Mortar
|
6
/
0
|
- OP: 6 / DP: 0 / T: 12
- Returns 8 ticks faster from battle.
|
Immobile and Machine
|
100 gold, 200 ore
|
Oreguard
|
0
/
8
|
|
Intelligent, Living, and Sentient
|
100 gold, 350 ore
|
Automaton
|
0
/
2
|
- OP: 0 / DP: 2 / T: 12
- +2 defensive power from Anvils level 6.
- +2 defensive power from Architecture level 6.
- +2 defensive power from Minting level 6.
- +2 defensive power from Drills level 6.
- +2 defensive power from Fortifications level 6.
- +2 defensive power from Gemcutting level 6.
- +2 defensive power from Infrastructure level 6.
- +2 defensive power from Mining Equipment level 6.
- +2 defensive power from Strategy level 6.
- +2 defensive power from Tactics level 6.
|
Machine
|
1,800 gold, 1,800 ore
|
Juggernaut
|
2
/
1
|
- OP: 2 / DP: 1 / T: 12
- +1 defensive power from Anvils level 6.
- +1 defensive power from Architecture level 6.
- +1 defensive power from Minting level 6.
- +1 defensive power from Drills level 6.
- +1 defensive power from Fortifications level 6.
- +1 defensive power from Gemcutting level 6.
- +1 defensive power from Infrastructure level 6.
- +1 defensive power from Mining Equipment level 6.
- +1 defensive power from Strategy level 6.
- +1 defensive power from Tactics level 6.
- +2 offensive power from Anvils level 6.
- +2 offensive power from Architecture level 6.
- +2 offensive power from Minting level 6.
- +2 offensive power from Drills level 6.
- +2 offensive power from Fortifications level 6.
- +2 offensive power from Gemcutting level 6.
- +2 offensive power from Infrastructure level 6.
- +2 offensive power from Mining Equipment level 6.
- +2 offensive power from Strategy level 6.
- +2 offensive power from Tactics level 6.
|
Machine
|
1,800 gold, 1,800 ore
|