Nomad

Difficulty: Comfortable

Units

Unit OP / DP Special Abilities Attributes Cost
Halberdier 0 / 7
  • OP: 0 / DP: 7 / T: 9
  • Increases enemy casualties on defense (attacker suffers more casualties).
Intelligent, Living, and Sentient 800 gold,
100 ore
Sabrer 6 / 3
  • OP: 6 / DP: 3 / T: 6
Intelligent, Living, and Sentient 600 gold,
80 ore
Armoured Cavalry 8 / 8
  • OP: 8 / DP: 8 / T: 12
  • -35% casualties.
  • Increases enemy casualties on offense (defender suffers more casualties).
Intelligent, Living, and Sentient 1,000 gold,
300 ore,
1 horse
Horse Archer 10 / 6
  • OP: 10 / DP: 6 / T: 12
  • -25% casualties.
  • Returns 6 ticks faster from battle.
Intelligent, Living, and Sentient 1,200 gold,
4 lumber,
1 horse

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.50 Gold
Cannot rezone Yes
Extra housing from barren land +20
No description for perk: extra_barren_housing_per_net_victory +0.5%
Food consumption -25%
Salvages ore, lumber, and gems of unit costs from lost units 50%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Horse N/A 2.00 N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
  • +0% offensive power for every 1% of this land type.
  • 0.16 horses/tick per acre.
  • 10 food/tick per acre.
  • 20 gold/tick per acre.
 Mountain
  • 30 ore/tick per acre.
  • 10 gems/tick per acre.
  • 4 gold/tick per acre.
 Swamp
  • 7 mana/tick per acre.
  • 4 gold/tick per acre.
 Forest
  • 50 lumber/tick per acre.
  • 20 food/tick per acre.
 Hill
  • +0% defensive power for every 1% of this land type.
  • 0.08 horses/tick per acre.
  • 10 ore/tick per acre.
  • 4 gold/tick per acre.
 Water
  • +2% XP generation for every 1% of this land type.
  • +1% food production for every 1% of this land type.
  • 4 gold/tick per acre.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect