Myconid

Units | Buildings | Improvements | Spells | Spy Ops Skill level: Advanced | Attacking: | Converting: | Exploring:

Unique building: Mycelia - houses 30 and produces 4 food/tick. Starts with 1,000 Mycelia.

Units

Unit OP / DP Special Abilities Attributes Cost
Fruitbody 0 / 1
  • OP: 0.00 / DP: 1.00 / T: 3
  • Living
  • 0 gold, 25 food
    Mushroom 0 / 3
    • OP: 0.00 / DP: 3.00 / T: 6
    • No draftee required to train.
    • Upon death, returns as Fruitbody.
    • Each unit mines 0.111 gems per tick.
    • Produces Fruitbodies per tick.
  • Living
  • Sentient
  • 0 gold, 100 food, 1 Fruitbody
    Psilocybe 0 / 6
    • OP: 0.00 / DP: 6.00 / T: 9
    • No draftee required to train.
    • Each unit generates 0.5 mana per tick.
    • Counts as 0.16666 of a wizard on defense.
    • Counts as 0.16666 of a wizard on offense.
    • Upon death, returns as Fruitbody.
    • Produces Fruitbodies per tick.
    • Each unit mines 0.222 gems per tick.
  • Intelligent
  • Living
  • Sentient
  • 0 gold, 875 food, 1 Mushroom
    Amanita 0 / 9
    • OP: 0.00 / DP: 9.00 / T: 12
    • No draftee required to train.
    • Explores 0.0002 acres of home land per tick.
    • Counts as 0.1111 of a spy on offense.
    • Counts as 0.1111 of a spy on defense.
    • Upon death, returns as Fruitbody.
    • Produces Fruitbodies per tick.
    • Defense increased by 2 if the spell Defensive Warts is active.
    • Each unit mines 0.111 gems per tick.
  • Intelligent
  • Living
  • Sentient
  • 0 gold, 1,250 food, 1 Mushroom

    Perks

    Cannot train Arch Mages Yes
    Mininum number of rounds played to play this faction 1 rounds
    Cannot explore Yes
    Cannot train wizards Yes
    Cannot train spies Yes
    Peasants produce food +2 food/tick
    Cannot join guards Yes
    Cannot invade Yes

    Lands

    Home land type: Forest
    Construction Materials
    Resource: Food

    Buildings

    Building Land Type Perks
    Mycelia Forest
    • Produces 4 food per tick.
    • Houses 30 people.
    • Provides 0 jobs.

    Improvements

    Building Perks
    Cartography
    • Exploration gold costs:
      • Max: -35%
      • Coefficient: 4,000
    • Land discovered:
      • Max: 35%
      • Coefficient: 4,000
    Commerce
    • Gold production:
      • Max: 25%
      • Coefficient: 4,000
    Construction
    • Construction costs:
      • Max: -25%
      • Coefficient: 4,000
    • Rezoning costs:
      • Max: -25%
      • Coefficient: 4,000
    Defense
    • Defensive power:
      • Max: 25%
      • Coefficient: 7,500
    Espionage
    • Spy strength:
      • Max: 45%
      • Coefficient: 5,000
    • Reduced spy losses:
      • Max: -45%
      • Coefficient: 5,000
    • Forest Haven housing:
      • Max: 45%
      • Coefficient: 5,000
    Farming
    • Food production:
      • Max: 45%
      • Coefficient: 5,000
    Housing
    • Population:
      • Max: 20%
      • Coefficient: 4,000
    Logging
    • Lumber production:
      • Max: 25%
      • Coefficient: 4,000
    Medicine
    • Defensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    • Offensive casualties:
      • Max: -25%
      • Coefficient: 4,000
    Mobilisation
    • Unit gold costs:
      • Max: -25%
      • Coefficient: 4,000
    • Unit ore costs:
      • Max: -25%
      • Coefficient: 4,000
    Offense
    • Offensive power:
      • Max: 25%
      • Coefficient: 7,500
    Research
    • XP generation:
      • Max: 25%
      • Coefficient: 5,000
    • XP gained:
      • Max: 25%
      • Coefficient: 5,000
    Stonecutting
    • Ore production:
      • Max: 25%
      • Coefficient: 4,000
    Wizardry
    • Wizard strength:
      • Max: 45%
      • Coefficient: 5,000
    • Mana production:
      • Max: 45%
      • Coefficient: 5,000
    • Spell damage:
      • Max: -45%
      • Coefficient: 5,000
    • Wizard Guild housing:
      • Max: 45%
      • Coefficient: 5,000