Merfolk

Units | Buildings | Improvements | Spells | Spy Ops Skill level: Beginner | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Merman 3 / 0
  • OP: 3.00 / DP: 0.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • 300 gold
    Siren 0 / 3
    • OP: 0.00 / DP: 3.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • 300 gold
    Leviathan 0 / 2200
    • OP: 0.00 / DP: 2,200.00 / T: 12
    • Eats 40 halms of food extra.
    • Takes up 36 housing (instead of 1).
  • Intelligent
  • Living
  • Massive
  • Sentient
  • 400,000 gold
    Kraken 1200 / 700
    • OP: 1,200.00 / DP: 700.00 / T: 12
    • Eats 25 halms of food extra.
    • Takes up 24 housing (instead of 1).
  • Intelligent
  • Living
  • Massive
  • Sentient
  • 210,000 gold

    Perks

    Max population -15%
    Damage from Fireballs -100%
    Damage from Lightning Bolts -50%

    Lands

    Home land type: Water
    Construction Materials
    Resource: Gold

    Buildings

    Building Land Type Perks
    Algae Bloom Water
    • Produces 80 food per tick.
    Coral Reef Water
    • Houses 30 people.
    • Provides 0 jobs.
    Mana Spring Water
    • Produces 18 mana per tick.
    Pearl Farm Water
    • Produces 14 gems per tick.
    Sunken Shrine Water
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
    Water Temple Water
    • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
    • Population growth rate increased by 6% for every 1%.

    Improvements

    Building Perks
    Cartography
    • Exploration gold costs:
      • Max: -35%
      • Coefficient: 4,000
    • Land discovered:
      • Max: 35%
      • Coefficient: 4,000
    Commerce
    • Gold production:
      • Max: 25%
      • Coefficient: 4,000
    Construction
    • Construction costs:
      • Max: -25%
      • Coefficient: 4,000
    • Rezoning costs:
      • Max: -25%
      • Coefficient: 4,000
    Defense
    • Defensive power:
      • Max: 25%
      • Coefficient: 7,500
    Espionage
    • Spy strength:
      • Max: 45%
      • Coefficient: 5,000
    • Reduced spy losses:
      • Max: -45%
      • Coefficient: 5,000
    • Forest Haven housing:
      • Max: 45%
      • Coefficient: 5,000
    Farming
    • Food production:
      • Max: 45%
      • Coefficient: 5,000
    Housing
    • Population:
      • Max: 20%
      • Coefficient: 4,000
    Logging
    • Lumber production:
      • Max: 25%
      • Coefficient: 4,000
    Medicine
    • Defensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    • Offensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    Mobilisation
    • Unit gold costs:
      • Max: -25%
      • Coefficient: 4,000
    • Unit ore costs:
      • Max: -25%
      • Coefficient: 4,000
    Offense
    • Offensive power:
      • Max: 25%
      • Coefficient: 7,500
    Research
    • XP generation:
      • Max: 25%
      • Coefficient: 5,000
    • XP gained:
      • Max: 25%
      • Coefficient: 5,000
    Stonecutting
    • Ore production:
      • Max: 25%
      • Coefficient: 4,000
    Wizardry
    • Wizard strength:
      • Max: 45%
      • Coefficient: 5,000
    • Mana production:
      • Max: 45%
      • Coefficient: 5,000
    • Spell damage:
      • Max: -45%
      • Coefficient: 5,000
    • Wizard Guild housing:
      • Max: 45%
      • Coefficient: 5,000