Gnome

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Mortar 6 / 0
  • OP: 6 / DP: 0 / T: 12
  • Returns 8 ticks faster from battle.
Immobile and Machine 100 gold,
200 ore
Oreguard 0 / 8
  • OP: 0 / DP: 8 / T: 12
Intelligent, Living, and Sentient 100 gold,
350 ore
Automaton 0 / 2
  • OP: 0 / DP: 2 / T: 12
  • +2 defensive power from Anvils level 6.
  • +2 defensive power from Architecture level 6.
  • +2 defensive power from Minting level 6.
  • +2 defensive power from Drills level 6.
  • +2 defensive power from Fortifications level 6.
  • +2 defensive power from Gemcutting level 6.
  • +2 defensive power from Infrastructure level 6.
  • +2 defensive power from Mining Equipment level 6.
  • +2 defensive power from Strategy level 6.
  • +2 defensive power from Tactics level 6.
Machine 1,800 gold,
1,800 ore
Juggernaut 2 / 1
  • OP: 2 / DP: 1 / T: 12
  • +1 defensive power from Anvils level 6.
  • +1 defensive power from Architecture level 6.
  • +1 defensive power from Minting level 6.
  • +1 defensive power from Drills level 6.
  • +1 defensive power from Fortifications level 6.
  • +1 defensive power from Gemcutting level 6.
  • +1 defensive power from Infrastructure level 6.
  • +1 defensive power from Mining Equipment level 6.
  • +1 defensive power from Strategy level 6.
  • +1 defensive power from Tactics level 6.
  • +2 offensive power from Anvils level 6.
  • +2 offensive power from Architecture level 6.
  • +2 offensive power from Minting level 6.
  • +2 offensive power from Drills level 6.
  • +2 offensive power from Fortifications level 6.
  • +2 offensive power from Gemcutting level 6.
  • +2 offensive power from Infrastructure level 6.
  • +2 offensive power from Mining Equipment level 6.
  • +2 offensive power from Strategy level 6.
  • +2 offensive power from Tactics level 6.
Machine 1,800 gold,
1,800 ore

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Construction cost -25%
Food consumption -25%
Increased construction speed +6 ticks
Salvages ore, lumber, and gems of unit costs from lost units 50%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Ore Yes N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect