Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Bard | 0 / 0 |
|
Intelligent, Living, and Sentient |
200 gold, 20 food, 1 mana |
Defender | 0 / 6 |
|
Intelligent, Living, and Sentient | 600 gold |
Master Thief | 0 / 0 |
|
Intelligent, Living, and Sentient |
500 gold, 1 Spy |
Staff Master | 6 / 3 |
|
Intelligent, Living, and Sentient |
1,000 gold, 5 lumber |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.70 Gold |
Extra housing from barren land | +10 |
Food consumption | -30% |
Max population | +60% |
Salvages ore, lumber, and gems of unit costs from lost units | 25% |
Spies training time: | 6 ticks |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Gems | N/A | 2.00 | 12.00 | |
Mana | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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