Dragon

Units | Buildings | Improvements | Spells | Spy Ops Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Farmer 0 / 2
  • OP: 0.00 / DP: 2.00 / T: 2
  • Each unit produces 6 food per tick.
  • Intelligent
  • Living
  • Sentient
  • 120 gold, 10 ore
    Driller 0 / 0
    • OP: 0.00 / DP: 0.00 / T: 3
    • Each unit mines 1.2 gems per tick.
    • You can at most have 20 of this unit per Gem Mine. Increased by improvements (see Improvements).
  • Intelligent
  • Living
  • Sentient
  • 120 gold, 20 ore
    Mercenary 0 / 6
    • OP: 0.00 / DP: 6.00 / T: 4
    • No draftee required to train.
    • Costs 5 gold per tick.
  • Intelligent
  • Living
  • Sentient
  • 250 gold
    Dragon 1000 / 1000
    • OP: 1,000.00 / DP: 1,000.00 / T: 12
    • Does not count towards population. No housing required.
    • No draftee required to train.
    • 90% fewer casualties on offense.
    • 50% fewer casualties on defense.
    • Eats 55 halms of food extra.
    • Burns 20 peasants on successful invasion.
    • Plunders up to 50 Food on attack.
    • Plunders up to 100 Gems on attack.
    • Protects 50000 Gems from theft when at home.
    • Immortal in combat if invasion is successful.
    • Immortal in combat if successfully fending off invader.
  • Intelligent
  • Living
  • Massive
  • Sentient
  • 0 gold, 50,000 gem

    Perks

    Max population -10%
    Population growth rate -10%
    Cannot explore Yes

    Lands

    Home land type: Mountain
    Construction Materials
    Primary: Gold
    Secondary: Ore

    Buildings

    Building Land Type Perks
    Farmstead Mountain
    • Houses 30 people.
    • Provides 30 jobs.
    • Produces 80 food per tick.
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Mast Mountain
    • Produces 15 mana per tick.
    Ore Mine Mountain
    • Produces 60 ore per tick.
    Stone Wall Mountain
    • Defensive power increased by 1.5% for every 1% (max +60% DP).
    • Provides 50 raw defensive power.

    Improvements

    Building Perks
    Cartography
    • Exploration gold costs:
      • Max: -35%
      • Coefficient: 4,000
    • Land discovered:
      • Max: 35%
      • Coefficient: 4,000
    Commerce
    • Gold production:
      • Max: 25%
      • Coefficient: 4,000
    Construction
    • Construction costs:
      • Max: -25%
      • Coefficient: 4,000
    • Rezoning costs:
      • Max: -25%
      • Coefficient: 4,000
    • Unit pairing:
      • Max: 25%
      • Coefficient: 4,000
    Defense
    • Defensive power:
      • Max: 25%
      • Coefficient: 7,500
    Espionage
    • Spy strength:
      • Max: 45%
      • Coefficient: 5,000
    • Reduced spy losses:
      • Max: -45%
      • Coefficient: 5,000
    • Forest Haven housing:
      • Max: 45%
      • Coefficient: 5,000
    Farming
    • Food production:
      • Max: 45%
      • Coefficient: 5,000
    Housing
    • Population:
      • Max: 20%
      • Coefficient: 4,000
    Logging
    • Lumber production:
      • Max: 25%
      • Coefficient: 4,000
    Medicine
    • Defensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    • Offensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    Mobilisation
    • Unit gold costs:
      • Max: -25%
      • Coefficient: 4,000
    • Unit ore costs:
      • Max: -25%
      • Coefficient: 4,000
    Offense
    • Offensive power:
      • Max: 25%
      • Coefficient: 7,500
    Research
    • XP generation:
      • Max: 25%
      • Coefficient: 5,000
    • XP gained:
      • Max: 25%
      • Coefficient: 5,000
    Stonecutting
    • Ore production:
      • Max: 25%
      • Coefficient: 4,000
    Wizardry
    • Wizard strength:
      • Max: 45%
      • Coefficient: 5,000
    • Mana production:
      • Max: 45%
      • Coefficient: 5,000
    • Spell damage:
      • Max: -45%
      • Coefficient: 5,000
    • Wizard Guild housing:
      • Max: 45%
      • Coefficient: 5,000