Kobold

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Grunt 2 / 0
  • OP: 2 / DP: 0 / T: 9
  • Takes up 0.5 housing.
  • Offense increased by 0.50 when paired with 1 Overlords on attack.
  • Plunders up to 0.1 Gold on attack.
  • Plunders up to 0.01 Gems on attack.
Living and Sentient 200 gold,
20 ore
Underling 0 / 2
  • OP: 0 / DP: 2 / T: 9
  • Defense increased by 1.00 when paired with 1 Beasts at home.
  • Takes up 0.5 housing.
Living and Sentient 200 gold,
20 ore
Beast 0 / 5
  • OP: 0 / DP: 5 / T: 12
  • Defense increased by +1 if your troops at home (including units with no defensive power) outnumber the invading units.
Intelligent, Living, and Sentient 600 gold,
80 ore
Overlord 5 / 2
  • OP: 5 / DP: 2 / T: 12
  • Defense increased by +1 if your troops at home (including units with no defensive power) outnumber the invading units.
  • Offense increased by +1 if the troops you send outnumber the target's entire military at home (including units with no defensive power).
Intelligent, Living, and Sentient 800 gold,
100 ore

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Food consumption -25%
Max population +50%
Morale changes on invasion +100% (gains and losses)
Morale normalisation per tick -50% normal rate if current morale is over base
Population growth rate +20%
Reduced conversions +25%
Salvages ore, lumber, and gems of unit costs from lost units 10%
Spy strength -10%
Wizard strength -10%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect