Nomad
Difficulty:
Comfortable
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Halberdier | 0 / 7 |
|
Intelligent, Living, and Sentient |
800 gold, 100 ore |
Sabrer | 6 / 3 |
|
Intelligent, Living, and Sentient |
600 gold, 80 ore |
Armoured Cavalry | 8 / 8 |
|
Intelligent, Living, and Sentient |
1,000 gold, 300 ore, 1 horse |
Horse Archer | 10 / 6 |
|
Intelligent, Living, and Sentient |
1,200 gold, 4 lumber, 1 horse |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Peasant production: | 2.50 Gold |
Cannot rezone | Yes |
Extra housing from barren land | +20 |
No description for perk: extra_barren_housing_per_net_victory | +0.5% |
Food consumption | -25% |
Salvages ore, lumber, and gems of unit costs from lost units | 50% |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Ore | N/A | N/A | 2.00 | |
Mana | N/A | N/A | N/A | |
Gems | N/A | 2.00 | 12.00 | |
Horse | N/A | 2.00 | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Land Perks
Land Type | Perks |
---|---|
Plain |
|
Mountain |
|
Swamp |
|
Forest |
|
Hill |
|
Water |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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