Dimensionalists
Difficulty:
Advanced
In order to send out units, Dimensionalists must have discovered a certain number of cosmic alignments. The number of cosmic alignments required is expended upon invasion (unused ones remain intact).
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Tl'Tl | 2 / 1 |
|
Living, Otherworldly, and Sentient | 196 mana |
Sft'Rm | 0 / 4 |
|
Living, Otherworldly, and Sentient | 212 mana |
Ze'Tk | 4 / 1 |
|
Living, Otherworldly, and Sentient | 276 mana |
Frs'Kl | 3 / 4 |
|
Living, Otherworldly, and Sentient | 324 mana |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.70 Gold |
Cannot send expeditions | Yes |
Construction cost | +15% |
Cosmic alignments decay per tick | 0.5% |
Cosmic alignments discovered per tick | 10 |
Cosmic alignments required to teleport units | 240 |
Max population | -30% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Mana | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Gems | N/A | 2.00 | 12.00 | |
Cosmic Alignments | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Invasion Spells
Spell | Deity | Effect |
---|