Norse

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Warrior 6 / 6
  • OP: 6 / DP: 6 / T: 6
  • +50% casualties on offense.
  • Upon death on successful invasions or upon death on successfully fending off, returns as 1 Champion.
  • Returns 2 ticks faster if paired with a Longship (max 120 per Longship).
  • Increases enemy casualties on defense (attacker suffers more casualties).
Intelligent, Living, and Sentient 580 gold,
120 ore,
60 lumber
Longship 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Does not count towards population. No housing required.
  • Returns 2 ticks faster from battle.
  • Immortal on invasion if victorious.
  • No draftee required to train.
  • Houses 120 Warriors.
Ship 40,000 gold,
800 ore,
18,000 lumber
Homeguard 0 / 9
  • OP: 0 / DP: 9 / T: 12
  • Cannot be released
  • Immortal in combat.
  • No draftee required to train.
Intelligent, Legendary, and Sentient 1 champion
Einherjar 9 / 7
  • OP: 9 / DP: 7 / T: 12
  • Cannot be released
  • Immortal in combat.
  • +0.5% prestige gains for every 1% of units sent.
  • On successful invasions or on successfully fending off, kills enemy units into 1 Champion.
  • No draftee required to train.
  • Offense increased by 0.25 for every victory in the last 96 ticks.
Intelligent, Legendary, and Sentient 1 champion

Traits

Workers: Peasant
Draftees: Huskarl (DP: 3)
Peasant production: 2.70 Gold
DP per draftee 3
Exchange rates +20%
Lumber production +10%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Ore N/A N/A 2.00
Lumber Yes N/A N/A 2.00
Gems N/A 2.00 12.00
Champions N/A N/A N/A
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect