Growth

Experimental
Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Abscess 0.5 / 0
  • OP: 0.5 / DP: 0 / T: 9
  • Counts as 0.2 of a spy on offense.
  • Counts as 0.2 of a wizard on offense.
Living and Mindless 65 food
Blister 0 / 0.5
  • OP: 0 / DP: 0.5 / T: 9
  • Counts as 0.15 of a spy on defense.
  • Counts as 0.15 of a wizard on defense.
Living and Mindless 65 food
Cyst 0 / 1
  • OP: 0 / DP: 1 / T: 12
  • Produces 0.5 food/tick.
  • Gathers 0.015 mana/tick.
Living and Mindless 160 food
Ulcer 1 / 0.5
  • OP: 1 / DP: 0.5 / T: 12
Living and Mindless 170 food

Traits

Workers: Cell
Draftees: Amoeba (DP: 0.01)
Cell production: 0.50 Food
Cannot release units Yes
Cannot rezone Yes
Cannot train Archmages Yes
Cannot train spies Yes
Cannot train wizards Yes
DP per draftee 0.01
Cannot construct buildings Yes
Does not eat food Yes
No morale changes Yes
Population growth rate +200%
Reduced conversions +100%
All workers (including unemployed) produce Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Food Yes N/A N/A 1.20
Lumber N/A N/A 2.40
Mana N/A N/A N/A
Acid N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect