Glimjir

Difficulty: Comfortable

Units

Unit OP / DP Special Abilities Attributes Cost
Weaver 0 / 12
  • OP: 0 / DP: 12 / T: 12
Intelligent, Living, and Sentient 2,000 gold
Follower 10 / 10
  • OP: 10 / DP: 10 / T: 12
  • Defense increased by 2 if recently invaded (in the last 24 ticks, includes non-overwhelmed failed invasions).
  • Offense increased by 2 if recently victorious (in the last 24 ticks).
Intelligent, Living, and Sentient 2,000 gold
Reaver 12 / 8
  • OP: 12 / DP: 8 / T: 12
Intelligent, Living, and Sentient 2,000 gold
Kraken 0 / 2,000
  • OP: 0 / DP: 2,000 / T: 12
  • You can at most have 1 of this unit per Abyss.
  • -50% casualties.
  • Does not count towards population. No housing required.
  • Eats 40 extra food.
  • Immortal if successfully fending off invader.
  • Increases enemy casualties on defense (attacker suffers more casualties).
  • No draftee required to train.
Intelligent, Living, Massive, and Sentient 400,000 gold

Traits

Workers: Serf
Draftees: Draftee (DP: 1)
Psionic base strength: 1.000000
Serf production: 2.70 Gold
No housing from land other than water Yes
Cannot renounce deity Yes
Cannot train Archmages Yes
Cannot train wizards Yes
Sabotage damage dealt -25%
Sabotage damage suffered -50%
Starts devoted to Glimj Yes
Unit gold costs reduced by prestige 1% per 100 prestige

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food 0.50 0.10 N/A
Kelp Yes N/A 0.65 2.00
Pearls N/A 3.00 16.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Abyss Water
  • Houses 26 people.
  • Provides 0 jobs.
Algae Bloom Water
  • Produces 80 food per tick.
Bulwark Plain
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
  • Increases enemy casualties on defense by 1% for every 1% (max 20%).
  • Houses 0 people.
Coral Reef Water
  • Grows 80 kelp per tick.
Giant Shell Water
  • Protects 50000 gold from theft.
  • Protects 10000 food from theft.
Mana Spring Water
  • Produces 18 mana per tick.
Pearl Farm Water
  • Produces 16 pearls per tick.
Sunken Shrine Water
  • Prestige gains increased by 2.5% for every 1% (max +25%)
  • Defensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 50% reduction).
Water Temple Water
  • 6% population growth rate for every 1%.
  • -1.8% target defensive modifiers for every 1% (max -36% or 0% defensive modifiers).
Wharf Plain
  • XP generation increased by 10% for every 1% (max +50%).
  • Resource exchange rates improved by 6% for every 1% (max +30%).
  • Houses 0 people.

Improvements

Building Perks
Cartography
Perk Max Coefficient
Exploration Gold Costs -35% 4,000
Land Discovered +35% 4,000
Combat
Perk Max Coefficient
Own Defensive Casualties -20% 5,000
Own Offensive Casualties -20% 6,000
Commerce
Perk Max Coefficient
Gold Production +25% 4,000
Construction
Perk Max Coefficient
Construction Costs -25% 4,000
Rezoning Costs -25% 4,000
Defense
Perk Max Coefficient
Defensive Power +25% 7,500
Espionage
Perk Max Coefficient
Spy Strength +45% 5,000
Spy Losses -45% 5,000
Spy Units Housing +45% 5,000
Farming
Perk Max Coefficient
Food Production +45% 5,000
Housing
Perk Max Coefficient
Population +20% 4,000
Mobilisation
Perk Max Coefficient
Unit Gold Costs -25% 4,000
Unit Ore Costs -25% 4,000
Offense
Perk Max Coefficient
Offensive Power +25% 7,500
Research
Perk Max Coefficient
XP Generation +25% 5,000
XP Gained +25% 5,000
Wizardry
Perk Max Coefficient
Wizard Strength +45% 5,000
Spell Damage -45% 5,000
Mana Production +45% 5,000
Wizard Units Housing +45% 5,000

Spells

Friendly Auras

Spell Cost Duration Cooldown Effect

Hostile Auras

Spell Cost Duration Cooldown Effect
Blight 1x 1 ticks None
  • -10% food production
Earthquake 1x 1 ticks None
  • -5% ore production
  • -5% gem production
Plague 1x 1 ticks None
  • -25% population growth rate

Self Auras

Spell Cost Duration Cooldown Effect
Druva's Chant 2.5x 48 ticks None
  • +50% population growth rate
Druva's Watch 2x 48 ticks None
  • +10% food production
Maelstrom 6x 48 ticks None
  • +50% enemy casualties when defending
Mirnon's Vault 5x 36 ticks 72 ticks
  • -100% gold lost to theft.
  • -100% gems lost to theft.
  • -100% ore lost to theft.
Sazal's Fog 0.5x 12 ticks 96 ticks
  • Hidden from Insight
Sazal's Perception 4x 24 ticks None
  • Reveals the dominion casting spells or spying on you
Sazal's Shield 3x 24 ticks None
  • -20% damage from spells

Friendly Impact Spells

Spell Cost Cooldown Effect

Hostile Impact Spells

Spell Cost Cooldown Effect
Fireball 1x None
  • Kills 0.25% of the target's peasants.
  • Destroys 0.25% of the target's Food.
Lightning Bolt 1x None
  • Destroys +0.05% of the target's improvements.

Self Impact Spells

Spell Cost Cooldown Effect
Sazal's Charge 8x 480 ticks
  • Resets spell cooldowns.

Invasion Spells

Spell Effect

Sabotage

Operation Effect
Assassinate Draftees
  • Assassinate draftees (base damage 0.1).
Assassinate Peasants
  • Assassinate peasants (base damage 0.1).
Magic Snare
  • Reduce wizard strength (base damage +0%).