Growth

Experimental
Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Tendril 1 / 1
  • OP: 1 / DP: 1 / T: 12
Living and Mindless 500 food,
1 protrusion

Traits

Workers: Prion
Draftees: Protrusion (DP: 0.05)
Home terrain: Swamps
Prion production: 0.5 Food
No description for perk: cannot_change_draft_rate: +1%
Cannot perform sorcery: Yes
Cannot sabotage: Yes
Cannot train Archmages: Yes
Cannot train spies: Yes
Cannot train wizards: Yes
DP per draftee: 0.05
No description for perk: food_theft: -100%
Does not eat food: Yes
No morale changes: Yes
Population growth rate: +200%
Reduced conversions: +100%
All workers (including unemployed) produce: Yes

Resources

Resource Construction Buy Sell Improvement Points
Food Yes 0.50 0.10 1.00
Lumber 1.00 0.50 10.00

Buildings

Building Perks
Abscess
  • Improvements increased by 3.33% for every 1%.
  • Houses 88 people.
  • Provides 0 jobs.
  • Produces 0.36 Tendrils per tick.
Battery
  • Drains 2 mana per tick per artefact in the realm.
  • Only effective on up to 5% of land.
  • +10 artefact aegis restoration per tick
Bazaar
  • Must be devoted to Barathu Bint to build or use this building.
  • Gold production increased by 2% for every 1% (max +10%).
  • Resource exchange rates improved by 4% for every 1% (max +20%).
Cyst
  • -4% sorcery damage suffered for every 1% (max -80%).
  • Houses 88 people.
  • Provides 0 jobs.
  • Produces 0.36 Tendrils per tick.
Lapidary
  • Must be devoted to Mirnon to build or use this building.
  • +3% improvement points from gems for every 1% (max +30%)
  • +3% improvement points from ore for every 1% (max +30%)
Quill
  • Offensive power increased by 1% for every 1% (max +100% OP)
  • Produces 0.18 Tendrils per tick.
  • Houses 88 people.
  • Provides 0 jobs.
Redoubt
  • Must be devoted to Bregon to build or use this building.
  • Houses 36 military units.
  • Houses 0 people.
  • Defensive power increased by 0.3% for every 1% (max +15% DP).
  • Houses 15 draftees.
  • Provides 10 jobs.
Sanctuary
  • Must be devoted to Druva to build or use this building.
  • Food production increased by 4% for every 1% (max +40%).
  • Lumber production increased by 4% for every 1% (max +40%).
  • 4% population growth rate for every 1% (max 40%).
  • -4% defensive casualties for every 1% (max 40% reduction).
Scute
  • Defensive power increased by 1.2% for every 1% (max +120% DP).
  • Produces 0.18 Tendrils per tick.
  • Houses 88 people.
  • Provides 0 jobs.
Sinew
  • Houses 88 people.
  • Provides 0 jobs.
  • -4% defensive casualties for every 1% (max 60% reduction).
  • -4% ofensive casualties for every 1% (max 60% reduction).
  • Produces 0.24 Tendrils per tick.
Spire
  • Must be devoted to Sazal to build or use this building.
  • Produces 20 mana per tick.
  • +5% spell duration for every 1% (max +100%).
Tissue
  • Produces 12 food per tick.
  • Houses 212 people.
  • Provides 0 jobs.
  • Produces 0.06 Tendrils per tick.
University
  • Must be devoted to Ix to build or use this building.
  • Generates 100 XP per tick.
  • You can at most have one per 100 Schools, Chrysalis, Orchards, and Institutes. Unpaired buildings are not effective.

Improvements

Building Perks
Tissue
Perk Max Coefficient
Population +140% 90,000
Food Production +140% 90,000

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect
Blight Any 1.5x 1 ticks None
  • -5% food production
  • -5% lumber production
Earthquake Any 1.5x 1 ticks None
  • -5% ore production
  • -5% gem collection
Elskas' Blur Elskas 0.5x 0.5 ticks 36 ticks
  • Spies blind to Reptilian spies on theft.
  • Spies blind to Reptilian spies on sabotage.
Entangle Any 1x 1 ticks None
  • -2% food production
  • -2% lumber production
Plague Any 1x 1 ticks None
  • -25% population growth rate
Seismic Shift Any 1.5x 0.75 ticks None
  • -10% ore production
  • -10% gem collection
Tremors Any 1x 1 ticks None
  • -2% ore production
  • -2% gem collection
Withering Any 3x 0.8 ticks None
  • -10% food production
  • -10% lumber production

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect
Arboreal Abundance Any 8x 24 ticks 92 ticks
  • +10% lumber production
Aura Any 10x 24 ticks None
  • -20% sorcery damage suffered
Bountiful Blossom Any 10x 24 ticks 92 ticks
  • +10% food production
Bregon's Muster Bregon 12x 12 ticks 92 ticks
  • -10% military unit gold costs
  • -10% military unit ore costs
  • -10% military unit lumber costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Druva's Blessing Druva 6x 12 ticks 92 ticks
  • +15% food production
  • +15% lumber production
Ecstasy Any 8x 24 ticks None
  • +25% population growth rate
Elskas' Anointment Elskas 10x 24 ticks 72 ticks
  • -25% casualties
Elskas' Vision Elskas 4x 24 ticks 92 ticks
  • +3% spy strength recovery per tick
Enchanted Banners Any 10x 24 ticks 92 ticks
  • +20% prestige gains
  • +40% prestige losses
Enhanced Yields Any 0x 12 ticks 92 ticks
  • +10% food production
Feast of Azk'Hurum Azk'Hurum 9x 48 ticks None
  • +50% population growth rate
  • +25% food consumption
Fog Any 0x 12 ticks 92 ticks
  • Hidden from Insight
Fury of Azk'Hurum Azk'Hurum 7x 12 ticks 92 ticks
  • +25% enemy casualties when invading
  • +25% enemy casualties when defending
  • +25% food consumption
Glimj's Tide Glimj 8x 12 ticks 144 ticks
  • +0.12% raw defensive power per 1% of Water.
  • +0.08% raw defensive power per 1% of Water.
Harmony Any 0x 24 ticks 92 ticks
  • +25% population growth rate
  • -5% offensive power
Ix's Virtue Ix 6x 12 ticks 92 ticks
  • +20% improvement points value
Magical Disguise Any 0x 36 ticks 72 ticks
  • -100% resources lost to theft
Magical Shield Any 0x 36 ticks 144 ticks
  • -50% sorcery damage suffered
Metabolism Any 1x 48 ticks 144 ticks
  • +100% raw food production
Miner's Fortune Any 12x 24 ticks 92 ticks
  • +10% gem collection
Mining Strength Any 8x 24 ticks 92 ticks
  • +10% ore production
Mirnon's Fortitude Mirnon 6x 12 ticks 92 ticks
  • +15% ore production
  • +15% gem collection
Mirnon's Greed Mirnon 6x 12 ticks 192 ticks
  • +20% Gold Mine production
  • +20% Gold Quarry production
  • +25% food consumption
Panopticon Any 10x 36 ticks 92 ticks
  • -25% sabotage damage suffered
Sazal's Vision Sazal 6x 48 ticks 480 ticks
  • +15% mana production
Ward of Life Any 10x 12 ticks 192 ticks
  • -20% casualties
Ward of Protection Any 10x 48 ticks 368 ticks
  • -20% sorcery damage suffered
  • -20% sabotage damage suffered
Zidur's Bane Zidur 9x 12 ticks 92 ticks
  • +10% enemy casualties

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect
Blight Any 1.5x None
  • -5% food production
  • -5% lumber production
Earthquake Any 1.5x None
  • -5% ore production
  • -5% gem collection
Elskas' Blur Elskas 0.5x 36 ticks
  • Spies blind to Reptilian spies on theft.
  • Spies blind to Reptilian spies on sabotage.
Entangle Any 1x None
  • -2% food production
  • -2% lumber production
Plague Any 1x None
  • -25% population growth rate
Seismic Shift Any 1.5x None
  • -10% ore production
  • -10% gem collection
Tremors Any 1x None
  • -2% ore production
  • -2% gem collection
Withering Any 3x None
  • -10% food production
  • -10% lumber production

Active Self Spells

Spell Deity Cost Cooldown Effect
Chain Lightning Any 4x None
  • Destroys +0.08% of the target's improvements.
Fireball Any 1.5x None
  • Kills 0.25% of the target's peasants.
  • Destroys 0.25% of the target's Food.
Firebolt Any 1x None
  • Kills 0.1% of the target's peasants.
  • Destroys 0.10% of the target's Food.
Firestorm Any 3x None
  • Kills 0.5% of the target's peasants.
Lightning Bolt Any 1.5x None
  • Destroys +0.05% of the target's improvements.
Thunderclap Any 1x None
  • Destroys +0.02% of the target's improvements.

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect
Assassinate Draftees
  • Assassinate draftees (base damage 15%)
Assassinate Peasants
  • Assassinate peasants (base damage 15%)
Magic Snare
  • Reduce wizard strength (base damage 30%)
Sabotage Construction
  • Sabotage buildings under construction (base damage 5%)

Terrains

Terrain Perks
Plains +0.1% population for every 1% of this terrain.
Forest 3 lumber/tick per acre of this terrain.
+0.1% lumber production for every 1% of this terrain.
Mountains +0.1% defensive power for every 1% of this terrain.
Hills +0.1% defensive power for every 1% of this terrain.
Swamps +0.15% population for every 1% of this terrain.
Water +1% population growth rate for every 1% of this terrain.
Jungle 1 lumber/tick per acre of this terrain.
+3% lumber production for every 1% of this terrain.
Desert +0.1% defensive power for every 1% of this terrain.
Badlands +0.1% defensive power for every 1% of this terrain.
Glacier +0.13% defensive power for every 1% of this terrain.
-0.05% food production for every 1% of this terrain.
Volcanic +0.2% offensive power for every 1% of this terrain.
Wetlands +0.1% population for every 1% of this terrain.