Dwarg

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Miner 0 / 2
  • OP: 0 / DP: 2 / T: 6
  • Mines 2 ore/tick.
Intelligent, Living, and Sentient 100 gold,
50 ore
Keeper 0 / 8
  • OP: 0 / DP: 8 / T: 9
  • Reduces casualties.
  • Reduces spell damage.
Intelligent, Living, and Sentient 750 gold,
150 ore
Hammerer 8 / 6
  • OP: 8 / DP: 6 / T: 12
  • Stuns some units with up to 10 DP for 2 ticks, whereafter the units return unharmed.
Intelligent, Living, and Sentient 1,000 gold,
200 ore
Thunder Hammerer 240 / 40
  • OP: 240 / DP: 40 / T: 0
  • Damages target's improvements by 1000 improvement points.
  • Destroys up to 1000 Manas on victory.
  • No draftee required to train.
  • Stuns some units with up to 200 DP for 2 ticks, whereafter the units return unharmed.
Intelligent, Living, and Sentient 1 Hammerer,
1 thunderstone

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Psionic base strength: 1.000000
Peasant production: 2.70 Gold
Salvages ore, lumber, and gems of unit costs from lost units 50%

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food 0.50 0.10 N/A
Ore Yes 1.00 0.50 3.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A
Thunderstone N/A N/A N/A

Buildings

Building Land Type Perks
Aqueduct Water
  • Food production increased by 8% for every 1% (max +40%).
  • 18% population growth rate for every 1%.
Barracks Hill
  • Houses 36 military units.
  • Provides 0 jobs.
  • Houses 0 people.
Chamber Mountain
  • Houses 30 people.
  • Provides 0 jobs.
Constabulary Hill
  • Spy strength on defense increased by 20% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Houses 0 people.
Dock Water
  • Resource exchange rates improved by 4% for every 1% (max +20%).
  • Produces 40 food per tick.
  • XP generation increased by 5% for every 1% (max +25%).
Dwargen Mine Mountain
  • Produces 60 ore per tick.
  • 0.5% chance to discover a thunderstone.
  • Houses 20 Miners.
  • Houses 0 people.
Factory Hill
  • Construction costs decreased by 5% for every 1% (max 50% reduction).
  • Rezoning costs decreased by 5% for every 1% (max 50% reduction).
  • Construction time decreased by 2.5% for every 1% (max 25% reduction).
Farm Plain
  • Produces 80 food per tick.
Gem Mine Mountain
  • Produces 15 gems per tick.
Gold Mine Plain
  • Produces 50 gold per tick.
Granary Forest
  • Protects 25000 food from theft.
  • Protects 12500 lumber from theft.
Guard Tower Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
Military Academy Hill
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
School Plain
  • Improvements increased by 2.75% for every 1%.
Shrine Forest
  • Prestige gains increased by 2.5% for every 1% (max +25%)
  • Defensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 50% reduction).
Smithy Plain
  • Unit gold costs -2% for every 1% (max 40% reduction).
  • Unit ore costs -2% for every 1% (max 40% reduction).
Tavern Plain
  • Morale increased by 8% for every 1% (max +40%)
Tower Swamp
  • Produces 25 mana per tick.
Vault Mountain
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
  • Protects 10000 ore from theft.
Watch Tower Swamp
  • -1.8% target defensive modifiers for every 1% (max -36% or 0% defensive modifiers).
Watermill Water
  • Ore production increased by 4% for every 1% (max +20%).
  • Gem production increased by 4% for every 1% (max +20%).
Wizard Academy Hill
  • Wizard strength on defense increased by 20% for every 1%.
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.
Wizard Guild Swamp
  • Wizard strength recovery increased by 0.1% for every 1% (max +2%).
  • Wizard and arch mage training costs decreased by -2% for every 1% (max 40% reduction).
  • Spell mana costs decreased by -2% for every 1% (max 40% reduction).
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.

Improvements

Building Perks
Cartography
Perk Max Coefficient
Exploration Gold Costs -35% 4,000
Land Discovered +35% 4,000
Combat
Perk Max Coefficient
Own Defensive Casualties -20% 5,000
Own Offensive Casualties -20% 6,000
Commerce
Perk Max Coefficient
Gold Production +25% 4,000
Construction
Perk Max Coefficient
Construction Costs -25% 4,000
Rezoning Costs -25% 4,000
Defense
Perk Max Coefficient
Defensive Power +25% 7,500
Espionage
Perk Max Coefficient
Spy Strength +45% 5,000
Spy Losses -45% 5,000
Spy Units Housing +45% 5,000
Farming
Perk Max Coefficient
Food Production +45% 5,000
Hollowing
Perk Max Coefficient
Population +40% 8,000
Thunderstone Discovery +20% 8,000
Mobilisation
Perk Max Coefficient
Unit Gold Costs -25% 4,000
Unit Ore Costs -25% 4,000
Offense
Perk Max Coefficient
Offensive Power +25% 7,500
Research
Perk Max Coefficient
XP Generation +25% 5,000
XP Gained +25% 5,000
Stonecutting
Perk Max Coefficient
Ore Production +25% 4,000
Wizardry
Perk Max Coefficient
Wizard Strength +45% 5,000
Spell Damage -45% 5,000
Mana Production +45% 5,000
Wizard Units Housing +45% 5,000

Spells

Friendly Auras

Spell Cost Duration Cooldown Effect

Hostile Auras

Spell Cost Duration Cooldown Effect

Self Auras

Spell Cost Duration Cooldown Effect
Druva's Chant 2.5x 48 ticks None
  • +50% population growth rate
Druva's Watch 2x 48 ticks None
  • +10% food production
Mirnon's Fortitude 8x 48 ticks None
  • +20% ore production
  • +5% gem production
Mirnon's Vault 5x 36 ticks 72 ticks
  • -100% gold lost to theft.
  • -100% gems lost to theft.
  • -100% ore lost to theft.
Sazal's Fog 0.5x 12 ticks 96 ticks
  • Hidden from Insight
Sazal's Perception 4x 24 ticks None
  • Reveals the dominion casting spells or spying on you
Sazal's Shield 3x 24 ticks None
  • -20% damage from spells

Friendly Impact Spells

Spell Cost Cooldown Effect

Hostile Impact Spells

Spell Cost Cooldown Effect

Self Impact Spells

Spell Cost Cooldown Effect
Sazal's Charge 8x 480 ticks
  • Resets spell cooldowns.

Invasion Spells

Spell Effect

Sabotage

Operation Effect
Assassinate Draftees
  • Assassinate draftees (base damage 0.1).
Assassinate Peasants
  • Assassinate peasants (base damage 0.1).
Magic Snare
  • Reduce wizard strength (base damage +0%).