Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Ogre | 0 / 5 |
|
Living and Sentient |
1,100 gold, 140 ore, 1 draftee |
Skullcrusher Maul | 0 / 0 |
|
Equipment | 620 ore |
Thornwood Cudgel | 0 / 0 |
|
Equipment | 400 lumber |
Ironskin | 0 / 0 |
|
Equipment | 600 ore |
Troll | 6 / 8 |
|
Living and Sentient |
3,400 gold, 1 draftee |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1.5) |
Peasant production: | 3 Gold |
Cost of technological advancements: | +25% |
Cannot research: | Yes |
DP per draftee: | 1.5 |
Exchange rates: | -20% |
Food consumption: | +20% |
Gem production: | +50% |
Max advancements level: | 4 |
Salvages ore, lumber, and gems of unit costs from lost units: | 20% |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | — |
Food | 0.50 | 0.10 | — | |
Ore | Yes | 1.00 | 0.50 | — |
Gems | — | 2.00 | 13.50 | |
Mana | — | — | — | |
Lumber | 1.00 | 0.50 | — |
Buildings
Building | Perks |
---|---|
Aqueduct |
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Barracks |
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Battery |
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Bazaar |
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Constabulary |
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Factory |
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Farm |
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Gem Mine |
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Gold Mine |
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Granary |
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Guard Tower |
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Harbour |
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Hut |
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Infirmary |
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Lapidary |
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Military Academy |
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Monument |
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Ore Mine |
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Redoubt |
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Sanctuary |
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Saw Mill |
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Spire |
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Stone Wall |
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Stronghold |
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Syndicate Quarters |
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Tower |
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Training Grounds |
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University |
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Vault |
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Watch Tower |
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Watermill |
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Wizard Guild |
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Improvements
Building | Perks | ||||||||||||
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Bashing |
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Building |
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Fighting |
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Glimmering |
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Hunting |
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Leadership |
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Muttering |
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Nesting |
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Rock Breaking |
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Smashing |
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Sneaking |
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Trampling |
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Uprooting |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
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Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
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Assassinate Peasants |
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Magic Snare |
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Sabotage Construction |
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Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
|
Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |