Lesser Zombie
|
4
/
4
|
- OP: 4 / DP: 4
- Cannot be trained.
- Converts 80% to 90% of displaced enemy peasants into Lesser Zombies, the rest to Zombies.
- No draftee returned if released.
- Upon successul invasion, 2% of these units return as Zombies.
- Converts enemy casualties with 4 or less raw OP or DP into Lesser Zombies and stronger enemies into Zombies.
|
Mindless
|
—
|
Zombie
|
7
/
6
|
- OP: 7 / DP: 6
- Cannot be trained.
- Converts 70% to 90% of displaced enemy peasants into Zombies, the rest to Greater Zombies.
- No draftee returned if released.
- Upon successul invasion, 2% of these units return as Greater Zombies.
- Converts enemy casualties with 6 or less raw OP or DP into Zombies and stronger enemies into Greater Zombies.
|
Mindless
|
—
|
Greater Zombie
|
14
/
11
|
- OP: 14 / DP: 11
- Cannot be trained.
- Converts 60% to 90% of displaced enemy peasants into Greater Zombies, the rest to Zombies.
- No draftee returned if released.
- Converts enemy casualties with 6 or less raw OP or DP into Zombies and stronger enemies into Greater Zombies.
|
Mindless
|
—
|
Necromancer
|
4
/
6
|
- OP: 4 / DP: 6 / T: 6
- You can at most have 40 of this unit per Wizard Guild.
- Counts as 0.25 of a wizard on defense.
- Counts as 0.5 of a wizard on offense.
- Immortal wizard (cannot be killed when casting spells).
- No draftee required to train.
- Converts enemy casualties with 4 or less raw OP or DP into Zombies and stronger enemies into Greater Zombies.
|
Intelligent, Sentient, and Wise
|
300 gold, 1 lumber, 1 Wizard
|