Lux

Experimental
Difficulty: Advanced

Units

Unit OP / DP Special Abilities Attributes Cost
Nix 0 / 8
  • OP: 0 / DP: 8 / T: 6
  • -50% casualties.
Ethereal, Intelligent, Living, and Sentient 1 light,
16 mana
Hex 8 / 4
  • OP: 8 / DP: 4 / T: 6
  • -50% casualties.
  • Counts as 0.0625 of a wizard on defense.
  • Counts as 0.1 of a wizard on offense.
Ethereal, Intelligent, Living, and Sentient 1 light,
24 mana
Vex 8 / 4
  • OP: 8 / DP: 4 / T: 6
  • -50% casualties.
  • Counts as 0.0625 of a spy on defense.
  • Counts as 0.1 of a spy on offense.
Ethereal, Intelligent, Living, and Sentient 1 light,
24 mana
Pax 14 / 14
  • OP: 14 / DP: 14 / T: 6
  • Counts as 0.125 of a spy on defense.
  • Counts as 0.25 of a spy on offense.
  • Counts as 0.125 of a wizard on defense.
  • Counts as 0.25 of a wizard on offense.
  • Immortal in combat.
  • Immortal spy (cannot be killed when performing espionage).
  • Immortal wizard (cannot be killed when casting spells).
  • No draftee required to train.
Ethereal, Intelligent, Living, Sentient, and Wise 1 Hex,
1 Vex,
2 light,
56 mana

Traits

Workers: Shimmerling
Draftees: Shimmer (DP: 1)
Shimmerling production: 0.08 Mana, 0.02 Light
Cannot release units Yes
Cannot train Archmages Yes
Cannot train spies Yes
Cannot train wizards Yes
Does not kill units Yes
Immortal spies Yes
Immortal wizards Yes
Light drains 0.1 mana/tick
Does not eat food Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Mana N/A N/A 2.00
Gems Yes N/A 2.00 12.00
Light N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect