Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Hellhound | 1.5 / 0 |
|
Feral |
360 gold, 75 blood, 1 sinner |
Succubus | 0 / 2 |
|
Intelligent, Living, and Sentient |
480 gold, 48 blood, 1 soul, 1 minion |
Congregant | 0 / 4 |
|
Intelligent, Living, and Sentient |
720 gold, 90 blood, 1 soul, 1 minion |
Adjudicator | 0 / 4 |
|
Intelligent, Living, and Sentient |
1,300 gold, 180 blood, 1 soul, 1 minion |
Archdemon | 1 / 0 |
|
Intelligent, Living, Massive, Sentient, and Wise | 1,000,000 souls |
Traits
Workers: | Sinner |
Draftees: | Minion (DP: 1) |
Sinner production: | 2.5 Gold, 0.2 Blood |
Cannot renounce deity: | Yes |
Souls increase improvements: | Yes |
Starts devoted to Azk'Hurum: | Yes |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | — |
Food | 0.50 | 0.10 | — | |
Mana | — | — | — | |
Blood | — | — | 6.00 | |
Souls | — | — | — | |
Ore | Yes | 1.00 | 0.50 | — |
Buildings
Building | Perks |
---|---|
Altar |
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Barracks |
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Battery |
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Bazaar |
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Constabulary |
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Dungeon |
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Factory |
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Farm |
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Gold Mine |
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Granary |
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Guard Tower |
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Harbour |
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Infirmary |
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Lapidary |
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Military Academy |
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Ore Mine |
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Redoubt |
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Sanctuary |
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School |
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Shrine |
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Spire |
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Stone Wall |
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Syndicate Quarters |
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Tower |
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Training Grounds |
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University |
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Vault |
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Watch Tower |
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Watermill |
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Wizard Guild |
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Improvements
Building | Perks | |||||||||
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Agriculture |
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Conduits |
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Construction |
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Defenses |
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Education |
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Espionage |
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Housing |
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Leadership |
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Markets |
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Mining |
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Science |
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Tactics |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|---|---|---|---|---|
Blessing of Azk'Hurum | Azk'Hurum | 7x | 48 ticks | None |
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Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
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Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
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Assassinate Peasants |
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Magic Snare |
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Sabotage Construction |
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Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
|
Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |