Demon

Difficulty: Advanced

Demon starts with 1 Archdemon.

Units

Unit OP / DP Special Abilities Attributes Cost
Hellhound 2 / 0
  • OP: 2 / DP: 0 / T: 6
  • Cannot be released
  • Captures enemy displaced enemy peasants.
  • Returns 6 ticks faster from battle.
  • Takes up 0.25 housing.
  • Kills enemy units into 1 Soul each.
  • Kills enemy units into 4 Blood per 1 raw OP or DP.
  • Kills enemy units into 8 Food per 1 raw OP or DP.
Living and Sentient 50 gold,
6 blood
Congregant 0 / 4
  • OP: 0 / DP: 4 / T: 9
  • Gathers 0.7 blood/tick.
  • Gathers 0.70 blood/tick if paired with Archdemon at home.
  • Cannot be released
  • Upon death, returns as 1 Soul.
  • Kills enemy units into 1 Soul each.
  • Kills enemy units into 4 Blood per 1 raw OP or DP.
  • Kills enemy units into 8 Food per 1 raw OP or DP.
Intelligent, Living, and Sentient 600 gold,
8 blood,
1 soul
Adjudicator 0 / 8
  • OP: 0 / DP: 8 / T: 12
  • Cannot be released
  • Defense increased by 4.00 when paired with 0.0000001 Archdemons at home.
  • Upon death, returns as 1 Soul.
  • Kills own displaced peasants.
  • Kills enemy units into 1 Soul each.
  • Kills enemy units into 4 Blood per 1 raw OP or DP.
  • Kills enemy units into 8 Food per 1 raw OP or DP.
Intelligent, Living, and Sentient 2,000 gold,
24 blood,
1 soul
Archdemon 1 / 0
  • OP: 1 / DP: 0 / T: 24
  • You can at most have 1 of this unit.
  • Cannot be released
  • Immortal in combat.
  • Kills enemy units into 1 Soul each.
  • Kills enemy units into 4 Blood per 1 raw OP or DP.
  • Kills enemy units into 8 Food per 1 raw OP or DP.
  • Offense increased by 1 for every 2 Soul (no max).
Intelligent, Living, Massive, Sentient, and Wise 60,000 blood,
60,000 mana,
60,000 souls

Traits

Workers: Sinner
Draftees: Minion (DP: 1)
Sinner production: 2.70 Gold, 0.10 Blood
Cannot renounce deity Yes
Souls increase improvements Yes
Starts devoted to Azk'Hurum Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A N/A
Mana N/A N/A N/A
Blood N/A N/A 8.00
Souls N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect