Merfolk

Difficulty: Comfortable

Units

Unit OP / DP Special Abilities Attributes Cost
Manta 0 / 11
  • OP: 0 / DP: 11 / T: 9
Intelligent, Living, and Sentient 1,480 gold
Sea Serpent 12 / 7
  • OP: 12 / DP: 7 / T: 9
Intelligent, Living, and Sentient 1,620 gold
Leviathan 0 / 2,200
  • OP: 0 / DP: 2,200 / T: 12
  • Eats 40 extra food.
Intelligent, Living, Massive, and Sentient 425,000 gold
Kraken 1,200 / 700
  • OP: 1,200 / DP: 700 / T: 12
  • Eats 25 extra food.
Intelligent, Living, Massive, and Sentient 225,000 gold

Traits

Workers: Spore
Draftees: Sporeling (DP: 1)
Psionic base strength: 1.000000
Spore production: 2.70 Gold
Damage from Fireballs -100%
Damage from Lightning Bolts -50%
Max population -15%
Reduced conversions +100%
Unit gold costs reduced by prestige 1% per 100 prestige

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 2.00
Food 0.50 0.10 N/A
Pearls N/A 3.00 16.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Aqueduct Water
  • Food production increased by 8% for every 1% (max +40%).
  • 18% population growth rate for every 1%.
Automated Mine Mountain
  • Produces 120 ore per tick.
  • Produces 30 gems per tick.
  • Provides 0 jobs.
  • Houses 0 people.
  • Requires Automated Mining research to build.
Barracks Hill
  • Houses 36 military units.
  • Provides 0 jobs.
  • Houses 0 people.
Constabulary Hill
  • Spy strength on defense increased by 20% for every 1%.
  • Houses 40 spies and units that count as spies.
  • Houses 0 people.
Dock Water
  • Resource exchange rates improved by 4% for every 1% (max +20%).
  • Produces 40 food per tick.
  • XP generation increased by 5% for every 1% (max +25%).
Factory Hill
  • Construction costs decreased by 5% for every 1% (max 50% reduction).
  • Rezoning costs decreased by 5% for every 1% (max 50% reduction).
  • Construction time decreased by -2.5% for every 1% (max 25% reduction).
Farm Plain
  • Produces 80 food per tick.
Gem Mine Mountain
  • Produces 15 gems per tick.
Gold Mine Plain
  • Produces 50 gold per tick.
Granary Forest
  • Protects 25000 food from theft.
  • Protects 12500 lumber from theft.
Guard Tower Hill
  • Defensive power increased by 1.8% for every 1% (max +36% DP).
Lumberyard Forest
  • Produces 50 lumber per tick.
Military Academy Hill
  • Offensive power increased by 1.8% for every 1% (max +36% OP)
Ore Mine Mountain
  • Produces 60 ore per tick.
School Plain
  • Improvements increased by 2.75% for every 1%.
Shrine Forest
  • Prestige gains increased by 2.5% for every 1% (max +25%)
  • Defensive casualties decreased by -5% for every 1% (max 50% reduction).
  • Offensive casualties decreased by -5% for every 1% (max 50% reduction).
Smithy Plain
  • Unit gold costs -2% for every 1% (max 40% reduction).
  • Unit ore costs -2% for every 1% (max 40% reduction).
Tower Swamp
  • Produces 25 mana per tick.
Vault Mountain
  • Protects 25000 gold from theft.
  • Protects 2500 gems from theft.
  • Protects 10000 ore from theft.
Watch Tower Swamp
  • -1.8% target defensive modifiers for every 1% (max -36% or 0% defensive modifiers).
Watermill Water
  • Ore production increased by 4% for every 1% (max +20%).
  • Gem production increased by 4% for every 1% (max +20%).
Wizard Academy Forest
  • Wizard strength on defense increased by 20% for every 1%.
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.
Wizard Guild Swamp
  • Wizard strength recovery increased by 0.1% for every 1% (max +2%).
  • Wizard and arch mage training costs decreased by -2% for every 1% (max 40% reduction).
  • Spell mana costs decreased by -2% for every 1% (max 40% reduction).
  • Houses 40 wizards and units that count as wizards.
  • Houses 0 people.

Improvements

Building Perks
Advancements
Perk Max Coefficient
XP Generation +25% 5,000
XP Gained +25% 5,000
Cartography
Perk Max Coefficient
Land Discovered +35% 4,000
Expedition Land Gains +35% 4,000
Combat
Perk Max Coefficient
Own Defensive Casualties -20% 5,000
Own Offensive Casualties -20% 6,000
Commerce
Perk Max Coefficient
Gold Production +25% 4,000
Construction
Perk Max Coefficient
Construction Costs -25% 4,000
Rezoning Costs -25% 4,000
Defense
Perk Max Coefficient
Defensive Power +25% 7,500
Espionage
Perk Max Coefficient
Spy Strength +45% 5,000
Spy Losses -45% 5,000
Spy Units Housing +45% 5,000
Farming
Perk Max Coefficient
Food Production +45% 5,000
Housing
Perk Max Coefficient
Population +20% 4,000
Logging
Perk Max Coefficient
Lumber Production +25% 4,000
Mobilisation
Perk Max Coefficient
Unit Gold Costs -25% 4,000
Unit Ore Costs -25% 4,000
Offense
Perk Max Coefficient
Offensive Power +25% 7,500
Stonecutting
Perk Max Coefficient
Ore Production +25% 4,000
Wizardry
Perk Max Coefficient
Wizard Strength +45% 5,000
Spell Damage -45% 5,000
Mana Production +45% 5,000
Wizard Units Housing +45% 5,000

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect
Blight Any 1x 1 ticks None
  • -10% food production
Earthquake Any 1x 1 ticks None
  • -5% ore production
  • -5% gem collection
Plague Any 1x 1 ticks None
  • -25% population growth rate

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect
Bregon's Muster Bregon 12x 12 ticks 96 ticks
  • -15% military unit gold costs
  • -15% military unit ore costs
  • -5% military unit lumber costs
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Druva's Blessing Druva 4x 48 ticks None
  • +30% food production
  • +10% lumber production
Druva's Granaries Druva 5x 36 ticks 72 ticks
  • -100% lumber lost to theft.
  • -100% food lost to theft.
Enhanced Yields Any 2x 48 ticks None
  • +10% food production
Harmony Any 2x 48 ticks None
  • +50% population growth rate
  • -5% offensive power
Magical Disguise Any 2x 36 ticks 72 ticks
  • -100% gold lost to theft.
Mirnon's Fortitude Mirnon 4x 48 ticks None
  • +20% ore production
  • +10% gem collection
Mirnon's Greed Mirnon 4x 48 ticks None
  • +10% Gold Mine production
  • +10% Gold Quarry production
  • +20% food consumption
Mirnon's Secrets Mirnon 5x 36 ticks 72 ticks
  • -100% ore lost to theft.
  • -100% gems lost to theft.
Sazal's Fog Any 0.5x 12 ticks 96 ticks
  • Hidden from Insight
Sazal's Perception Any 4x 24 ticks None
  • Reveals the dominion casting spells or spying on you
Sazal's Shield Any 3x 24 ticks None
  • -20% damage from spells
Sazal's Ward Sazal 12x 36 ticks 72 ticks
  • -50% sorcery damage suffered
  • -75% sorcery damage dealt
Sazal's Wrath Sazal 6x 12 ticks 96 ticks
  • +50% sorcery damage suffered
  • +25% sorcery damage dealt

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect
Fireball Any 1x None
  • Kills 0.25% of the target's peasants.
  • Destroys 0.25% of the target's Food.
Lightning Bolt Any 1x None
  • Destroys +0.05% of the target's improvements.

Active Self Spells

Spell Deity Cost Cooldown Effect
Sazal's Charge Any 1x 480 ticks
  • Resets spell cooldowns.

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect
Assassinate Draftees
  • Assassinate draftees (base damage 0.1).
Assassinate Peasants
  • Assassinate peasants (base damage 0.1).
Magic Snare
  • Reduce wizard strength (base damage +0%).