Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Kaboom | 2 / 0 |
|
Living and Sentient |
80 gold, 1 Peasant |
Shaman | 0 / 4 |
|
Intelligent, Living, and Sentient |
425 gold, 10 lumber |
Warmonger | 3 / 4 |
|
Intelligent, Living, and Sentient |
800 gold, 100 ore |
Wolf Rider | 5 / 2 |
|
Intelligent, Living, and Sentient |
700 gold, 100 ore |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.70 Gold |
Peasants drafted per tick: | +2% |
Extra housing from barren land | +5 |
Gem production | +20% |
Max population | +100% |
Population growth rate | +100% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.20 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.40 |
Ore | N/A | N/A | 2.40 | |
Gems | N/A | 2.00 | 14.40 | |
Mana | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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