Marshling
Experimental
Difficulty:
Advanced
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Sludger | 17 / 9 |
|
Living and Sentient | — |
Spewer | 7 / 9 |
|
Living and Sentient | — |
Oozer | 11 / 9 |
|
Living and Sentient | — |
Brooder | 9 / 9 |
|
Living and Sentient | — |
Traits
Workers: | Apprentice |
Draftees: | Draftee (DP: 1) |
Apprentice production: | 2.00 Gold, 0.10 Mana |
Improvement interest (random max) | 0.8% / tick |
Improvement interest (random min) | -0.7% / tick |
Reduced conversions | +100% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | N/A |
Food | N/A | N/A | N/A | |
Marshling | N/A | N/A | N/A | |
Mud | Yes | 1.00 | 0.50 | N/A |
Mana | N/A | N/A | N/A | |
Swamp Gas | N/A | 1.00 | 2.25 |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Land Perks
Land Type | Perks |
---|---|
Plain |
|
Mountain |
|
Swamp |
|
Forest |
|
Hill |
|
Water |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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