Building |
Perks |
Abscess |
- Improvements increased by 3.33% for every 1%.
- Houses 88 people.
- Provides 0 jobs.
- Produces 0.36 Tendrils per tick.
|
Battery |
- Drains 2 mana per tick per artefact in the realm.
- Only effective on up to 5% of land.
- +10 artefact aegis restoration per tick
|
Bazaar |
- Must be devoted to Barathu Bint to build or use this building.
- Gold production increased by 2% for every 1% (max +10%).
- Resource exchange rates improved by 4% for every 1% (max +20%).
|
Cyst |
- -4% sorcery damage suffered for every 1% (max -80%).
- Houses 88 people.
- Provides 0 jobs.
- Produces 0.36 Tendrils per tick.
|
Lapidary |
- Must be devoted to Mirnon to build or use this building.
- +3% improvement points from gems for every 1% (max +30%)
- +3% improvement points from ore for every 1% (max +30%)
|
Quill |
- Offensive power increased by 1% for every 1% (max +100% OP)
- Produces 0.18 Tendrils per tick.
- Houses 88 people.
- Provides 0 jobs.
|
Redoubt |
- Must be devoted to Bregon to build or use this building.
- Houses 36 military units.
- Houses 0 people.
- Defensive power increased by 0.3% for every 1% (max +15% DP).
- Houses 15 draftees.
- Provides 10 jobs.
|
Sanctuary |
- Must be devoted to Druva to build or use this building.
- Food production increased by 4% for every 1% (max +40%).
- Lumber production increased by 4% for every 1% (max +40%).
- 4% population growth rate for every 1% (max 40%).
- -4% defensive casualties for every 1% (max 40% reduction).
|
Scute |
- Defensive power increased by 1.2% for every 1% (max +120% DP).
- Produces 0.18 Tendrils per tick.
- Houses 88 people.
- Provides 0 jobs.
|
Sinew |
- Houses 88 people.
- Provides 0 jobs.
- -4% defensive casualties for every 1% (max 60% reduction).
- -4% ofensive casualties for every 1% (max 60% reduction).
- Produces 0.24 Tendrils per tick.
|
Spire |
- Must be devoted to Sazal to build or use this building.
- Produces 20 mana per tick.
- +5% spell duration for every 1% (max +100%).
|
Tissue |
- Produces 12 food per tick.
- Houses 212 people.
- Provides 0 jobs.
- Produces 0.06 Tendrils per tick.
|
University |
- Must be devoted to Ix to build or use this building.
- Generates 100 XP per tick.
- You can at most have one per 100 Schools, Chrysalis, Orchards, and Institutes. Unpaired buildings are not effective.
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