Kerranad
Skill level: Intermediate | Attacking: | Converting: | Exploring:The City-state of Kerranad starts with different land and buildings:
- Plains: 50 farms, 200 smithies
- Forest: 50 lumberyards, 25 forest havens
- Mountain: 100 ore mines, 300 gem mines
- Hill: 100 homes
- Swamp: 50 towers, 50 temples, 25 wizard guilds
- Water: 50 docks
It also starts with improvements:
- Markets: 2.5%
- Keep: 2.5%
- Forges: 2.5%
- Walls: 2.5%
- Armory: 2.5%
- Observatory: 2.5%
- Harbor: 5%
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Assassin | 4 / 0 |
|
|
100 gold, 10 ore, 1 Spy |
Immortal Guard | 0 / 4 |
|
|
400 gold, 100 ore, 10 gem |
Battlemage | 6 / 7 |
|
|
800 gold, 50 ore, 1 Wizard |
Immortal Knight | 9 / 5 |
|
|
700 gold, 50 ore, 20 gem, 1 Immortal Guard |
Perks
Max population | +10% |
Gold production | +10% |
Salvages resources | 95% |
Improvement points | +35% |
Ore production | +25% |
Cannot train Arch Mages | Yes |
Mininum number of rounds played to play this faction | 5 rounds |
Max dominions of this faction per round | 1 |
Cannot rezone | Yes |
Improvement bonuses max | +35% |
Lands
Home land type: | Plain | |
Construction Materials | ||
Primary: | Gold | |
Secondary: | Lumber |
Buildings
Building | Land Type | Perks |
---|---|---|
Barracks | Hill |
|
Dock | Water |
|
Factory | Hill |
|
Farm | Plain |
|
Forest Haven | Forest |
|
Gem Mine | Mountain |
|
Gold Mine | Plain |
|
Guard Tower | Hill |
|
Lumberyard | Forest |
|
Masonry | Plain |
|
Military Academy | Hill |
|
Ore Mine | Mountain |
|
Residence | Plain |
|
Shrine | Forest |
|
Smithy | Plain |
|
Tavern | Plain |
|
Temple | Swamp |
|
Tower | Swamp |
|
Wizard Guild | Swamp |
|