Aqueduct 
Water 
 Food production increased by 8% for every 1% (max +40%).
 18% population growth rate for every 1%.

Barracks 
Hill 
 Houses 36 military units.
 Provides 0 jobs.
 Houses 0 people.

Chamber 
Mountain 
 Houses 30 people.
 Provides 0 jobs.

Constabulary 
Hill 
 Spy strength on defense increased by 20% for every 1%.
 Houses 40 spies and units that count as spies.
 Houses 0 people.

Dock 
Water 
 Resource exchange rates improved by 4% for every 1% (max +20%).
 Produces 40 food per tick.
 XP generation increased by 5% for every 1% (max +25%).

Dwargen Mine 
Mountain 
 Produces 60 ore per tick.
 0.5% chance to discover a thunderstone.
 Houses 20 Miners.
 Houses 0 people.

Factory 
Hill 
 Construction costs decreased by 5% for every 1% (max 50% reduction).
 Rezoning costs decreased by 5% for every 1% (max 50% reduction).
 Construction time decreased by 2.5% for every 1% (max 25% reduction).

Farm 
Plain 
 Produces 80 food per tick.

Gem Mine 
Mountain 
 Produces 15 gems per tick.

Gold Mine 
Plain 
 Produces 50 gold per tick.

Granary 
Forest 
 Protects 25000 food from theft.
 Protects 12500 lumber from theft.

Guard Tower 
Hill 
 Defensive power increased by 1.8% for every 1% (max +36% DP).

Military Academy 
Hill 
 Offensive power increased by 1.8% for every 1% (max +36% OP)

School 
Plain 
 Improvements increased by 2.75% for every 1%.

Shrine 
Forest 
 Prestige gains increased by 2.5% for every 1% (max +25%)
 Defensive casualties decreased by 5% for every 1% (max 50% reduction).
 Offensive casualties decreased by 5% for every 1% (max 50% reduction).

Smithy 
Plain 
 Unit gold costs 2% for every 1% (max 40% reduction).
 Unit ore costs 2% for every 1% (max 40% reduction).

Tavern 
Plain 
 Morale increased by 8% for every 1% (max +40%)

Tower 
Swamp 
 Produces 25 mana per tick.

Vault 
Mountain 
 Protects 25000 gold from theft.
 Protects 2500 gems from theft.
 Protects 10000 ore from theft.

Watch Tower 
Swamp 
 1.8% target defensive modifiers for every 1% (max 36% or 0% defensive modifiers).

Watermill 
Water 
 Ore production increased by 4% for every 1% (max +20%).
 Gem production increased by 4% for every 1% (max +20%).

Wizard Academy 
Hill 
 Wizard strength on defense increased by 20% for every 1%.
 Houses 40 wizards and units that count as wizards.
 Houses 0 people.

Wizard Guild 
Swamp 
 Wizard strength recovery increased by 0.1% for every 1% (max +2%).
 Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
 Spell mana costs decreased by 2% for every 1% (max 40% reduction).
 Houses 40 wizards and units that count as wizards.
 Houses 0 people.
