Firewalker

Experimental
Difficulty: Comfortable
Dwelling underground, you must build caverns for units to be able to reach the surface and attack.

Units

Unit OP / DP Special Abilities Attributes Cost
Magma Fragment 8 / 0
  • OP: 8 / DP: 0
  • 0.25% attrition rate per tick.
  • Burns up to (10% x ([Raw OP] / [Total Raw OP]) * [OP:DP Ratio]) peasants on attack, unless overwhelmed.
  • Cannot be trained.
  • Does not count towards population. No housing required.
  • Always suffers 100% casualties.
Ammunition
Obsidian Guard 0 / 16
  • OP: 0 / DP: 16 / T: 12
  • Upon death, returns as 11 Obsidian.
Living and Sentient 1,000 gold,
22 obsidian
Fire Knight 8 / 8
  • OP: 8 / DP: 8 / T: 12
  • Burns up to (10% x ([Raw OP] / [Total Raw OP]) * [OP:DP Ratio]) peasants on attack, unless overwhelmed.
  • Destroys up to 12 Lumber on attack.
  • Destroys up to 4 Food on attack.
  • Upon death, returns as Fire Knight.
Intelligent, Living, and Sentient 1,000 gold,
24 magma
Magma Brute 10 / 6
  • OP: 10 / DP: 6 / T: 12
  • Burns up to (20% x ([Raw OP] / [Total Raw OP]) * [OP:DP Ratio]) peasants on attack, unless overwhelmed.
  • Upon death, returns as 3 Magma Fragments.
Intelligent, Living, and Sentient 800 gold,
20 magma

Traits

Workers: Worker
Draftees: Draftee (DP: 1)
Psionic base strength: 1.000000
Worker production: 2.30 Gold, 0.20 Magma
Caverns required to send units Yes
Damage from Fireballs -100%
Does not eat food Yes

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 N/A
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Magma N/A N/A N/A
Obsidian Yes N/A N/A 4.00

Buildings

Building Land Type Perks
Blast Furnace Mountain
  • 2% additional units trained for free for every 1% (max 20% extra units).
Cavern Hill
  • +100 units sendable.
  • XP generation increased by 2.5% for every 1% (max +250%).
Constabulary Hill
  • Spy strength on defense increased by 20% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Houses 0 people.
Factory Hill
  • Construction costs decreased by 5% for every 1% (max 50% reduction).
  • Rezoning costs decreased by 5% for every 1% (max 50% reduction).
  • Construction time decreased by -2.5% for every 1% (max 25% reduction).
Gem Mine Mountain
  • Produces 15 gems per tick.
Gold Mine Plain
  • Produces 50 gold per tick.
Guard Tower Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
Incinerator Hill
  • Defensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Prestige gains increased by 2.5% for every 1% (max +25%)
Magma Chamber Mountain
  • Houses 30 people.
  • 4% population growth rate for every 1%.
  • Provides 0 jobs.
Military Academy Hill
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
School Plain
  • Improvements increased by 2.75% for every 1%.
Smithy Plain
  • Unit gold costs -2% for every 1% (max 40% reduction).
  • Unit ore costs -2% for every 1% (max 40% reduction).
Tower Swamp
  • Produces 25 mana per tick.
Vault Mountain
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
  • Protects 10000 ore from theft.
Watch Tower Swamp
  • -1.8% target defensive modifiers for every 1% (max -36% or 0% defensive modifiers).
Watermill Water
  • Ore production increased by 4% for every 1% (max +20%).
  • Gem production increased by 4% for every 1% (max +20%).
Wellspring Water
  • Converts 40 magma into 20 obsidian per tick.
Wizard Guild Swamp
  • Wizard strength recovery increased by 0.1% for every 1% (max +2%).
  • Wizard and arch mage training costs decreased by -2% for every 1% (max 40% reduction).
  • Spell mana costs decreased by -2% for every 1% (max 40% reduction).
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
  • 0.01 magma/tick per acre.
 Mountain
  • 1 magma/tick per acre.
 Swamp
 Forest
 Hill
  • 0.1 magma/tick per acre.
 Water

Improvements

Building Perks
Advancements
Perk Max Coefficient
XP Generation +25% 5,000
XP Gained +25% 5,000
Cartography
Perk Max Coefficient
Land Discovered +35% 4,000
Expedition Land Gains +35% 4,000
Combat
Perk Max Coefficient
Own Defensive Casualties -20% 5,000
Own Offensive Casualties -20% 6,000
Commerce
Perk Max Coefficient
Gold Production +25% 4,000
Construction
Perk Max Coefficient
Construction Costs -25% 4,000
Rezoning Costs -25% 4,000
Defense
Perk Max Coefficient
Defensive Power +25% 7,500
Espionage
Perk Max Coefficient
Spy Strength +45% 5,000
Spy Losses -45% 5,000
Spy Units Housing +45% 5,000
Housing
Perk Max Coefficient
Population +20% 4,000
Mobilisation
Perk Max Coefficient
Unit Gold Costs -25% 4,000
Unit Ore Costs -25% 4,000
Offense
Perk Max Coefficient
Offensive Power +25% 7,500
Wizardry
Perk Max Coefficient
Wizard Strength +45% 5,000
Spell Damage -45% 5,000
Mana Production +45% 5,000
Wizard Units Housing +45% 5,000

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect
Blight Any 1x 1 ticks None
  • -10% food production
Earthquake Any 1x 1 ticks None
  • -5% ore production
  • -5% gem collection
Plague Any 1x 1 ticks None
  • -25% population growth rate

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect
Bregon's Muster Bregon 12x 12 ticks 96 ticks
  • -15% military unit gold costs
  • -15% military unit ore costs
  • -5% military unit lumber costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Charring Flames Any 4x 24 ticks None
  • +10% casualties
  • -10% construction costs
Druva's Blessing Druva 4x 48 ticks None
  • +30% food production
  • +10% lumber production
Druva's Granaries Druva 5x 36 ticks 72 ticks
  • -100% lumber lost to theft.
  • -100% food lost to theft.
Flaming Drills Any 2x 12 ticks 96 ticks
  • +5% gem collection
Flood The Caverns Any 4x 24 ticks 96 ticks
  • Cannot invade
  • Cannot be invaded
  • Cannot steal.
  • Cannot be stolen from.
  • Cannot send expeditions
  • Cannot sabotage.
  • Cannot be sabotaged.
  • -80% experience points generation
  • -50% obsidian generation
  • -25% gem collection
Harmony Any 2x 48 ticks None
  • +50% population growth rate
  • -5% offensive power
Magical Disguise Any 2x 36 ticks 72 ticks
  • -100% gold lost to theft.
Mirnon's Fortitude Mirnon 4x 48 ticks None
  • +20% ore production
  • +10% gem collection
Mirnon's Greed Mirnon 4x 48 ticks None
  • +10% Gold Mine production
  • +10% Gold Quarry production
  • +20% food consumption
Mirnon's Secrets Mirnon 5x 36 ticks 72 ticks
  • -100% ore lost to theft.
  • -100% gems lost to theft.
Pyromancy Any 4x 36 ticks None
  • No unit attrition
  • +2% military unit gold costs
  • +2% military unit magma costs
Sazal's Perception Any 4x 24 ticks None
  • Reveals the dominion casting spells or spying on you
Sazal's Shield Any 3x 24 ticks None
  • -20% damage from spells
Sazal's Ward Sazal 12x 36 ticks 72 ticks
  • -50% sorcery damage suffered
  • -75% sorcery damage dealt
Sazal's Wrath Sazal 6x 12 ticks 96 ticks
  • +50% sorcery damage suffered
  • +25% sorcery damage dealt

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect
Lightning Bolt Any 1x None
  • Destroys +0.05% of the target's improvements.
Pyroclast Any 0.5x None
  • Kills 0.5% of the target's peasants.
  • Destroys 0.5% of the target's Food.

Active Self Spells

Spell Deity Cost Cooldown Effect
Mending Flames Any 3x None
  • Converts 1,000 Magma Fragment into 500 Magma Brute
Sazal's Charge Any 1x 480 ticks
  • Resets spell cooldowns.

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect
Assassinate Draftees
  • Assassinate draftees (base damage 0.1).
Assassinate Peasants
  • Assassinate peasants (base damage 0.1).
Magic Snare
  • Reduce wizard strength (base damage +0%).