Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Hellhound | 2 / 0 |
|
Living and Sentient |
50 gold, 6 blood |
Congregant | 0 / 4 |
|
Intelligent, Living, and Sentient |
600 gold, 8 blood, 1 soul |
Adjudicator | 0 / 8 |
|
Intelligent, Living, and Sentient |
2,000 gold, 24 blood, 1 soul |
Archdemon | 1 / 0 |
|
Intelligent, Living, Massive, Sentient, and Wise |
60,000 blood, 60,000 mana, 60,000 souls |
Traits
Workers: | Sinner |
Draftees: | Minion (DP: 1) |
Sinner production: | 2.70 Gold, 0.10 Blood |
Cannot renounce deity | Yes |
Souls increase improvements | Yes |
Starts devoted to Azk'Hurum | Yes |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | N/A |
Mana | N/A | N/A | N/A | |
Blood | N/A | N/A | 8.00 | |
Souls | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Invasion Spells
Spell | Deity | Effect |
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