Swarm

Difficulty: Challenging

Buildings under construction count as barren land for the purpose of Scorpion and Centipede offensive power perk.

Units

Unit OP / DP Special Abilities Attributes Cost
Scorpion 4 / 4
  • OP: 4 / DP: 4 / T: 9
  • -25% casualties on defense.
  • -25% casualties when successfully invading.
  • Defense increased by -2 if the spell Aggression is active.
  • Offense increased by 2 if the spell Aggression is active.
  • Offense increased by 1 against every 10% barren land of target (max +1).
Intelligent, Living, and Sentient 600 gold
Scarab 0 / 4
  • OP: 0 / DP: 4 / T: 9
  • -25% casualties on defense.
  • Mines 0.5 gems/tick.
  • Immortal if successfully fending off invader.
Living and Sentient 450 gold
Arachnid 0 / 8
  • OP: 0 / DP: 8 / T: 12
  • -25% casualties on defense.
  • Immortal if successfully fending off invader.
  • Kills enemy units into 4 Food per 1 raw OP or DP.
Intelligent, Living, and Sentient 1,100 gold
Centipede 8 / 4
  • OP: 8 / DP: 4 / T: 12
  • -25% casualties on defense.
  • -25% casualties when successfully invading.
  • Immortal if successfully fending off invader.
  • Offense increased by 1 against every 10% barren land of target (max +1).
Intelligent, Living, and Sentient 1,200 gold

Traits

Workers: Larva
Draftees: Cocoon (DP: 1)
Larva production: 2.00 Gold
Effect from Insect Swarm -100%
Damage from Lightning Bolts -75%
Extra housing from barren land +26
Food consumption -50%
Immortal spies Yes
Immortal wizards Yes
Indestructible buildings Yes
No construction costs Yes
No rezoning costs Yes
Population growth rate +25%
All workers (including unemployed) produce Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 1.00
Food N/A N/A N/A
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect