Ice Beast
|
4
/
0
|
- OP: 4 / DP: 0 / T: 6
- -50% fewer casualties if ruled by a Conjurer.
- No draftee required to train.
- Offense increased by 1 if ruled by a Commander.
|
Living and Sentient
|
60 mana, 200 food
|
Snow Witch
|
0
/
6
|
- OP: 0 / DP: 6 / T: 6
- -75% fewer casualties if ruled by a Conjurer.
- Counts as 0.5 of a wizard on offense.
- Defense increased by 1.5 if ruled by a Commander.
- Immortal wizard (cannot be killed when casting spells).
- No draftee required to train.
- Produces 0.5 Mana per tick if ruled by a Conjurer.
|
Intelligent, Living, Sentient, and Wise
|
250 gold, 1 Wizard
|
Frost Mage
|
0
/
8
|
- OP: 0 / DP: 8 / T: 6
- -75% fewer casualties if ruled by a Conjurer.
- Counts as 0.5 of a wizard on defense.
- Counts as 0.167 of a wizard on offense.
- Defense increased by 1.5 if ruled by a Commander.
- Immortal wizard (cannot be killed when casting spells).
- No draftee required to train.
- Counts as additional 0.125 of a wizard (offense and defense) if ruled by a Conjurer.
|
Intelligent, Living, Sentient, and Wise
|
350 gold, 1 Wizard
|
Ice Drake
|
6
/
6
|
- OP: 6 / DP: 6 / T: 12
- -50% fewer casualties if ruled by a Conjurer.
- Defense increased by 0.85 * Wizard Ratio (defensive).
- No draftee required to train.
- Offense increased by 2 if ruled by a Commander.
- Offense increased by 2 * Wizard Ratio (offensive).
- Plunders up to 20 Mana on attack.
|
Intelligent, Living, and Sentient
|
500 gold, 200 gems, 100 mana
|