Dragon

Difficulty: Comfortable

Units

Unit OP / DP Special Abilities Attributes Cost
Farmer 0 / 2
  • OP: 0 / DP: 2 / T: 2
  • Produces 6 food/tick.
Intelligent, Living, and Sentient 120 gold,
10 ore
Driller 0 / 0
  • OP: 0 / DP: 0 / T: 3
  • You can at most have 20 of this unit per Gem Mine.
  • Mines 1.2 gems/tick.
Intelligent, Living, and Sentient 120 gold,
20 ore
Mercenary 0 / 6
  • OP: 0 / DP: 6 / T: 6
  • Costs 5 gold per tick.
  • No draftee required to train.
Intelligent, Living, and Sentient 450 gold
Dragon 1,000 / 1,000
  • OP: 1,000 / DP: 1,000 / T: 12
  • Burns up to (20% x ([Raw OP] / [Total Raw OP]) x [OP:DP Ratio]) peasants on attack, unless overwhelmed.
  • -50% casualties on defense.
  • -90% casualties on offense.
  • Does not count towards population. No housing required.
  • Eats 55 extra food.
  • Immortal if successfully fending off invader.
  • Immortal on invasion if victorious.
  • No draftee required to train.
  • Plunders up to 50 Food on attack.
  • Plunders up to 100 Gems on attack.
  • Protects 50000 Gems from theft when at home.
Intelligent, Living, Massive, Sentient, and Wise 50,000 gems

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.00 Gold, 0.10 Gems
Max population -10%
Population growth rate -10%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Ore Yes N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect