Marshling

Experimental
Difficulty: Advanced

Units

Unit OP / DP Special Abilities Attributes Cost
Sludger 17 / 9
  • OP: 17 / DP: 9
  • Cannot be released
  • Cannot be trained.
  • +30% casualties.
Living and Sentient
Spewer 7 / 9
  • OP: 7 / DP: 9
  • Cannot be released
  • Cannot be trained.
  • Produces 2 swamp gas/tick.
Living and Sentient
Oozer 11 / 9
  • OP: 11 / DP: 9
  • Cannot be released
  • Cannot be trained.
  • Returns 8 ticks faster from battle.
Living and Sentient
Brooder 9 / 9
  • OP: 9 / DP: 9
  • Cannot be released
  • Cannot be trained.
  • Upon death, returns as 3 Marshling.
  • Immortal if successfully fending off invader.
Living and Sentient

Traits

Workers: Apprentice
Draftees: Draftee (DP: 1)
Apprentice production: 2.00 Gold, 0.10 Mana
Improvement interest (random max) 0.8% / tick
Improvement interest (random min) -0.7% / tick
Reduced conversions +100%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 N/A
Food N/A N/A N/A
Marshling N/A N/A N/A
Mud Yes 1.00 0.50 N/A
Mana N/A N/A N/A
Swamp Gas N/A 1.00 2.25

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
 Mountain
 Swamp
  • 0.5 mud/tick per acre.
  • 1 swamp gas/tick per acre.
 Forest
  • +0% swamp gas production for every 1% of this land type.
 Hill
 Water
  • +0% mud production for every 1% of this land type.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect