Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Horned One | 4 / 2 |
|
Intelligent, Living, and Sentient |
1,400 gold, 1 drafted one |
Scaled One | 5 / 3 |
|
Intelligent, Living, Sentient, and Wise |
1,800 gold, 1 drafted one |
Blessed One | 0 / 7 |
|
Intelligent, Living, Sentient, and Wise |
2,100 gold, 1 drafted one |
Ancient One | 100 / 140 |
|
Living, Massive, and Sentient |
50,000 gold, 2,500 mana |
Eternal One | 0 / 2,200 |
|
Living, Massive, and Sentient | 50,000 prayers |
Traits
Workers: | Working One |
Draftees: | Drafted One (DP: 1) |
Working One production: | 3 Gold |
Cannot renounce deity: | Yes |
All population produces: | 0.1 prayers per tick |
Starts devoted to Elskas: | Yes |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | 0.50 | 0.10 | — | |
Lumber | Yes | 1.00 | 0.50 | 2.00 |
Mana | — | — | — | |
Gems | — | 2.00 | 18.00 | |
Prayer | — | — | — |
Buildings
Building | Perks |
---|---|
Aqueduct |
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Battery |
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Bazaar |
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Bog |
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Constabulary |
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Factory |
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Gold Mine |
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Granary |
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Guard Tower |
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Infirmary |
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Lapidary |
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Lumberyard |
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Military Academy |
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Mire |
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Obelisk |
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Redoubt |
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Sanctuary |
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School |
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Siftery |
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Spire |
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Syndicate Quarters |
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Tower |
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Training Grounds |
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Trench |
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University |
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Vault |
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Watch Tower |
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Wizard Guild |
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Improvements
Building | Perks | |||||||||
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Agriculture |
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Conduits |
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Construction |
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Defenses |
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Education |
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Espionage |
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Housing |
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Leadership |
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Logging |
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Markets |
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Reliquary |
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Science |
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Tactics |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
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Sabotage
Operation | Effect |
---|---|
Destroy Food |
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Destroy Lumber |
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Intimidation |
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Magic Snare |
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Sabotage Construction |
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Sabotage Defensive Buildings |
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Sabotage Defensive Improvements |
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Sabotage Food Improvements |
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Sabotage Mines |
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Sabotage Offensive Improvements |
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Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
|
Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |