Monster
Experimental
Difficulty:
Advanced
The Monster is not a faction. It's a single, gargantuan monster tenuously aligned with the Empire and its vision for unending domination.
The Monster gets stronger from combat. Strength generated is based on raw military power used by both sides.
The amount of strenght generated (or lost) is calculated in the following manner:
- Successful invasion: 10% of own raw OP required to break the target and 10% of the target's raw DP.
- Non-overwhelmed failed invasion:
7.5% * [OP:DP Ratio]
of own raw OP and5% * [OP:DP Ratio]
of target's raw DP. - Overwhelmed failed invasion:
-20% * (1/[OP:DP Ratio])
of own raw OP and-10% * [OP:DP Ratio]
of target's raw DP. - Successfully fending off: 10% of own raw DP and 10% * of the invader's raw OP.
- Failed fending off (successfully invaded):
-7.5% * [OP:DP Ratio]
of invader's raw OP.
Starts with 2 Heads, 100 Limbs, 200 Claws, and 10 Carapaces, and 25,000 strength. No protection.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Carapace | 0 / 1,600 |
|
Bodypart and Massive | 600 strength |
Limb | 0 / 0 |
|
Bodypart and Massive | — |
Claw | 0 / 0 |
|
Bodypart and Massive | — |
Head | 0 / 0 |
|
Bodypart, Intelligent, and Massive | — |
Traits
Home terrain: | Plains |
Max per round: | 1 |
Minimum rounds played: | 20 |
Cannot construct buildings: | Yes |
Cannot use improvements: | Yes |
Cannot perform sorcery: | Yes |
Cannot rezone: | Yes |
Cannot sabotage: | Yes |
Cannot send expeditions: | Yes |
Cannot steal: | Yes |
Cannot submit to a deity: | Yes |
Cannot level up advancements: | Yes |
Cannot train archmages: | Yes |
Cannot train spies: | Yes |
Cannot train wizards: | Yes |
Cannot vote for Governor: | Yes |
Does not eat food: | Yes |
No population: | Yes |
No prestige: | Yes |
No perks from title: | Yes |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Strength | — | — | — | |
Mana | — | — | — |
Buildings
Building | Perks |
---|---|
Aqueduct |
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Barracks |
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Battery |
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Bazaar |
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Constabulary |
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Factory |
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Farm |
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Gem Mine |
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Gold Mine |
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Granary |
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Guard Tower |
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Harbour |
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Infirmary |
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Lapidary |
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Military Academy |
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Monument |
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Redoubt |
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Sanctuary |
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School |
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Spire |
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Stone Wall |
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Syndicate Quarters |
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Tower |
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Training Grounds |
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University |
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Vault |
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Watch Tower |
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Wizard Guild |
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Improvements
Building | Perks | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Agriculture |
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Conduits |
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Construction |
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Defenses |
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Education |
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Espionage |
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Housing |
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Leadership |
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Markets |
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Mining |
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Sabotage |
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Science |
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Sorcery |
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Tactics |
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Warding |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
---|
Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
|
Assassinate Peasants |
|
Magic Snare |
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Sabotage Construction |
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Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
|
Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |