Icekin

Units | Buildings | Improvements | Spells | Spy Ops Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Ice Beast 4 / 0
  • OP: 4.00 / DP: 0.00 / T: 6
  • Offense increased by 2 if ruled by a Commander.
  • 50% fewer casualties if ruled by a Conjurer.
  • No draftee required to train.
  • Living
  • Sentient
  • 0 gold, 20 food, 10 mana
    Snow Witch 0 / 6
    • OP: 0.00 / DP: 6.00 / T: 6
    • Counts as 1 of a wizard on offense.
    • Produces 0.5 Mana per tick if ruled by a Conjurer.
    • Immortal wizard (cannot be killed when casting spells).
    • 75% fewer casualties if ruled by a Conjurer.
    • Defense increased by 1 if ruled by a Commander.
    • No draftee required to train.
  • Intelligent
  • Living
  • Sentient
  • 250 gold, 1 Wizard
    Frost Mage 0 / 8
    • OP: 0.00 / DP: 8.00 / T: 6
    • Counts as 0.333 of a wizard on offense.
    • Counts as 0.5 of a wizard on defense.
    • Counts as additional 0.25 of a wizard (offense and defense) if ruled by a Conjurer.
    • Immortal wizard (cannot be killed when casting spells).
    • 75% fewer casualties if ruled by a Conjurer.
    • Defense increased by 1 if ruled by a Commander.
    • No draftee required to train.
  • Intelligent
  • Living
  • Sentient
  • 350 gold, 1 Wizard
    Ice Drake 6 / 6
    • OP: 6.00 / DP: 6.00 / T: 12
    • Offense increased by 2 if ruled by a Commander.
    • Offense increased by 1 * Wizard Ratio (offensive).
    • Plunders up to 20 Mana on attack.
    • 50% fewer casualties if ruled by a Conjurer.
    • No draftee required to train.
  • Intelligent
  • Living
  • Sentient
  • 500 gold, 100 mana, 200 gem

    Perks

    Food consumption -50%
    Ruler Title bonus +50%
    Wizards training time: 6 ticks

    Lands

    Home land type: Mountain
    Construction Materials
    Primary: Gold
    Secondary: Mana

    Buildings

    Building Land Type Perks
    Dock Water
    • Produces 40 food per tick.
    • XP generation increased by 5% for every 1% (max +25%).
    • Resource exchange rates improved by 4% for every 1% (max +20%).
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Glacier Mountain
    • Houses 30 military units.
    • Provides 0 jobs.
    • Invading force's total offensive power reduced by by 1% for every 1% (max -10% OP).
    Gold Vein Mountain
    • Produces 100 gold per tick (reduced by 0.4 per hour of the round down to 0).
    Hall Mountain
    • Houses 30 people.
    • Provides 0 jobs.
    Mast Mountain
    • Produces 15 mana per tick.
    Terrace Mountain
    • Produces 50 food per tick.
    • Provides 30 jobs.
    Watermill Water
    • Gem production increased by 4% for every 1% (max +20%).
    • Ore production increased by 4% for every 1% (max +20%).

    Improvements

    Building Perks
    Cartography
    • Exploration gold costs:
      • Max: -35%
      • Coefficient: 4,000
    • Land discovered:
      • Max: 35%
      • Coefficient: 4,000
    Commerce
    • Gold production:
      • Max: 25%
      • Coefficient: 4,000
    Construction
    • Construction costs:
      • Max: -25%
      • Coefficient: 4,000
    • Rezoning costs:
      • Max: -25%
      • Coefficient: 4,000
    Defense
    • Defensive power:
      • Max: 25%
      • Coefficient: 7,500
    Espionage
    • Spy strength:
      • Max: 45%
      • Coefficient: 5,000
    • Reduced spy losses:
      • Max: -45%
      • Coefficient: 5,000
    • Forest Haven housing:
      • Max: 45%
      • Coefficient: 5,000
    Farming
    • Food production:
      • Max: 45%
      • Coefficient: 5,000
    Housing
    • Population:
      • Max: 20%
      • Coefficient: 4,000
    Logging
    • Lumber production:
      • Max: 25%
      • Coefficient: 4,000
    Medicine
    • Defensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    • Offensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    Mobilisation
    • Unit gold costs:
      • Max: -25%
      • Coefficient: 4,000
    • Unit ore costs:
      • Max: -25%
      • Coefficient: 4,000
    Offense
    • Offensive power:
      • Max: 25%
      • Coefficient: 7,500
    Research
    • XP generation:
      • Max: 25%
      • Coefficient: 5,000
    • XP gained:
      • Max: 25%
      • Coefficient: 5,000
    Stonecutting
    • Ore production:
      • Max: 25%
      • Coefficient: 4,000
    Wizardry
    • Wizard strength:
      • Max: 45%
      • Coefficient: 5,000
    • Mana production:
      • Max: 45%
      • Coefficient: 5,000
    • Spell damage:
      • Max: -45%
      • Coefficient: 5,000
    • Wizard Guild housing:
      • Max: 45%
      • Coefficient: 5,000