Battery 
 Drains 2 mana per tick per artefact in the realm.
 Only effective on up to 5% of land.
 +10 artefact aegis restoration per tick

Bazaar 
 Must be devoted to Barathu Bint to build or use this building.
 Gold production increased by 2% for every 1% (max +10%).
 Resource exchange rates improved by 4% for every 1% (max +20%).

Garden 
 Produces 50 food per tick.

Granary 
 Protects 25000 food from theft.
 Protects 12500 lumber from theft.

Guard Tower 
 Defensive power increased by 1.5% for every 1% (max +30% DP).

Harbour 
 Produces 20 food per tick.
 XP generation increased by 5% for every 1% (max +25%).
 Resource exchange rates improved by 4% for every 1% (max +20%).

Infirmary 
 2.5% defensive casualties for every 1% (max 50% reduction).
 2.5% offensive casualties for every 1% (max 50% reduction).
 1.25% population growth rate for every 1%.

Lapidary 
 Must be devoted to Mirnon to build or use this building.
 +3% improvement points from gems for every 1% (max +30%)
 +3% improvement points from ore for every 1% (max +30%)

Mana Tree 
 Produces 30 mana per tick.
 5 sapling storage.

Meadow 
 Houses 28 people.
 Provides 0 jobs.

Military Academy 
 Prestige gains increased by 5% for every 1% (max +50%)

Monument 
 Increases deity perks 10% for every 1% (max +100%)

Orchard 
 Improvements increased by 2.25% for every 1%.

Redoubt 
 Must be devoted to Bregon to build or use this building.
 Houses 36 military units.
 Houses 0 people.
 Defensive power increased by 0.3% for every 1% (max +15% DP).
 Houses 15 draftees.
 Provides 10 jobs.

Sanctuary 
 Must be devoted to Druva to build or use this building.
 Food production increased by 4% for every 1% (max +40%).
 Lumber production increased by 4% for every 1% (max +40%).
 4% population growth rate for every 1% (max 40%).
 4% defensive casualties for every 1% (max 40% reduction).

Spire 
 Must be devoted to Sazal to build or use this building.
 Produces 24 mana per tick.
 +5% spell duration for every 1% (max +100%).

Training Grounds 
 Offensive power increased by 1.5% for every 1% (max +30% OP)

University 
 Must be devoted to Ix to build or use this building.
 Generates 100 XP per tick.
 You can at most have one per 100 Schools, Chrysalis, Orchards, and Institutes. Unpaired buildings are not effective.

Watch Tower 
 1.5% defensive modifiers for enemy dominions for every 1% (max 30% or 0% defensive modifiers).
