Troll

Difficulty: Challenging

While Trolls cannot research and can only level up advancements to level 4, XP yields more generated land at a rate of +1% for every 22,500 XP (max +100% generated).

Units

Unit OP / DP Special Abilities Attributes Cost
Magical Boots 0 / 0
  • OP: 0 / DP: 0 / T: 9
  • Does not count towards population. No housing required.
  • Returns 3 ticks faster from battle.
  • No draftee required to train.
  • Only dies against units with 8 or more raw military power.
Equipment 450 gold,
50 mana
Forest Troll 8 / 6
  • OP: 8 / DP: 6 / T: 9
  • Returns 3 ticks faster if paired with a Magical Boots.
  • Only dies against units with 8 or more raw military power.
  • Plunders up to 4 Lumber on attack.
Living and Sentient 950 gold,
80 lumber
Ironskin 0 / 0
  • OP: 0 / DP: 0 / T: 12
  • Does not count towards population. No housing required.
  • No draftee required to train.
Equipment 300 ore,
50 gems
Mountain Troll 10 / 16
  • OP: 10 / DP: 16 / T: 12
  • Defense increased by 4.00 when paired with 1 Ironskin at home.
  • Eats 0.1 draftees on invasion.
  • Eats 0.1 peasants on invasion.
  • Offense increased by 4.00 when paired with 1 Ironskin on attack.
  • Only dies against units with 12 or more raw military power.
  • Plunders up to 2 Food on attack.
  • Plunders up to 1 Gems on attack.
Living, Massive, and Sentient 2,250 gold,
500 ore

Traits

Workers: Peasant
Draftees: Draftee (DP: 1)
Peasant production: 2.70 Gold
Cost of technological advancements +25%
Cannot research Yes
Food consumption +25%
Gem production +50%
Max advancements level 4
Salvages ore, lumber, and gems of unit costs from lost units 20%
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Gold Yes 1.00 0.50 0.75
Food N/A N/A N/A
Lumber Yes N/A N/A 1.50
Ore N/A N/A 1.50
Gems N/A 2.00 9.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect