Sylvan

Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Leshy 4 / 0
  • OP: 4.00 / DP: 0.00 / T: 9
  • Offense increased by 2 if recenty invaded (in the last six hours, includes non-overwhelmed failed invasions).
  • Intelligent
  • Living
  • Sentient
  • 300 gold, 25 lumber
    Sprite 0 / 3
    • OP: 0.00 / DP: 3.00 / T: 9
  • Living
  • Sentient
  • 300 gold
    Dryad 0 / 4
    • OP: 0.00 / DP: 4.00 / T: 12
    • Counts as 0.333 of a wizard on offense.
    • Counts as 0.25 of a wizard on defense.
    • Defense increased by 1 for every 20% Forests (max +5).
  • Intelligent
  • Living
  • Sentient
  • 850 gold, 10 mana
    Spriggan 7 / 3
    • OP: 7.00 / DP: 3.00 / T: 12
    • Offense increased by 7 if recenty invaded (in the last six hours, includes non-overwhelmed failed invasions).
    • Defense increased by 3 if recenty invaded (in the last six hours, includes non-overwhelmed failed invasions).
  • Intelligent
  • Living
  • Sentient
  • 0 gold, 600 lumber, 36 mana

    Perks

    Food consumption -25%
    Salvages resources 100%
    Population from barren forest +10
    Jobs from barren forest +20
    Lumber production from barren forest 100 lumber/tick

    Lands

    Home land type: Forest
    Construction Materials
    Primary: Gold
    Secondary: Lumber

    Buildings

    Building Land Type Perks
    Barracks Hill
    • Houses 36 military units.
    • Provides 0 jobs.
    Dock Water
    • Produces 0.05 boats per tick.
    • Protects 2.5 boats from sabotage.
    • Produces 40 food per tick.
    Factory Hill
    • Construction costs decreased by 4% for every 1% (max 80% reduction).
    • Rezoning costs decreased by 2% for every 1% (max 40% reduction).
    Farm Plain
    • Produces 80 food per tick.
    Forest Haven Forest
    • Spy losses decreased by 3% for every 1% (max 30% reduction).
    • Damage from fireballs reduced by 8% for every 1%.
    • Gold stolen from you reduced by 8% for every 1%.
    • Houses 40 spies and units that count as spies.
    • Houses 0 people.
    Gem Mine Mountain
    • Produces 15 gems per tick.
    Gold Mine Plain
    • Produces 50 gold per tick.
    Grove Forest
    • Houses 30 people.
    • Provides 0 jobs.
    Guard Tower Hill
    • Defensive power increased by 1.8% for every 1% (max +36% DP).
    Masonry Plain
    • Improvements increased by 2.75% for every 1%.
    • Damage from lightning bolts reduced by 0.75% for every 1%.
    Military Academy Hill
    • Offensive power increased by 1.8% for every 1% (max +36% OP)
    Shrine Forest
    • Defensive casualties decreased by 5% for every 1% (max 50% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 50% reduction).
    Smithy Plain
    • Unit gold costs 2% for every 1% (max 40% reduction).
    • Unit ore costs 2% for every 1% (max 40% reduction).
    Temple Swamp
    • Reduces target's defensive modifiers by by 1.8% for every 1% (max 36% reduction or 0% defensive modifiers).
    • Population growth rate increased by 6% for every 1%.
    Tower Swamp
    • Produces 25 mana per tick.
    Wizard Guild Swamp
    • Wizard and arch mage training costs decreased by 2% for every 1% (max 40% reduction).
    • Spell mana costs decreased by 2% for every 1% (max 40% reduction).
    • Houses 40 wizards and units that count as wizards.
    • Houses 0 people.