Orc

Experimental
Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Impaler 4 / 3
  • OP: 4 / DP: 3 / T: 6
  • No draftee required to train.
  • Offense increased by 2.00 when paired with 0.05 Warbosses on attack.
Intelligent, Living, and Sentient 460 gold,
50 ore,
1 Peasant
Shieldbearer 0 / 4
  • OP: 0 / DP: 4 / T: 6
  • Defense increased by 2.00 when paired with 0.05 Warbosses at home.
  • No draftee required to train.
Intelligent, Living, and Sentient 460 gold,
50 ore,
1 Peasant
Doomrider 0 / 8
  • OP: 0 / DP: 8 / T: 12
  • Defense increased by 8.00 when paired with 0.10 Warbosses at home.
  • Upon death, returns as 0.90 Yak.
  • No draftee required to train.
  • Offense increased by 20.00 when paired with 0.10 Warbosses on attack.
Intelligent, Living, Mounted, and Sentient 2,000 gold,
400 ore,
1 yak,
1 Peasant
Warboss 9 / 8
  • OP: 9 / DP: 8 / T: 12
  • No draftee required to train.
  • Offense increased by 2.00 when paired with 20 Impalers on attack.
  • Reduces casualties.
Intelligent, Living, Sentient, and Wise 1,200 gold,
200 ore,
1 gems,
1 Peasant

Traits

Workers: Peasant
Draftees: Guard (DP: 3)
Peasant production: 2.70 Gold
DP per draftee 3
Food consumption +20%
Lumber production +50%
Starts devoted to Urugdakh Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Yak N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
  • 0.002 yaks/tick per acre.
 Mountain
  • 0.006 yaks/tick per acre.
 Swamp
  • 0.001 yaks/tick per acre.
 Forest
  • 0.002 yaks/tick per acre.
 Hill
  • 0.004 yaks/tick per acre.
 Water
  • 0.001 yaks/tick per acre.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect