Orc
Experimental
Difficulty:
Challenging
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Impaler | 4 / 3 |
|
Intelligent, Living, and Sentient |
460 gold, 50 ore, 1 Peasant |
Shieldbearer | 0 / 4 |
|
Intelligent, Living, and Sentient |
460 gold, 50 ore, 1 Peasant |
Doomrider | 0 / 8 |
|
Intelligent, Living, Mounted, and Sentient |
2,000 gold, 400 ore, 1 yak, 1 Peasant |
Warboss | 9 / 8 |
|
Intelligent, Living, Sentient, and Wise |
1,200 gold, 200 ore, 1 gems, 1 Peasant |
Traits
Workers: | Peasant |
Draftees: | Guard (DP: 3) |
Peasant production: | 2.70 Gold |
DP per draftee | 3 |
Food consumption | +20% |
Lumber production | +50% |
Starts devoted to Urugdakh | Yes |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | N/A | N/A | N/A | |
Lumber | Yes | N/A | N/A | 2.00 |
Ore | N/A | N/A | 2.00 | |
Mana | N/A | N/A | N/A | |
Gems | N/A | 2.00 | 12.00 | |
Yak | N/A | N/A | N/A |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Land Perks
Land Type | Perks |
---|---|
Plain |
|
Mountain |
|
Swamp |
|
Forest |
|
Hill |
|
Water |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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