Halfling

Difficulty: Comfortable
Bards housed in Taverns beyond 5% of your land do not provide any morale bonus.

Units

Unit OP / DP Special Abilities Attributes Cost
Bard 0 / 0
  • OP: 0 / DP: 0 / T: 6
  • You can at most have 1 of this unit per Tavern.
  • Eats 0.75 extra food.
  • +0.5 base morale.
Intelligent, Living, and Sentient 200 gold,
20 food,
1 mana
Defender 0 / 6
  • OP: 0 / DP: 6 / T: 9
  • -8% * Spy Ratio casualties.
Intelligent, Living, and Sentient 600 gold
Master Thief 0 / 0
  • OP: 0 / DP: 0 / T: 6
  • Counts as 0.25 of a spy on defense.
  • Counts as 0.1667 of a spy on offense.
  • Immortal spy (cannot be killed when performing espionage).
  • No draftee required to train.
  • +100% max theft carry.
Intelligent, Living, and Sentient 500 gold,
1 Spy
Staff Master 6 / 3
  • OP: 6 / DP: 3 / T: 12
  • -8% * Spy Ratio casualties.
Intelligent, Living, and Sentient 1,000 gold,
5 lumber

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Extra housing from barren land +10
Food consumption -30%
Max population +60%
Salvages ore, lumber, and gems of unit costs from lost units 25%
Spies training time: 6 ticks
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect