Nox

Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Imp 2 / 0
  • OP: 2.00 / DP: 0.00 / T: 0
  • Does not count towards population. No housing required.
  • No draftee required to train.
  • Appears immediately.
  • Always suffers 75% casualties.
  • You can at most have 2 of this unit per Lich. Increased by 1x your Spires improvements.
  • Plunders up to 2.5 Mana on attack.
  • No boats needed.
  • Flying
  • Magical
  • 0 gold, 10 mana
    Acolyte 0 / 4
    • OP: 0.00 / DP: 4.00 / T: 4
    • Counts as 0.1667 of a wizard on offense.
    • Counts as 0.1667 of a wizard on defense.
    • Each unit generates 0.05 mana per tick.
  • Intelligent
  • Living
  • Sentient
  • 300 gold, 5 mana
    Nightshade 0 / 4
    • OP: 0.00 / DP: 4.00 / T: 8
    • Defense increased by 1 for every 10% Homes, Temples, Wizard Guilds, and Towers (total), max +6. Includes buildings under construction.
    • No draftee required to train.
  • Intelligent
  • Living
  • Sentient
  • 500 gold, 10 mana, 1 Acolyte
    Lich 3 / 4
    • OP: 3.00 / DP: 4.00 / T: 12
    • Immortal in combat.
    • Offense increased by 2 * Wizard Ratio (max +6).
  • Intelligent
  • Living
  • Sentient
  • Wise
  • 1,000 gold, 15 mana

    Perks

    Food consumption -50%
    Mana production +50%

    Lands

    Home land type: Swamp
    Construction Materials
    Primary: Gold
    Secondary: Mana

    Buildings

    Building Land Type Perks
    Abode Swamp
    • Houses 30 people.
    • Provides 0 jobs.
    Barracks Hill
    • Houses 36 military units.
    • Provides 0 jobs.
    Dock Water
    • Produces 0.05 boats per tick.
    • Protects 2.5 boats from sabotage.
    • Produces 40 food per tick.
    Factory Hill
    • Construction costs decreased by 4% for every 1% (max 80% reduction).
    • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
    Farm Plain
    • Produces 80 food per tick.
    Forest Haven Forest
    • Spy losses decreased by 3% for every 1% (max 30% reduction).
    • Damage from fireballs reduced by 8% for every 1%.
    • Gold stolen from you reduced by 8% for every 1%.
    • Houses 40 spies and units that count as spies.
    • Houses 0 people.
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Gold Mine Plain
    • Produces 50 gold per tick.
    Guard Tower Hill
    • Defensive power increased by 1.8% for every 1% (max +36% DP).
    Lumberyard Forest
    • Produces 50 lumber per tick.
    Masonry Plain
    • Improvements increased by 2.75% for every 1%.
    • Damage from lightning bolts reduced by 0.75% for every 1%.
    Military Academy Hill
    • Offensive power increased by 1.8% for every 1% (max +36% OP)
    Shrine Forest
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
    Smithy Plain
    • Unit gold costs 2% for every 1% (max 40% reduction).
    • Unit ore costs 2% for every 1% (max 40% reduction).
    Temple Swamp
    • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
    • Population growth rate increased by 6% for every 1%.
    Tower Swamp
    • Produces 25 mana per tick.
    Wizard Guild Swamp
    • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
    • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
    • Houses 40 wizards and units that count as wizards.
    • Houses 0 people.

    Spells

    See Spells.

    Spy Ops

    See Spy Ops.