Simian

Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Chimpanzee 3 / 0
  • OP: 3.00 / DP: 0.00 / T: 9
  • Casualties on offense reduced by 1% against every 1% Forests of target (max 80% reduction).
  • Offense increased by 0.05 for every victory (max +1.5). Only successful attacks over 75% count as victories.
  • Intelligent
  • Living
  • Sentient
  • 200 gold
    Bonobo 0 / 3
    • OP: 0.00 / DP: 3.00 / T: 9
    • Casualties on defense reduced by 1% for every 1% Forests (max 80% reduction).
  • Intelligent
  • Living
  • Sentient
  • 200 gold
    Orangutan 4 / 7
    • OP: 4.00 / DP: 7.00 / T: 12
    • Casualties on defense reduced by 1% for every 1% Forests (max 80% reduction).
    • Casualties on offense reduced by 1% against every 1% Forests of target (max 80% reduction).
  • Intelligent
  • Living
  • Sentient
  • 1,000 gold
    Gorilla 7 / 4
    • OP: 7.00 / DP: 4.00 / T: 12
    • Casualties on defense reduced by 1% for every 1% Forests (max 80% reduction).
    • Casualties on offense reduced by 1% against every 1% Forests of target (max 80% reduction).
    • Offense increased by 0.10 for every victory (max +3). Only successful attacks over 75% count as victories.
  • Intelligent
  • Living
  • Sentient
  • 1,000 gold

    Perks

    Max population +20%
    Construction cost -20%
    Spy strength +10%
    Wizard strength -10%
    Population from barren land +10
    Increased construction speed +3 ticks
    Forest construction cost -100%
    Defensive modifier per 1% Forest +0.3%
    Improvement points from lumber +50%

    Lands

    Home land type: Forest
    Construction Materials
    Primary: Gold
    Secondary: Lumber

    Buildings

    Building Land Type Perks
    Barracks Hill
    • Houses 36 military units.
    • Provides 0 jobs.
    Dock Water
    • Produces 0.05 boats per tick.
    • Protects 2.5 boats from sabotage.
    • Produces 40 food per tick.
    Factory Hill
    • Construction costs decreased by 4% for every 1% (max 80% reduction).
    • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
    Farm Plain
    • Produces 80 food per tick.
    Forest Haven Forest
    • Spy losses decreased by 3% for every 1% (max 30% reduction).
    • Damage from fireballs reduced by 8% for every 1%.
    • Gold stolen from you reduced by 8% for every 1%.
    • Houses 40 spies and units that count as spies.
    • Houses 0 people.
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Gold Mine Plain
    • Produces 50 gold per tick.
    Grove Forest
    • Houses 30 people.
    • Provides 0 jobs.
    Guard Tower Hill
    • Defensive power increased by 1.8% for every 1% (max +36% DP).
    Lumberyard Forest
    • Produces 50 lumber per tick.
    Masonry Plain
    • Improvements increased by 2.75% for every 1%.
    • Damage from lightning bolts reduced by 0.75% for every 1%.
    Military Academy Hill
    • Offensive power increased by 1.8% for every 1% (max +36% OP)
    Shrine Forest
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
    Smithy Plain
    • Unit gold costs 2% for every 1% (max 40% reduction).
    • Unit ore costs 2% for every 1% (max 40% reduction).
    Temple Swamp
    • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
    • Population growth rate increased by 6% for every 1%.
    Tower Swamp
    • Produces 25 mana per tick.
    Wizard Guild Swamp
    • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
    • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
    • Houses 40 wizards and units that count as wizards.
    • Houses 0 people.