Aqueduct 
 Food production increased by 8% for every 1% (max +40%).
 8% population growth rate for every 1% (max 40%).

Barracks 
 Houses 36 military units.
 Provides 0 jobs.
 Houses 0 people.

Bazaar 
 Must be devoted to Barathu Bint to build or use this building.
 Gold production increased by 4% for every 1% (max +20%).
 Resource exchange rates improved by 4% for every 1% (max +20%).

Farm 
 Produces 50 food per tick.

Gem Mine 
 Produces 6 gems per tick.

Gold Mine 
 Produces 40 gold per tick.

Granary 
 Protects 25000 food from theft.
 Protects 12500 lumber from theft.

Guard Tower 
 Defensive power increased by 1.5% for every 1% (max +30% DP).

Infirmary 
 Defensive casualties decreased by 2.5% for every 1% (max 50% reduction).
 Offensive casualties decreased by 2.5% for every 1% (max 50% reduction).
 1.25% population growth rate for every 1%.

Lapidary 
 Must be devoted to Mirnon to build or use this building.
 +3% improvement points from gems for every 1% (max +30%)
 +3% improvement points from ore for every 1% (max +30%)

Military Academy 
 Prestige gains increased by 5% for every 1% (max +50%)

Monument 
 Increases deity perks 5% for every 1% (max +100%)

Ore Mine 
 Produces 35 ore per tick.

Redoubt 
 Must be devoted to Bregon to build or use this building.
 Houses 36 military units.
 Houses 0 people.
 Defensive power increased by 0.15% for every 1% (max +15% DP).

School 
 Improvements increased by 1% for every 1%.

Spire 
 Must be devoted to Sazal to build or use this building.
 Produces 20 mana per tick.
 +2% spell duration for every 1% (max +50%).

Tower 
 Produces 20 mana per tick.

Training Grounds 
 Offensive power increased by 1.5% for every 1% (max +30% OP)

University 
 Must be devoted to Ix to build or use this building.
 You can at most have one per 100 Schools. Unpaired buildings are not effective.
 Generates 100 XP per tick.

Vault 
 Protects 25000 gold from theft.
 Protects 2500 gems from theft.
 Protects 10000 ore from theft.

Wall 
 Defensive power increased by 1% for every 1% (max +100% DP).
 Provides 6 raw defensive power.

Watermill 
 Ore production increased by 4% for every 1% (max +20%).
 Gem production increased by 4% for every 1% (max +20%).
