Spells

Class

  • Aura: the spell lingers for a specific duration.
  • Impact: the effect of the spell is immediate and then dissipates. No lingering effect.
  • Info: the spell is used to gather information about the target.
  • Invasion: the spell is triggered automatically during an invasion.

Scope

  • Friendly: cast on dominions in your realm.
  • Hostile: cast on dominions not in your realm.
  • Self: cast on yourself.

General

  • Cost: mana cost multiplied by your land size.
  • Duration: how long the spell lasts.
  • Cooldown: time before spell can be cast again.

Auras

Friendly Auras

Spell Cost Duration Cooldown Effect
Iceshield
Icekin only
8x 24 ticks 6 hours
  • -10% damage from fireballs
  • -10% damage from lightning bolts
Lightfoots
Halfling only
12x 24 ticks 12 hours
  • 10% spy strength

Hostile Auras

Spell Cost Duration Cooldown Effect
Cogency
Cult only
5x 8 ticks None
  • Wizards and wizard units that fail hostile spells against the Cult have a chance of joining the Cult instead of dying.
Curse of Zidur
Undead only
5x 2 ticks 3 hours
  • 5% casualties
Earthquake
4x 24 ticks None
  • -5% ore production
  • -5% gem production
Elskas' Blur
Reptilians only
2x 12 ticks None
  • Spies blind to Reptilian spies on information gathering ops.
  • Spies blind to Reptilian spies on theft.
Enthralling
Cult only
5x 8 ticks None
  • When the target releases units, there is a chance some of the units join the Cult as Thralls.
Insect Swarm
4x 24 ticks None
  • -10% food production
Persuasion
Cult only
6x 8 ticks None
  • Captured spies and spy wizards have a chance to join the Cult as Thralls instead of being executed.
Plague
4x 24 ticks None
  • -25% population growth rate
Treachery
Cult only
5x 8 ticks None
  • Some resources stolen by the target are instead diverted to the Cult.
Windchill
Icekin only
6x 24 ticks 6 hours
  • -50% wizard strength

Self Auras

Spell Cost Duration Cooldown Effect
Aether
Elementals only
6x 48 ticks None
  • 10% offensive power
  • 10% defensive power
Aggression
Swarm only
6x 12 ticks 6 hours
  • 5% offensive power
  • 5% offensive power if target recently invaded your realm
Ambush
Beastfolk only
2x 1 ticks 6 hours
  • Targets raw defensive power lowered by 1% for every 5% of your own Forest, max 10% reduction
Aurora
Lux only
6x 24 ticks None
  • -4 ticks training time for military units (does not include Spies, Wizards, or Archmages)
Blizzard
Icekin, Yeti, Snow Elf only
8x 24 ticks None
  • -75% resources lost to theft
  • 5% defensive power
Bloodrage
Orc, Black Orc only
8x 48 ticks None
  • 10% offensive power
  • 10% casualties
Bregon's Arsenal
Human only
12x 12 ticks 24 hours
  • -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
  • -15% military unit gold costs
  • -15% military unit ore costs
Bregon's Call
Human, Nomad only
10x 12 ticks None
  • 1 raw defensive power per peasant
  • No draftees are drafted.
Bregon's Campaign
Nomad only
8x 1 ticks None
  • 50% land discovered on successful invasions
Chitin
Swarm only
10x 48 ticks None
  • 10% defensive power if attacker has Insect Swarm
Defensive Frenzy
Halfling only
8x 48 ticks None
  • 10% defensive power
Defensive Warts
Myconid only
5x 18 ticks None
  • Stops land generation from units
Desecration
Afflicted only
8x 48 ticks None
  • 200% enemy draftee casualties
Druva's Blessing
Sylvan only
8x 48 ticks None
  • 30% food production
  • 10% lumber production
Druva's Chant
All except Afflicted, Void
2.5x 48 ticks None
  • 50% population growth rate
Druva's Granaries
All except Afflicted, Dragon, Dwarf, Elementals, Gnome, Growth, Icekin, Merfolk, Myconid, Nox, Spirit, Void
5x 36 ticks 18 hours
  • -100% lumber lost to theft.
Druva's Watch
All except Afflicted, Sylvan, Undead, Void
2x 48 ticks None
  • 10% food production
Elskas' Vision
Reptilians only
2x 12 ticks None
  • 2% spy strength recovery per tick
Enchanted Blades
Dark Elf only
10x 6 ticks None
  • Enemy casualties increased by 5% for every 1 wizard ratio.
Feral Hunger
Weres only
4x 4 ticks None
  • No enemy units are converted.
  • 20% offensive power
Fimbulwinter
Norse only
8x 24 ticks None
  • 10% defensive power
  • 20% casualties suffered when invading
Howling
Kobold only
8x 48 ticks None
  • 10% offensive power
Infernal Fury
Demon only
6x 24 ticks None
  • 25% enemy casualties when invading
  • 25% enemy casualties when defending
Killing Rage
Goblin only
8x 48 ticks None
  • 10% offensive power
Maelstrom
Merfolk only
6x 48 ticks None
  • 50% enemy casualties when defending
Menticide
Cult only
10x 4 ticks None
  • Mindcontrolled units permanently join the Cult as Thralls or are executed.
Metabolism
Growth only
8x 48 ticks 36 hours
  • 100% raw food production
  • Enemy casualties converted to food.
Mind Control
Cult only
10x 4 ticks None
  • When defending, each Mystic takes control of one invading unit's mind. Mindcontrolled units provide 2 raw DP. Only units which have the attribute Sentient and neither of the attributes Ammunition, Equipment, Magical, Massive, Mechanical, Mindless, Ship, or Wise can be mindcontrolled.
Mirnon's Delights
Vampires only
10x 48 ticks None
  • 5% gem production
  • 5% gold production
Mirnon's Fortitude
Dwarf, Artillery, Gnome, Troll only
8x 48 ticks None
  • 20% ore production
  • 5% gem production
Mirnon's Strength
All except Afflicted, Ants, Artillery, Firewalker, Demon, Dimensionalists, Elementals, Growth, Dwarf, Gnome, Lux, Marshling, Merfolk, Myconid, Nox, Qur, Reptilians, Simian, Spirit, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
2x 48 ticks None
  • 10% ore production
Mirnon's Vault
All except Afflicted, Elementals, Sylvan, Void
5x 36 ticks 18 hours
  • -100% gold lost to theft.
  • -100% gems lost to theft.
  • -100% ore lost to theft.
Nightfall
Nox only
6x 24 ticks None
  • 5% offensive power
Portal
Dimensionalists only
12x 1 ticks 6 hours
  • Opens a portal required to teleport otherwordly units to enemy lands
Primordial Wrath
Monster only
20x 4 ticks None
  • 100% offensive power
  • 50% defensive power
Rainy Season
Simian only
12x 96 ticks 168 hours
  • 100% defensive power
  • 100% population growth rate
  • 50% food production
  • 50% lumber production
  • No ore production
  • No gem production
Regeneration
Reptilians only
10x 48 ticks None
  • -25% casualties
Retribution
Jagunii, Kerranad only
8x 48 ticks None
  • 20% offensive power if target recently invaded your realm
Rites of Kinthys
Undead only
10x 24 ticks None
  • Every 13 Necromancers raise dead a body from the crypt into one Ghoul per tick.
Rites of Zidur
Undead only
10x 24 ticks None
  • Every 13 Necromancers raise dead a body from the crypt into one Skeleton per tick.
Sazal's Mirror
All except Void
3x 24 ticks None
  • 25% chance to reflect spells
Sazal's Perception
All except Void
4x 24 ticks None
  • Reveals the dominion casting spells or spying on you
Sazal's Shield
All except Void
3x 24 ticks None
  • -20% damage from spells
Shroud
Spirit only
2x 4 ticks 12 hours
  • 100% spy strength
  • Spies become immortal
Spiral Architecture
Imperial Gnome only
8x 48 ticks None
  • 25% improvement points from investments made while spell is active
Stasis
Qur only
1.5x 2 ticks None
  • Freezes time. No production, cannot take actions, and cannot have actions taken against it. Units returning from battle continue to return but do not finish and arrive home until Stasis is over.
Swarming
Ants only
6x 48 ticks None
  • +100% drafting
Tiranthael's Blessing
Sacred Order only
10x 48 ticks None
  • 10% offensive power
  • Can kill some immortal units.
Warsong
Wood Elf only
8x 48 ticks None
  • 10% offensive power
Winds of Fortune
Armada only
10x 1 ticks 96 hours
  • Units return 2 ticks faster from invasions
◬◬◬⋗
Void only
8x 24 ticks None
  • Reveals the dominion casting spells or spying on you
  • 50% population growth rate
◭⫸⋖⋗
Void only
8x 24 ticks 24 hours
  • -80% mana lost to theft.
⫷⋗⫸◬
Void only
8x 48 ticks None
  • Defensive modifiers are not affected by Temples.
⫸⋗⫸◬
Void only
8x 24 ticks None
  • 50% chance to reflect spells
  • -50% damage from spells

Impact Spells

Friendly Impact Spells

Spell Cost Cooldown Effect
Birdsong
Sylvan only
4x None
  • Restores target morale by 1% (up to maximum of 100%).

Hostile Impact Spells

Spell Cost Cooldown Effect
Curse of Kinthys
Undead only
10x 6 hours
  • Lowers target morale by 25% (minimum 0%).
Disband Spies
2x None
  • Disbands 1% of enemy spies.
Fireball
All except Firewalker
4x None
  • Kills 1% of the target's peasants.
  • Destroys 1% of the target's Food.
Lightning Bolt
4x None
  • Destroys 0.2% of the target's improvements.
Pyroclast
Firewalker only
4x None
  • Kills 2% of the target's peasants.
  • Destroys 2% of the target's Food.
Solar Rays
Lux only
3x None
  • Kills 2% of Nox Imps.
Tiranthael's Justice
Dwarf, Kerranad, Sacred Order, Sylvan only
5x None
  • Kills 0.75% of Afflicted Abominations.
◣◹
Void only
1x None
  • Displaces 1% of the target's Mana and returns it to the caster.

Self Impact Spells

Spell Cost Cooldown Effect
Druva's Call
Weres only
8x 24 hours
  • Summon up to 2 Wolves And Bears per acre of Forest. Amount summoned when cast increased by 0.25% per hour into the round.
Druva's Crest
Elementals only
6x 24 hours
  • Rezones 10% of all other land types to Mountain.
Druva's Flow
Elementals only
6x 24 hours
  • Rezones 10% of all other land types to Water.
Druva's Rising
Elementals only
6x 24 hours
  • Rezones 10% of all other land types to Hill.
Transmogrify
All except Afflicted, Ants, Artillery, Firewalker, Demon, Dimensionalists, Elementals, Growth, Dwarf, Gnome, Lux, Merfolk, Myconid, Nox, Qur, Reptilians, Simian, Spirit, Sylvan, Swarm, Undead, Vampires, Void, Weres, Wood Elf
10x 6 hours
  • Converts 25% of your Ore to Gems at a rate of 4:1.

Invasion Spells

Spell Duration Effect
Festering Wounds
Afflicted only
12 ticks
  • 25% casualties
Great Fever
Afflicted only
12 ticks
  • -80% population growth rate
  • -20% food production
  • -10% gold production
Pestilence
Afflicted only
192 ticks
  • Kills 0.25% of target's peasants per tick and converts them into Abominations.