Growth

Units | Buildings | Improvements | Spells | Spy Ops Skill level: Intermediate | Attacking: | Converting: | Exploring:

Unique improvement: Tissue - increases population and food production.

Units

Unit OP / DP Special Abilities Attributes Cost
Abscess 0.5 / 0
  • OP: 0.50 / DP: 0.00 / T: 9
  • Counts as 0.2 of a wizard on offense.
  • Counts as 0.2 of a spy on offense.
  • Living
  • 0 gold, 65 food
    Blister 0 / 0.5
    • OP: 0.00 / DP: 0.50 / T: 9
    • Counts as 0.15 of a spy on defense.
    • Counts as 0.15 of a wizard on defense.
  • Living
  • 0 gold, 65 food
    Cyst 0 / 1
    • OP: 0.00 / DP: 1.00 / T: 12
    • Each unit generates 0.025 mana per tick.
    • Each unit produces 0.5 food per tick.
  • Living
  • 0 gold, 150 food
    Ulcer 1 / 0.5
    • OP: 1.00 / DP: 0.50 / T: 12
  • Living
  • 0 gold, 160 food

    Perks

    Population growth rate +200%
    Reduced conversions +75%
    DP per draftee 0.01
    Does not eat food Yes
    Cannot train Arch Mages Yes
    Cannot explore Yes
    Cannot train wizards Yes
    Cannot train spies Yes
    Peasants produce food +0.5 food/tick
    Cannot rezone Yes
    Cannot release units Yes
    Can use food for improvements 1.2 points per food

    Lands

    Home land type: Swamp
    Construction Materials
    Resource: Food

    Buildings

    Building Land Type Perks
    Cartilage Mountain
    • Provides 112 raw defensive power.
    • Houses 88 people.
    • Provides 0 jobs.
    Gill Water
    • Houses 0 people.
    • Provides 0 jobs.
    • Food production increased by 10% for every 1% (max +1000%).
    Incisor Hill
    • Offensive power increased by 1% for every 1% (max +100% OP)
    • Houses 88 people.
    • Provides 0 jobs.
    Sac Swamp
    • Houses 88 people.
    • Provides 0 jobs.
    • Unit food costs 4% for every 1% (max 40% reduction).
    Sinew Plain
    • Defensive casualties decreased by 5% for every 1% (max 90% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 90% reduction).
    • Houses 88 people.
    • Provides 0 jobs.
    Tendon Forest
    • Improvements increased by 4% for every 1%.
    • Houses 88 people.
    • Provides 0 jobs.
    Tissue Water
    • Produces 4 food per tick.
    • Houses 176 people.
    • Provides 0 jobs.
    Tissue Forest
    • Produces 4 food per tick.
    • Houses 176 people.
    • Provides 0 jobs.
    Tissue Swamp
    • Produces 4 food per tick.
    • Houses 176 people.
    • Provides 0 jobs.
    Tissue Hill
    • Produces 4 food per tick.
    • Houses 176 people.
    • Provides 0 jobs.
    Tissue Mountain
    • Produces 4 food per tick.
    • Houses 176 people.
    • Provides 0 jobs.
    Tissue Plain
    • Produces 4 food per tick.
    • Houses 176 people.
    • Provides 0 jobs.

    Improvements

    Building Perks
    Tissue
    • Population:
      • Max: 100%
      • Coefficient: 75,000
    • Food production:
      • Max: 100%
      • Coefficient: 75,000