Artificer
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0
/
0
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- OP: 0 / DP: 0 / T: 6
- Each unit generates 0.025 experience points per tick.
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Intelligent, Living, and Sentient
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1,000 gold
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Crystal
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0
/
2
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- OP: 0 / DP: 2 / T: 0
- Does not count towards population. No housing required.
- Drains 0.005 mana per tick.
- No draftee required to train.
- You can at most have 4.00 of this unit per Artificer. Training is limited to number of Artificer at home.
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Magical
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20 gems, 5 mana
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Chariot
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0
/
0
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- OP: 0 / DP: 0 / T: 12
- Does not count towards population. No housing required.
- Returns 6 ticks faster from battle.
- No draftee required to train.
- Offense increased by 7.00 when paired with 1 Zealots on attack.
- You can at most have 1.00 of this unit per Artificer. Training is limited to number of Artificer at home.
- Plunders up to 5 Gold on attack.
- Plunders up to 5 Lumber on attack.
- Reduces casualties.
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Machine
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1,000 gold, 475 lumber
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Zealot
|
7
/
8
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- OP: 7 / DP: 8 / T: 12
- Destroys up to 1 Souls on victory.
- Returns 6 ticks faster if paired with a Chariot.
- Plunders up to 2 Mana on attack.
- Plunders up to 1 Gems on attack.
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Intelligent, Living, Sentient, and Wise
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950 gold, 10 mana
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Crystalline Zealot
|
10
/
13
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- OP: 10 / DP: 13 / T: 1
- Destroys up to 2 Souls on victory.
- Returns 6 ticks faster if paired with a Chariot.
- No draftee required to train.
- Offense increased by 7.00 when paired with 1 Chariots on attack.
- Plunders up to 4 Mana on attack.
- Plunders up to 2 Gems on attack.
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Intelligent, Living, Sentient, and Wise
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4 Crystals, 1 Zealot, 20 mana
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