Jagunii

Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Javelineer 3 / 0
  • OP: 3.00 / DP: 0.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • 250 gold, 5 ore, 5 lumber
    Lancer 0 / 3
    • OP: 0.00 / DP: 3.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • 250 gold, 5 ore, 5 lumber
    Mammoth 0 / 8
    • OP: 0.00 / DP: 8.00 / T: 12
    • No draftee required to train.
    • Does not count towards population. No housing required.
    • Eats 0.25 halms of food extra.
    • 50% fewer casualties.
    • Returns 6 ticks faster from battle.
  • Intelligent
  • Living
  • Massive
  • Sentient
  • 2,400 gold
    War Mammoth 44 / 24
    • OP: 44.00 / DP: 24.00 / T: 12
    • Upon death, returns as Mammoth.
    • No draftee required to train.
    • Does not count towards population. No housing required.
    • Eats 2 halms of food extra.
    • Plunders up to 1 Gems on attack.
    • Plunders up to 1 Food on attack.
    • 90% fewer casualties on offense.
  • Intelligent
  • Living
  • Massive
  • Sentient
  • 0 gold, 2,000 ore, 1,000 gem, 8 Javelineer, 4 Lancer, 1 Mammoth

    Perks

    Gem production +30%
    Salvages resources 25%
    Experience points per acre on invasions +25%
    Prestige gains +25%

    Lands

    Home land type: Hill
    Construction Materials
    Primary: Gold
    Secondary: Lumber

    Buildings

    Building Land Type Perks
    Aqueduct Water
    • Food production increased by 8% for every 1% (max +40%).
    Dock Water
    • Produces 40 food per tick.
    • XP generation increased by 5% for every 1% (max +25%).
    • Resource exchange rates improved by 4% for every 1% (max +20%).
    Factory Hill
    • Construction costs decreased by 4% for every 1% (max 80% reduction).
    • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
    Farm Plain
    • Produces 80 food per tick.
    Forest Haven Forest
    • Spy losses decreased by 3% for every 1% (max 30% reduction).
    • Damage from fireballs reduced by 8% for every 1%.
    • Gold stolen from you reduced by 8% for every 1%.
    • Houses 40 spies and units that count as spies.
    • Houses 0 people.
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Gold Mine Plain
    • Produces 50 gold per tick.
    Guard Tower Hill
    • Defensive power increased by 1.8% for every 1% (max +36% DP).
    Lumberyard Forest
    • Produces 50 lumber per tick.
    Masonry Plain
    • Improvements increased by 2.75% for every 1%.
    • Damage from lightning bolts reduced by 0.75% for every 1%.
    Military Academy Hill
    • Offensive power increased by 1.8% for every 1% (max +36% OP)
    Ore Mine Mountain
    • Produces 60 ore per tick.
    Shrine Forest
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
    Smithy Plain
    • Unit gold costs 2% for every 1% (max 40% reduction).
    • Unit ore costs 2% for every 1% (max 40% reduction).
    Temple Swamp
    • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
    • Population growth rate increased by 6% for every 1%.
    Tower Swamp
    • Produces 25 mana per tick.
    Watermill Water
    • Gem production increased by 4% for every 1% (max +20%).
    • Ore production increased by 4% for every 1% (max +20%).
    Wizard Guild Swamp
    • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
    • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
    • Houses 40 wizards and units that count as wizards.
    • Houses 0 people.