Building |
Land Type |
Perks |
Aqueduct |
Water |
- Food production increased by 8% for every 1% (max +40%).
|
Barracks |
Hill |
- Houses 36 military units.
- Provides 0 jobs.
|
Dock |
Water |
- Produces 40 food per tick.
- XP generation increased by 5% for every 1% (max +25%).
- Resource exchange rates improved by 4% for every 1% (max +20%).
|
Estate |
Forest |
- Houses 30 people.
- Provides 10 jobs.
|
Factory |
Hill |
- Construction costs decreased by 4% for every 1% (max 80% reduction).
- Rezoning costs decreased by 2% for every 1% (max 40% reduction).
|
Farm |
Plain |
- Produces 80 food per tick.
|
Forest Haven |
Forest |
- Spy losses decreased by 3% for every 1% (max 30% reduction).
- Damage from fireballs reduced by 8% for every 1%.
- Gold stolen from you reduced by 8% for every 1%.
- Houses 40 spies and units that count as spies.
- Houses 0 people.
|
Gem Mine |
Mountain |
- Produces 15 gems per tick.
|
Gold Mine |
Plain |
- Produces 50 gold per tick.
|
Guard Tower |
Hill |
- Defensive power increased by 1.8% for every 1% (max +36% DP).
|
Lumberyard |
Forest |
- Produces 50 lumber per tick.
|
Masonry |
Plain |
- Improvements increased by 2.75% for every 1%.
- Damage from lightning bolts reduced by 0.75% for every 1%.
|
Military Academy |
Hill |
- Offensive power increased by 1.8% for every 1% (max +36% OP)
|
Shrine |
Forest |
- Defensive casualties decreased by 5% for every 1% (max 50% reduction).
- Offensive casualties decreased by 5% for every 1% (max 50% reduction).
|
Smithy |
Plain |
- Unit gold costs 2% for every 1% (max 40% reduction).
- Unit ore costs 2% for every 1% (max 40% reduction).
|
Temple |
Swamp |
- Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
- Population growth rate increased by 6% for every 1%.
|
Tower |
Swamp |
- Produces 25 mana per tick.
|
Watermill |
Water |
- Gem production increased by 4% for every 1% (max +20%).
- Ore production increased by 4% for every 1% (max +20%).
|
Wizard Guild |
Swamp |
- Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
- Spell mana costs decreased by 2% for every 1% (max 40% reduction).
- Houses 40 wizards and units that count as wizards.
- Houses 0 people.
|