Demon

Skill level: Advanced | Attacking: | Converting: | Exploring:

Each enemy unit killed yields 1 soul, 1/3 gallons of blood per 1 raw military power (DP if killed on defense, OP if killed on offense), and 4 halms of food.

Each sacrificed peasant yields 1 soul, 1.5 gallons of blood, and 2 halms of food.

Demon starts with 1 Archdemon and 140,000 gallons of blood.

Units

Unit OP / DP Special Abilities Attributes Cost
Hellhound 6 / 0
  • OP: 6.00 / DP: 0.00 / T: 6
  • Returns 6 ticks faster from battle.
  • Takes up 0.5 housing (instead of 1).
  • Living
  • Sentient
  • 700 gold, 12 mana, 3 blood
    Subjugator 3 / 6
    • OP: 3.00 / DP: 6.00 / T: 9
    • Counts as 0.1666 of a wizard on offense.
    • Immortal wizard (cannot be killed when casting spells).
  • Intelligent
  • Living
  • Sentient
  • 800 gold, 16 mana, 9 blood
    Succubus 0 / 1
    • OP: 0.00 / DP: 1.00 / T: 12
    • Sacrifices 0.04 peasants per tick for one soul, 1.5 gallons of blood, and 2 halms of food per peasant.
    • Immortal in combat. Only dies against Tiranthael's Blessing or Qur Zealots.
    • Increases population growth by 2% for every 1% of population.
  • Intelligent
  • Living
  • Sentient
  • 0 gold, 7 blood
    Archdemon 1 / 0
    • OP: 1.00 / DP: 0.00 / T: 24
    • Immortal in combat. Only dies against Tiranthael's Blessing or Qur Zealots.
    • Offense increased by 1 for every 3 Soul (no max).
    • You can at most have 1 of this unit.
    • Cannot be released
  • Intelligent
  • Living
  • Massive
  • Sentient
  • Wise
  • 0 gold, 100,000 mana, 10,000 Soul, 60,000 blood, 1,000 ArchMage

    Perks

    Max population +30%
    Population growth rate +25%
    Cost of exploration +15%
    Mininum number of rounds played to play this faction 1 rounds
    Can use souls for improvements Yes

    Lands

    Home land type: Mountain
    Construction Materials
    Primary: Gold
    Secondary: Lumber

    Buildings

    Building Land Type Perks
    Aqueduct Water
    • Food production increased by 8% for every 1% (max +40%).
    Barracks Hill
    • Houses 36 military units.
    • Provides 0 jobs.
    Chamber Mountain
    • Houses 30 people.
    Dock Water
    • Produces 40 food per tick.
    • XP generation increased by 5% for every 1% (max +25%).
    • Resource exchange rates improved by 4% for every 1% (max +20%).
    Factory Hill
    • Construction costs decreased by 4% for every 1% (max 80% reduction).
    • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
    Farm Plain
    • Produces 80 food per tick.
    Forest Haven Forest
    • Spy losses decreased by 3% for every 1% (max 30% reduction).
    • Damage from fireballs reduced by 8% for every 1%.
    • Gold stolen from you reduced by 8% for every 1%.
    • Houses 40 spies and units that count as spies.
    • Houses 0 people.
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Gold Mine Plain
    • Produces 50 gold per tick.
    Guard Tower Hill
    • Defensive power increased by 1.8% for every 1% (max +36% DP).
    Lumberyard Forest
    • Produces 50 lumber per tick.
    Masonry Plain
    • Improvements increased by 2.75% for every 1%.
    • Damage from lightning bolts reduced by 0.75% for every 1%.
    Military Academy Hill
    • Offensive power increased by 1.8% for every 1% (max +36% OP)
    Shrine Forest
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
    Smithy Plain
    • Unit gold costs 2% for every 1% (max 40% reduction).
    • Unit ore costs 2% for every 1% (max 40% reduction).
    Temple Swamp
    • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
    • Population growth rate increased by 6% for every 1%.
    Tower Swamp
    • Produces 25 mana per tick.
    Watermill Water
    • Gem production increased by 4% for every 1% (max +20%).
    • Ore production increased by 4% for every 1% (max +20%).
    Wizard Guild Swamp
    • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
    • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
    • Houses 40 wizards and units that count as wizards.
    • Houses 0 people.

    Spells

    See Spells.

    Spy Ops

    See Spy Ops.