Reptilians

Difficulty: Comfortable

Units

Unit OP / DP Special Abilities Attributes Cost
Horned One 9 / 7
  • OP: 9 / DP: 7 / T: 8
  • Counts as 0.5 spy.
Intelligent, Living, and Sentient 1,200 gold
Scaled One 0 / 9
  • OP: 0 / DP: 9 / T: 6
  • Reduces casualties.
Intelligent, Living, Sentient, and Wise 900 gold
Blessed One 10 / 7
  • OP: 10 / DP: 7 / T: 8
  • Counts as 0.5 wizard.
Intelligent, Living, Sentient, and Wise 1,300 gold
Ancient One 600 / 800
  • OP: 600 / DP: 800 / T: 12
  • You can at most have 3 of this unit per Shrine.
  • -90% casualties.
  • No draftee required to train.
Living, Massive, and Sentient 100,000 gold,
10,000 mana
Eternal One 0 / 2,200
  • OP: 0 / DP: 2,200 / T: 12
  • Cost increased by 2% each.
  • Immortal in combat.
  • No draftee required to train.
  • +0.1% offensive power for each unit trained.
Living, Massive, and Sentient 30,000 prayers

Traits

Workers: Working One
Draftees: Drafted One (DP: 1)
Working One production: 2.70 Gold
Cannot renounce deity Yes
Extra housing from barren land +5
Population growth rate +20%
All population produces 0.1 prayers per tick
Starts devoted to Elskas Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Lumber Yes N/A N/A 2.00
Mana N/A N/A N/A
Gems N/A 2.00 12.00
Prayer N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect