Qur

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Artificer 0 / 0
  • OP: 0 / DP: 0 / T: 6
  • Each unit generates 0.025 experience points per tick.
Intelligent, Living, and Sentient 1,000 gold
Crystal 0 / 2
  • OP: 0 / DP: 2 / T: 0
  • Does not count towards population. No housing required.
  • Drains 0.005 mana per tick.
  • No draftee required to train.
  • You can at most have 4.00 of this unit per Artificer. Training is limited to number of Artificer at home.
Magical 20 gems,
5 mana
Chariot 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Does not count towards population. No housing required.
  • Returns 6 ticks faster from battle.
  • No draftee required to train.
  • Offense increased by 7.00 when paired with 1 Zealots on attack.
  • You can at most have 1.00 of this unit per Artificer. Training is limited to number of Artificer at home.
  • Plunders up to 5 Gold on attack.
  • Plunders up to 5 Lumber on attack.
  • Reduces casualties.
Machine 1,000 gold,
475 lumber
Zealot 7 / 8
  • OP: 7 / DP: 8 / T: 12
  • Destroys up to 1 Souls on victory.
  • Returns 6 ticks faster if paired with a Chariot.
  • Plunders up to 2 Mana on attack.
  • Plunders up to 1 Gems on attack.
Intelligent, Living, Sentient, and Wise 950 gold,
10 mana
Crystalline Zealot 10 / 13
  • OP: 10 / DP: 13 / T: 1
  • Destroys up to 2 Souls on victory.
  • Returns 6 ticks faster if paired with a Chariot.
  • No draftee required to train.
  • Offense increased by 7.00 when paired with 1 Chariots on attack.
  • Plunders up to 4 Mana on attack.
  • Plunders up to 2 Gems on attack.
Intelligent, Living, Sentient, and Wise 4 Crystals,
1 Zealot,
20 mana

Traits

Workers: Peasant
Draftees: Hunter (DP: 1)
Peasant production: 2.70 Gold
Food produced per draftee 2 / tick
Gem production +20%
Salvages ore, lumber, and gems of unit costs from lost units 65%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A 10.00

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect