Simian

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Chimpanzee 3 / 0
  • OP: 3 / DP: 0 / T: 9
  • Casualties on offense reduced by 1% against every -2% Forests of target (max -90% reduction).
  • Offense increased by 0.05 for every victory (max +1.5). Only successful attacks over 75% count as victories.
Intelligent, Living, and Sentient 200 gold
Bonobo 0 / 3
  • OP: 0 / DP: 3 / T: 9
  • Casualties on defense reduced by 1% for every -1% Forests (max -90% reduction).
Intelligent, Living, and Sentient 200 gold
Orangutan 5 / 8
  • OP: 5 / DP: 8 / T: 12
  • Casualties on defense reduced by 1% for every -1% Forests (max -90% reduction).
  • Casualties on offense reduced by 1% against every -1% Forests of target (max -90% reduction).
Intelligent, Living, and Sentient 850 gold
Gorilla 7 / 4
  • OP: 7 / DP: 4 / T: 12
  • Casualties on defense reduced by 1% for every -1% Forests (max -90% reduction).
  • Casualties on offense reduced by 1% against every -2% Forests of target (max -90% reduction).
  • Offense increased by 0.10 for every victory (max +3). Only successful attacks over 75% count as victories.
Intelligent, Living, and Sentient 1,000 gold

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Construction cost -20%
Extra housing from barren land +10
Forest construction cost -100%
Increased construction speed +3 ticks
Max population +30%
Spy strength +10%
Wizard strength -10%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 N/A
Food N/A N/A N/A
Lumber Yes N/A N/A 3.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
 Mountain
 Swamp
 Forest
  • +0% defensive power for every 1% of this land type.
 Hill
 Water

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect