Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Archer | 0 / 4 |
|
Intelligent, Living, and Sentient |
800 gold, 75 lumber, 1 draftee |
Halberdier | 0 / 6 |
|
Intelligent, Living, and Sentient |
1,200 gold, 300 ore, 1 draftee |
Foot Soldier | 5 / 4 |
|
Intelligent, Living, and Sentient |
1,500 gold, 240 ore, 1 draftee |
Knight | 6 / 4 |
|
Intelligent, Living, and Sentient |
2,500 gold, 400 ore, 1 horse, 1 draftee |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 3 Gold |
Construction cost: | -10% |
Food production: | +10% |
Improvement points: | +10% |
Improvements: | +10% |
Morale per percentage of castle buildings: | +1 |
Prestige gains: | +20% |
Rezoning cost: | -10% |
Salvages ore, lumber, and gems of unit costs from lost units: | 50% |
XP per acre on invasions: | +100% |
XP generation: | +10% |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | 0.50 | 0.10 | — | |
Lumber | Yes | 1.00 | 0.50 | 2.00 |
Ore | 1.00 | 0.50 | 2.00 | |
Mana | — | — | — | |
Gems | — | 2.00 | 18.00 | |
Horse | — | 2.00 | — |
Buildings
Building | Perks |
---|---|
Aqueduct |
|
Armoury |
|
Bastion |
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Battery |
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Bazaar |
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Casern |
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Constabulary |
|
Factory |
|
Farm |
|
Gem Mine |
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Gold Mine |
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Granary |
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Guard Tower |
|
Harbour |
|
Infirmary |
|
Keep |
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Lapidary |
|
Military Academy |
|
Monument |
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Ore Mine |
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Redoubt |
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Residence |
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Sanctuary |
|
Saw Mill |
|
School |
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Smithy |
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Spire |
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Stable |
|
Syndicate Quarters |
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Tower |
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Training Grounds |
|
Turret |
|
University |
|
Vault |
|
Wall |
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Watch Tower |
|
Watermill |
|
Wizard Guild |
|
Improvements
Building | Perks | |||||||||
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Agriculture |
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Conduits |
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Construction |
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Defenses |
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Education |
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Espionage |
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Housing |
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Leadership |
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Markets |
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Mining |
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Science |
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Tactics |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
---|
Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
|
Assassinate Peasants |
|
Magic Snare |
|
Sabotage Construction |
|
Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
|
Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |