Dimensionalists

Difficulty: Advanced

In order to send out units, Dimensionalists must have discovered a certain number of cosmic alignments. The number of cosmic alignments required is expended upon invasion (unused ones remain intact).

Units

Unit OP / DP Special Abilities Attributes Cost
Tl'Tl 2 / 1
  • OP: 2 / DP: 1 / T: 3
  • You can at most have 16 of this unit per Archmage.
  • +10% casualties per invasion sent in the last 12 ticks.
  • Does not count towards population. No housing required.
  • Returns instantly from invasion.
  • No draftee required to train.
Living, Otherworldly, and Sentient 196 mana
Sft'Rm 0 / 4
  • OP: 0 / DP: 4 / T: 6
  • You can at most have 8 of this unit per Archmage.
  • +10% casualties per invasion sent in the last 12 ticks.
  • Does not count towards population. No housing required.
  • No draftee required to train.
Living, Otherworldly, and Sentient 212 mana
Ze'Tk 4 / 1
  • OP: 4 / DP: 1 / T: 9
  • You can at most have 8 of this unit per Archmage.
  • +10% casualties per invasion sent in the last 12 ticks.
  • Does not count towards population. No housing required.
  • Returns instantly from invasion.
  • No draftee required to train.
Living, Otherworldly, and Sentient 276 mana
Frs'Kl 3 / 4
  • OP: 3 / DP: 4 / T: 12
  • You can at most have 8 of this unit per Archmage.
  • +10% casualties per invasion sent in the last 12 ticks.
  • Does not count towards population. No housing required.
  • Returns instantly from invasion.
  • No draftee required to train.
Living, Otherworldly, and Sentient 324 mana

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Cannot send expeditions Yes
Construction cost +15%
Cosmic alignments decay per tick 0.5%
Cosmic alignments discovered per tick 10
Cosmic alignments required to teleport units 240
Max population -30%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Mana N/A N/A N/A
Lumber Yes N/A N/A 2.00
Gems N/A 2.00 12.00
Cosmic Alignments N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect