Nox

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Imp 2 / 0
  • OP: 2 / DP: 0 / T: 0
  • Does not count towards population. No housing required.
  • Always suffers 75% casualties.
  • Appears immediately.
  • No draftee required to train.
  • You can at most have 4.00 of this unit per Shade. Training is limited to number of Shade at home.
  • Plunders up to 1.25 Mana on attack.
Magical 18 mana
Wraith 4 / 4
  • OP: 4 / DP: 4 / T: 0
  • Does not count towards population. No housing required.
  • Appears immediately.
  • No draftee required to train.
  • You can at most have 2.00 of this unit per Shade. Training is limited to number of Shade at home.
  • Plunders up to 1.25 Mana on attack.
Magical 138 mana
Nightmare 200 / 200
  • OP: 200 / DP: 200 / T: 0
  • Does not count towards population. No housing required.
  • Immortal in combat.
  • Appears immediately.
  • On successful invasion, lowers target's morale by 1%.
  • No draftee required to train.
  • You can at most have 1.00 of this unit per Shade. Training is limited to number of Shade at home.
  • Plunders up to 1000 Mana on attack.
Magical 200 mana,
100% Wizard Strength
Shade 3 / 6
  • OP: 3 / DP: 6 / T: 12
  • Counts as 0.333 wizard.
  • Immortal in combat.
Intelligent, Living, Sentient, and Wise 1,200 gold,
2 lumber

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Food consumption -50%
Gem production -20%
Lumber production -20%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Mana N/A N/A N/A
Lumber Yes N/A N/A 2.00
Gems N/A 2.00 12.00

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect