful Blossom Any 10x 24 ticks 96 ticks
  • +10% food production
Bregon's Muster Bregon 12x 12 ticks 96 ticks
  • -10% military unit gold costs
  • -10% military unit ore costs
  • -10% military unit lumber costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Druva's Blessing Druva 6x 12 ticks 96 ticks
  • +15% food production
  • +15% lumber production
Ecstasy Any 8x 24 ticks None
  • +25% population growth rate
Enchanted Banners Any 10x 24 ticks 96 ticks
  • +20% prestige gains
  • +40% prestige losses
Enhanced Yields Any 0x 12 ticks 96 ticks
  • +10% food production
Fog Any 0x 12 ticks 96 ticks
  • Hidden from Insight
Harmony Any 0x 24 ticks 96 ticks
  • +25% population growth rate
  • -5% offensive power
Magical Disguise Any 0x 36 ticks 72 ticks
  • -100% gold lost to theft.
  • -100% food lost to theft.
  • -100% lumber lost to theft.
  • -100% ore lost to theft.
  • -100% gems lost to theft.
Magical Shield Any 0x 36 ticks 144 ticks
  • -50% sorcery damage suffered
Miner's Fortune Any 12x 24 ticks 96 ticks
  • +10% gem collection
Mining Strength Any 8x 24 ticks 96 ticks
  • +10% ore production
Mirnon's Fortitude Mirnon 6x 12 ticks 96 ticks
  • +15% ore production
  • +15% gem collection
Mirnon's Greed Mirnon 6x 12 ticks 192 ticks
  • +20% Gold Mine production
  • +20% Gold Quarry production
  • +25% food consumption
Panopticon Any 10x 36 ticks 96 ticks
  • -25% sabotage damage suffered
Ward of Life Any 10x 12 ticks 192 ticks
  • -20% casualties
Ward of Protection Any 10x 48 ticks 368 ticks
  • -20% sorcery damage suffered
  • -20% sabotage damage suffered

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect
Chain Lightning Any 4x None
  • Destroys +0.08% of the target's improvements.
Fireball Any 1.5x None
  • Kills 0.25% of the target's peasants.
  • Destroys 0.25% of the target's Food.
Firebolt Any 1x None
  • Kills 0.1% of the target's peasants.
  • Destroys 0.10% of the target's Food.
Firestorm Any 3x None
  • Kills 0.5% of the target's peasants.
Lightning Bolt Any 1.5x None
  • Destroys +0.05% of the target's improvements.
Thunderclap Any 1x None
  • Destroys +0.02% of the target's improvements.

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect
Assassinate Draftees
  • Assassinate draftees (base damage 15%)
Assassinate Peasants
  • Assassinate peasants (base damage 15%)
Magic Snare
  • Reduce wizard strength (base damage 30%)
Sabotage Construction
  • Sabotage buildings under construction (base damage 5%)

Terrains

Terrain Perks
Plains None
Forest None
Mountains None
Hills None
Swamps None
Water None
Jungle None
Desert None
Badlands None
Glacier None
Volcanic None
Wetlands None