Sylvan

Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Leshy 4 / 0
  • OP: 4 / DP: 0 / T: 9
  • Counts as 0.5 spy.
  • Upon death, returns as 1 Sapling.
  • Immortal spy (cannot be killed when performing espionage).
  • No draftee required to train.
  • Offense increased by 2 if recently invaded (in the last 24 ticks, includes non-overwhelmed failed invasions).
Intelligent, Living, and Sentient 8 mana,
1 sapling
Sprite 0 / 8
  • OP: 0 / DP: 8 / T: 12
  • Counts as 0.25 of a wizard on defense.
  • No draftee required to train.
Intelligent, Living, and Sentient 96 mana,
1 sapling
Dryad 0 / 8
  • OP: 0 / DP: 8 / T: 12
  • Counts as 0.125 wizard.
  • Immortal wizard (cannot be killed when casting spells).
  • No draftee required to train.
Intelligent, Living, and Sentient 96 mana,
1 sapling
Spriggan 14 / 8
  • OP: 14 / DP: 8 / T: 12
  • Defense increased by 1 if recently invaded (in the last 24 ticks, includes non-overwhelmed failed invasions).
  • No draftee required to train.
  • Offense increased by 2 if recently invaded (in the last 24 ticks, includes non-overwhelmed failed invasions).
Intelligent, Living, and Sentient 204 mana,
1 sapling

Traits

Workers: Pixie
Pixie production: 0.01 Sapling
Cannot exchange resources Yes
Cannot train Archmages Yes
Cannot train spies Yes
Cannot train wizards Yes
Population from barren forest +10
No drafting Yes
All workers (including unemployed) produce Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Sapling N/A N/A N/A
Food N/A N/A N/A
Mana Yes N/A N/A 6.00

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Land Perks

Land Type Perks
 Plain
 Mountain
 Swamp
 Forest
  • 9 mana/tick per acre.
 Hill
 Water

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect