Jagunii

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Javelineer 4 / 1
  • OP: 4 / DP: 1 / T: 6
Intelligent, Living, and Sentient 250 gold,
5 ore,
5 lumber
Lancer 0 / 4
  • OP: 0 / DP: 4 / T: 6
Intelligent, Living, and Sentient 250 gold,
5 ore,
5 lumber
Mammoth 0 / 80
  • OP: 0 / DP: 80 / T: 12
  • -50% casualties.
  • Does not count towards population. No housing required.
  • Returns 6 ticks faster from battle.
  • Eats 3 extra food.
  • No draftee required to train.
Intelligent, Living, Massive, and Sentient 20,000 gold
War Mammoth 140 / 80
  • OP: 140 / DP: 80 / T: 12
  • -50% casualties on defense.
  • -25% casualties on offense.
  • Upon death, returns as Mammoth.
  • Does not count towards population. No housing required.
  • Eats 6 extra food.
  • No draftee required to train.
  • Plunders up to 1 Gems on attack.
  • Plunders up to 1 Food on attack.
Intelligent, Living, Massive, and Sentient 2,000 ore,
1,000 gems,
8 Javelineers,
4 Lancers,
1 Mammoth

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Gem production +30%
Prestige gains +25%
Salvages ore, lumber, and gems of unit costs from lost units 25%
XP per acre on invasions +25%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect